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$ACAC Merging w/ Playstudios - Undervalued MGM-Backed Online Gaming/Gambling/Return to Normal Play?

$ACAC Merging w/ Playstudios - Undervalued MGM-Backed Online Gaming/Gambling/Return to Normal Play?
Wondering what everyone's thoughts are regarding Playstudios merging with ACAC. Seems to have oddly dropped below even where it was when it was in the rumour stages. Here are some of the investment notes I've gleaned from my research.
Please help provide more bear (or bull) cases if possible!
Summary
⦁ Online gaming company with major backing and investments from MGM Group, Blackrock, Activision Blizzard, and Neuberger Berman
⦁ Playstudios' game profiles include: myVEGAS Slots, POP! Slots, myKONAMI Slots, myVEGAS Blackjack, and Kingdom Boss + myVEGAS Bingo coming soon
⦁ >100M lifetime app downloads
⦁ 4.2M monthly active users

From PlayStudios investor deck
⦁ 56 minutes playtime/day (more than TikTok, YouTube, etc. as per Skillz' research), fairly comparable to Skillz as well (their data below)
Skillz data on minutes per user per day - Playstudios is 56 minutes/day
⦁ Unique loyalty rewards program that engages sticky user base by providing free rooms, meals, drinks, at many Las Vegas resorts such as Bellagio, Aria, MGM, Luxor, Mandalay Bay, etc., as well as exclusive gambling room access in select casinos
⦁ Valued at $1B enterprise value at NAV
⦁ Using capital injection to develop new apps, M&A with other gaming companies
Bull Cases
⦁ SPAC Management group is quite stacked and very heavy on online gaming, and gambling sectors
⦁ Co-CEO Edward King has experience at Morgan Stanley as Managing Director and Global Head of Gaming Investment Banking
⦁ Co-CEO Dan Fetters also has experience at Morgan Stanley as Managing Director of M&A
⦁ EVP of Acquisitions Chris Grove is a partner at Eilers & Krejcik Gaming
⦁ Chairman Jim Murren former CFO, Chairman, and CEO of MGM for over 20 years (12 years as Chairman, CEO) and led the recovery of MGM post-financial crisis. Currently also Chairman of COVID 19 Response in Neveda
⦁ Other Board members include the President and CEO of the Boston Red Sox and Chief Exec. of Fenway Sports Management, Senior VP of Monumental Sports and Entertainment, former CEO of ShooWin, and FoundeCEO of Sydell Group (lifestyle hotel chain)
⦁ Playstudios exec. team also all have long history of gaming, and gambling sectors
⦁ TAM of mobile gaming only set to continue to grow YOY
⦁ Loyalty program appears to be very sticky for Vegas visitors, as well as offering a clear value add for even non-gamers to participate (free drinks, hotel stays, etc.), and causing a virtous cycle from user app engagement -> real-life reward redemption -> resort app offers -> and back
Virtuous Cycle - from PlayStudios investor deck
⦁ Undervalued in terms of PS ratios comp. to other mobile gaming companies (Zynga, Playtika, etc.), and EBITDA basis
⦁ History of strong app development and revenue growth without major capital injection
⦁ History of profitable business model, stronger revenues than a Skillz ($270M for Playstudios v. $255M for Skillz)
Revenue Growth and DAU Chart - from PlayStudios investor deck
⦁ All apps have strong user experience and reviews are exceptional
⦁ Very large amount of shares set to exit lock-up 12 months after de-SPAC
⦁ During the lockdowns, the global market for social casino games grew 24%, indicating a strong hedge play against another locked down economy
⦁ Massive list of partners
Partners List - from PlayStudios investor deck
⦁ Very valuable subset of audience
From PlayStudios investor deck
Bear Cases
⦁ Perhaps one of many entrants into an industry of very high competition
⦁ EBITDA near-term is not super strong
⦁ Some SPAC cash usage not ideal ($150M going into founder's pockets)
⦁ Not in a very hype sector like EV, Space, etc.

TLDR: I think Playstudios is under-the-radar, competitively differentiated, and undervalued comp. to other mobile gaming companies right now at ~$11.20/share, and see near-term upside as a long-hold given the major partners and big names behind it (MGM primarily, Activision Blizzard secondarily).
Disclosure: 5000 shares of ACAC
Disclaimer: I am not a financial advisor... do your own due diligence.
submitted by GullibleInvestor to SPACs [link] [comments]

26 Capital Corp (ADERU) is a new at-NAV SPAC with world-leading online gambling expertise - worth a bet

EDIT - one week after i posted this, Britain's most successful hedge fund manager Michael Platt has taken a 6.5% stake
tl;dr
At-NAV new SPAC with world-leading expertise in online gambling. Worth a bet on potential to be next DKNG on the hype train
   
+++++++
Hi all - have had a lot of great tips from this sub. Hopefully this pays some of you back. I have been watching and researching this since 23 December when it first filed S1, awaiting the units to be listed - they are available today trading as ADERU
Positions - 500 units @ 10.42 to start. Will be monitoring and building position below $15, especially if attention starts to build ahead of units and warrants splitting and shares coming available to Robinhood.
(My other SPAC positions are OPEN, IPO-E-F, PSTH, FUSE, PIPP, ACTC, CCIV and DMYD, 100 to 1000 shares each mostly around NAV and numerous warrants and options around these.)
As ever, this is not investment advice and do your own research
+++++++
   
26 Capital Acquisition Corp or ADER
is a 240m SPAC with usual terms - 10$ units, 1/2 warrants. Seeking a merger in "gaming and gaming technology, branded consumer, lodging and entertainment, and Internet commerce sectors".
I think this is highly worth a play on the online gambling hype if you can get in at near NAV, based entirely on the management which is unbeatable in its knowledge of the gambling industry
   
CEO Jason Ader
has held director level positions at Las Vegas Sands Corp. ($42bn one of biggest casino groups in world), IGT (£3.72bn multinational gambling firm specialised in software and slot machines) and Playtech (£1.4bn multinational gambling software firm)
Before starting his own fund in 2013 he was regularly ranked Wall Street's top analyst on the gambling and leisure sector
His fund, Spring Owl Capital, is a small activist fund focused on gambling and leisure. They are probably most famous for ousting the CEO of Viacom in 2016 and a crusade against Yahoo CEO Marissa Meyer in 2015.
Ader knows the gambling - and online gambling - industry inside out. He drove bWin to a £1.1bn takeover by gambling giant GVC (now Entain) in 2016, and has been driving similar change and demands for improvement at board level at Playtech
The fund mostly manages money for a select group of wealthy families, which could be a positive sign for the SPAC (although I don't know how much skin in the SPAC the fund has, if any)
Here is a video of Ader from November talking about how he's excited about SPACs. He talks about how he has been advising certain States about legalising sports betting and how to maximise value and liquidity by linking up with European companies in the space (Playtech e.g.??).
Ader is extremely bullish on US legalising online casino and more sports betting options, accelerated by need for revenue because of pandemic
   
Rafi Ashkenazi
One of the most highly respected names in the online gambling world, including COO and CEO positions at major online gambling firms such as Playtech and Stars Group (a world leader in online poker and casino). At Stars he led the $4.7bn takeover of Sky Betting to create the world's largest publicly listed online betting firm in 2018. Most recently he led the £10bn merger between Flutter (biggest gambling company in world by revenue, market cap £26bn), and Stars Group (Ader also involved). Also has connections into the booming Israel tech space which is interesting
   
Joseph Kaminkow
Special Advisor to the Chief Product Officer at Aristocrat, a leading gambling software provider and games publisher, previously Vice President of Game Design at Zynga Inc. This guy is a former video game / pinball designer who is credited with revolutionising the slots industry after moving into gambling software from video games in 1999. Regarded as a "legend" and "hall of famer" in this niche. At Zynga he designed so-called 'social casino games' which don't involve real-money gambling but are otherwise basically gambling apps (revenue from microtransactions etc). 130 patents on gambling/gaming design inventions
   
Greg Lyss
This is a very interesting but extremely low profile person. He was Bill Ackman a.k.a SPACman's right hand man at Gotham Capital. Ackman respected him so much that when Ackman set up a personal hedge fund to invest the Ackman family's money, he put Lyss in charge of it. To repeat - Bill Ackman thinks this guy is such a good investor and trustworthy that he put him in charge of investing his family's money. Don't know anything more about him, but I like this association with Ackman, which suggests to me some integrity around management of this SPAC, especially as the gambling world can be very murky.
The other member of the team is the CFO of SpringOwl with 20+ years' hedge fund experience and not notable (although clearly competent)
   
Thesis / potential targets
Based on the above experience and many public comments by Ader over the past year, I would be very surprised if ADER is not looking to merge with an online gambling technology provider / existing online betting website / social casino app / possibly a supporting technology provider
They are activist inventors, and specifically say in the IPO prospectus that they could look for businesses that can benefit from turnaround or are not being run well. I speculate that their deep knowledge of the European / global online gambling industry means they have a target in mind that they think would benefit from their expertise and US liberalisation of gambling legislation.
   
1) Ader believes the listing of UK-listed gambling companies in US is immediately big in terms of market cap because of the premium on online gambling stocks in US. He has pitched DraftKings to takeover Playtech and called on Playtech to spin off non-core business. This makes me wonder if he would spin off some element of Playtech to list in US to cash in on gambling hype.
This might be Finalto.com / TradeTech which is an online financial platform owned by Playtech. Playtech has been trying to sell this for 200 - 240m since August so it fits. This company provides liquidity and trading to brokerages and runs markets.com a trading site. I wouldn't be that excited although apparently the business has been booming during COVID and there could be a decent pop just on fintech hype.
   
2) This could be a 'picks and shovel' type data/B2B betting software play a la DMYD, or something like e.g. Israel based CRM software Optimove which works with some of biggest online gambling cos and has links to Ashkenazi. This would be interesting but probably not a huge pop
   
3) Possibly - given Ader's links to Sands - an online gambling tie-up with one of the big Vegas casinos who are desperate to get into the online betting space (see MGM's attempt to buy Entain for $8bn last week). Interestingly, Sands' owner Sheldon Adelson, previously a major opponent of online betting, has just died. Ader predicted a few months ago that Sands would be moving in this direction.
“There’s no stopping online gaming,” Ader said [before Adelson's death]. “(Las Vegas Sands’) initiatives to stop online gaming, at this stage, are largely historic. There hasn’t been a lot of spending recently to do that, especially post-pandemic.”
“I think the company will see the value created by DraftKings and FanDuel and Penn (National) Gaming and others. They’re not foolish,” Ader added. source
   
4) Ader is very confident that Macau will legalise online gambling in next year or two. Sands is big in Macau, the biggest gambling market in the world. A SaaS-type product positioned to capitalise on Asian gambling would be MASSIVE - at present however, China's attitude to gambling and local regulations mean this is unlikely
   
5) I also wonder if they might try to take legitimate one of the offshore bookmakers with big customer databases and brand recognition but which have been grey-area/illegal under US gaming legislation. For example, Five Dimes recently announced a settlement with the FBI to attempt to transition into newly legalised US markets. This might have the most hype potential
   
Potential upside
This is entirely a play on management experience and the meme factor / hype around online gambling in the US. I think if they pick a good target - which given their experience and connections seems likely - and get the right publicity and attention from retail investors looking for the next DKNG this could easily 3x and maybe 5-6x if on DKNG-type hype levels.
There is currently little spotlight on this and it is a good time to get in at NAV
   
Potential Downside
submitted by calcio1 to SPACs [link] [comments]

Your Pre-Market Brief for 08/19/2020

Pre Market Brief for Wednesday August 19th 2020

You can subscribe to the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily 4:00 AM Pre Market Brief in this sub.
Morning Research and Trading Prep Tool Kit
The Ultimate Quick Resource For the Amateur Trader.
Published 3:00 AM EST / Updated as of 4:00 AM EST
-----------------------------------------------
Stock Futures:
Tuesday 08/18/2020 News and Markets Recap:
Wednesday August 19th 2020 Economic Calendar (All times are Eastern)
News Heading into Wednesday August 19th 2020
NOTE: PLEASE DO NOT YOLO THE VARIOUS TICKERS WITHOUT DOING RESEARCH. THE TIME STAMPS ON THE FOLLOWING ARTICLES MAY BE LATER THAN OTHERS ON THE WEB. THE CREATOR OF THIS THREAD COMPILED THE FOLLOWING IN A QUICK MANNER AND DOES NOT ATTEST TO THE VERACITY OF THE INFORMATION BELOW. YOU ARE RESPONSIBLE FOR VETTING YOUR OWN SOURCES AND DOING YOUR OWN DD.
Note: Seeking A url's and Reddit do not get along.
Upcoming Earnings:
COVID-19 Stats and News:
Macro Considerations:
Most Recent SEC Filings
Other
-----------------------------------------------
Morning Research and Trading Prep Tool Kit
Other Useful Resources:
The Ultimate Quick Resource For the Amateur Trader.
Subscribe to This Brief and the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily brief in this sub
It is up to you to judge the accuracy and veracity of these headlines before trading.
submitted by Cicero1982 to pennystocks [link] [comments]

Top 7 Online Card Games For Money Played By Professionals

Have you ever played card games online for money? If not, what online games can you play with playing cards and make money?
Let’s have a look at different card games to play online for real money. These Indian card games can be played online from home to make real money with ease.
What is the best online money making card games to play with friends?
Almost everyone has a fascinating soft corner for the realm of making money while having fun. The best way to earn real money or cash by playing online rummy card games.
Yes, there are many real money card games online in India, where you can play online games with your friends or strangers. In that most of the persons choose card games for earn real money online!
List of Online Card Games For Money Played by Professionals:
  1. Indian Rummy
  2. Poker
  3. Joker Wild
  4. Hearts
  5. Baccarat
  6. Blackjack
  7. Texas Hold’em
Indian Rummy
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Poker
Poker is one of the finest online card games you can play. It is the most played money game that is still in the market for its unique genre.
Is online poker a good way to make money? Yes, with a wide range of users across the globe, online poker enables users to make money in a hassle-free manner.
How to:
You can play poker online for real money or for fun. Most online poker platforms provide the desktop version as well as the mobile version of the game.
Key Features of Poker Game:
Joker Wild
The aim of this variant of the card game is to get the best five-card hand, and this is ideally a variation of video poker.
How to:
Key Features of Joker Wild Game:
Joker wild game offers amazing opportunities to make money on an online platform in a safe and secure manner.
Hearts
This is one simple card game that can be played by any beginner) and is played by four players.
How to:
“Play Online Card Games for Real Money”
Key Features of Hearts Game:
Baccarat
Baccarat revolves all around the concept of getting a total nine or a total closest to nine.
How to:
Key Features of Baccarat Game:
Blackjack
All casino lovers have played blackjack at least once in their life. You must have surely heard of blackjack as a money-making game,
How to:
Key Features of Blackjack Game:
Texas Hold’em
The prime goal of this game is to get the best five-card. The game is a variation of poker.
Instead of playing against the house, this game puts you against a series of players.
How to:
Key Features of Texas Hold’em Game:
End Note: Top 7 Money Card Games Played by Professionals
Card games for money have always been a strong favorite for any professional or newbie.
Since the day of their inception, some good card game apps have proved to have a vital impact on the whole human society.
With a history that has emerged from late imperial China to finding its place across India, Card games have come a long way.
These are some of the most tempting online cash games where you can win real money.
Earning money by playing card games purely depends upon the skills and techniques.
Let’s Play free online card games to make money and enhance our skills.
Choose your favorite online card game and earn money like a professional.
submitted by ReyanshchandraK to u/ReyanshchandraK [link] [comments]

Zynga DD $ZNGA

TLDR; $8 calls for June 19
Edit: If it goes below $7.30 I will most likely exit.
Position
My play: dumping before earnings or legging them out to further OTM calls if there is a strong run up. Save a few to exercise and wheel them until I'm exercised.
Estimated earnings date: 05/06/2020. $ATVI and $GLUU also have earnings that week.
I'd love some feedback. So let me know why and how I'm a retard. I already got in with 50 calls. I got burned by the witching hype. So just letting you know how smooth my brain is.
Thesis: Entertainment spending has not been significantly affected yet by Coronavirus(see $NFLX subscription count) and people are entertaining themselves on their phones(see $SNAP +20% DAU). These easy conclusions could lead to a runup for Zynga to earnings. Also, smooth brains spending stimulus money. $500 per kid and $1200 per adult.
Back of napkin math: If Zynga sees a 20% increase in DAU that translates to ~107m(4M additional DAU at $0.223 per day) additional revenue on the high side. Zynga's Q1 is typically a slower quarter, so $375m revenue was probably their projection when they gave the 1.6bn guidance. 33% of that $107m puts them at $410m on the quarter. This is inline with analyst estimates but it doesn't include the progress that they've made in Asia or the impact of content updates to older proven games.
DD
Potential Suprises good and bad

Empire & Puzzles Android App Review Highlights
"Everything in this game is about money."(1* )
"Without significant spending it is not possible to compete with spenders. I've been playing six months nearly every day" (2* LOL)
"you can also spend alot of $$$ and still not get $hit like me." (2* LOL)
"Playing for 2 years and have 1 hero of the month and no 5* of any event heroes. That is not a good way to keep people playing. I have done probably 50 10 pulls and that's all I have to show for it. That's 1 out of 500, that's less than .25 percent which is ridiculous. Cant compete if I cant get any heroes other than basic heroes which leads to quitting because it's no longer fun. Just did 65 pulls and got basically nothing F U small giant!" [Link]
pulls = slot machine casino brain psycological microtransaction hooks
pull = 300 gems, 10000 gems is $160
This guy is admitting on a review that he spent $312, on Microtransactions. You know that shit is a lot higher.
Edit: GLU -> GLUU
Edit: of the 0.223, 19% is advertising so $5.40 a month from microtransactions per user per month
Edit: Bank of America just downgraded Zynga. Fuck them.
https://www.marketwatch.com/story/snap-stock-heads-for-best-day-in-two-years-but-jaw-dropping-slowdown-is-warning-sign-for-facebook-and-google-2020-04-22
Edit: First sign of good news? Shaking off the BofA downgrade. Shit math says they might get ~60m additional revenue in March. Putting them at 430-440m for the quarter. Analyst estimates 405ish. So a 7% beat.
Edit: I averaged down to .46 per contract and got up to 100 contracts. I just sold off half for .56 each. If you bought the day after this DD post at .41 then you made a nice 35%+ gain.
submitted by Smok3dSalmon to wallstreetbets [link] [comments]

London Online Poker Night

London Online Poker Night

London Online Poker Night- Every Thursday Night at 8pm

♠️ IS EVERYONE SET UP AND READY FOR TONIGHT'S POKER TOURNAMENT?!

Already over 200 people involved and a £2500 prize pool! If you want to get involved, get a pokerstars account set up here ➡️London Poker Night Login

⏰ Time: 8pm

💷 £5.50 buy-in

Only £5.50 buy-in and this is open to beginners as well. Had lots of messages from people who had never played poker before and were surprised how much they enjoyed it.Follow these steps to find and enter the tournament on the pokerstars app:

1️⃣ Join Pokerstars here: London Poker Club

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3️⃣ Go to 'Home Games' on the home screen

4️⃣ Click 'Join a poker club' button

5️⃣ Enter Club ID: 3266572

6️⃣ Enter Invitation code: 21212121



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submitted by LondonPokerNight to u/LondonPokerNight [link] [comments]

Is there an iPad/iPhone Poker app to help me learn pot odds and other techniques?

Is there an app that simulates real life poker situations or play against AI to help understand basic calculation of pot odds and outs?
submitted by sennheiserz to poker [link] [comments]

Betbox Market Review

Betbox aims to penetrate a highly interesting market, a mixture of social media and online gambling. A fast-changing and emerging market with vast potential. In the following section this paper will briefly examine the Social Media and Online Gaming market.

Social media

In the early 80s, when the first online chat rooms appeared, blogs and platforms with limited access to a certain set of users where established. During that time nobody could foresee such an exponential growth of the market and how social media would affect our lives nowadays. Over several decades the interaction of users in an online environment was refined and successively advanced. With the boom of Instagram and co. the integrity of the market finally became undisputed. Today, there is a tremendous variety of social networking sites, and many of them can be linked to allow cross-posting. This creates an environment where users can reach the maximum number of people without sacrificing the intimacy of person-to-person communication (Hendricks, 2018). The top 5 social networks alone combine a total market cap of over 600 Billion US Dollar (Kerby, 2017), whereas the global revenue from social media exceeds 30 Billion US$ per year and is constantly growing (Statista, 2018). In the next part, the Online Gaming market will be examined, which is the second pillar on which betbox’ business model is built on.

Online Gambling


The annual turnover of mobile casinos and other online gambling applications exceeds 60 Billion US$ per annum in 2018 (Smith, 2018). The market is evolving fast and several countries recently released online-gambling friendly regulations which unfold huge potential. Even the USA opened the market in a few states and will continue to do so (Trulioo, 2018). The online gambling industry is booming. It is an industry that is in rapid expansion, with annual growth rates of over +10% (Statista, 2018). Despite the fact that consumers cannot win FIAT, several Apps- including Big Fish Casino, Poker by Zynga and Slotomania - are amongst the highest grossing games on Apple’s App Store through consumer purchases of virtual currency (Smith, 2018) About 51% of the world’s population takes part in some form of gambling every year (R'search, 2018), so obviously the demand is here but are the regulations in place?

Trends and Options


Many new platforms and apps are being launched to enhance the reliability and transparency of networks in both, social media and online gambling markets. All of them aim to add their own peculiarities and restrictions to stand out of the masses. Many of them intend to deploy a decentralized infrastructure to get free media and global awareness. But is this enough? Is the change in technology what makes users shift from one application to another? What does it take to establish yourself next to industry giants such as Instagram and Facebook? From our point of view, there must be an extra appeal for a social media app in addition to stories, followers and likes. We want to offer our community a virtual world with added value for the user. The application functions as an ecosystem that can be driven, motivated, entertained and promoted with a monetary aspect. Betbox combines the best elements of gambling and social media, with the goal of creating a novel betting experience for our users.
Business Paper
Twitter
Medium
Github
Telegram
Bounty0x ID : hllelek33
submitted by umttt1 to ico [link] [comments]

Facebook games and ChromeOS

So I thought I had found the perfect laptop for my dad for christmas. Nothing to really break, easy to reload when he messes it up. Well, here's the problem. He uses the laptop exclusively for Zynga Poker and other random flash casino games. When I first bought it and tested everything out all the apps within Facebook worked great. Now, they all get stuck at their loading screens and fail to open.
I have tried rebooting the laptop back to factory fresh and it is still doing the same thing. Is there anyone out there that may have some ideas on this?
As a side note, I have tried installing the apps from the google play store and for whatever reason those are not working as well.
submitted by Womper1 to chromeos [link] [comments]

A short PerkTV study: Duration of App Trailers

Last week, I quickly jotted down the the duration of the app trailers to get an idea of how long they lasted. I thought I might share this info with y'all so here we go!
Device: iPhone 5 (Note: this info also applied to my 4S so I'm sure other iPhone models have identical info as well.)
Number App Name Duration(in seconds)
1 Retailmenot 0:23
2 Perk Tokens Explained 0:54
3 Farmville 2 0:53
4 Zoosk 0:38
5 Poker by Zynga 0:24
6 Immortalis 0:53
7 Empire: 4 Kingdoms 0:38
8 Perk TV 0:29
9 Match.com 0:23
10 Fairway Solitaire Blast 0:58
11 What People Are Saying... 0:30
12 Slotomania HD 0:33
13 Perk Sends Rewards... 0:36
14 Fairway Solitaire 0:58
15 Skout 0:38
16 CSR Racing 0:22
17 Bingo Blitz 1:25
18 Cookie Jam 0:23
19 Evolution: Battle... 1:45
20 Perk Browser 0:52
21 Hotspot Shield VPN 0:35
22 Bubble Mania 0:32
23 Candy Blast Mania 0:25
24 Kingdoms of Camelot 1:05
25 Heroes of Dragon Age 1:07
26 Jewel Mania 0:25
27 Hidden Objects: ... 0:37
28 Game of War: Fire Age 1:16
29 Lifelock Wallet 1:09
30 Dragon City 1:47
31 Galaxy Legend 0:26
32 Hit It Rich! 0:23
33 Slot Bonanza HD 0:23
34 Castle Clash 0:23
35 Slots Journey 2 0:38
36 Slots Titan's Way 0:27
37 Expedia 1:19
38 Hotels.com 0:39
39 Mymail 1:29
40 Disney Movies... 0:56
41 Dragons World 1:41
42 War of Nations 0:38
43 Eredan Arena 0:39
44 World of Tanks 0:58
45 Grimfall 0:44
46 The Hobbit: Kingdoms... 0:39
47 High 5 Casino Real Slots 0:59
48 Gilt 0:38
49 Jelly Splash 0:28
50 Deer Hunter 2014 0:39
51 Empire Fleet 0:39
52 Trials Frontier 1:33
53 Royal Revolt 2 0:38
54 Realtor.com Rentals 1:09
55 Swoopt 0:23
56 Realtor.com 1:09
57 Scout 0:38
58 Injustice: Gods Among Us 1:09
59 Forest Mania 0:23
60 Transformers: Age of... 0:55
Total Time: 40 minutes and 31 seconds
Now let's quickly add the 8 seconds between the trailers. 8 seconds multiplied by 59 times that this occurs between app trailers (since there are 60 of them) equals 7 minutes and 52 seconds.
40:31 + 7:52 = 48 minutes and 23 seconds
Now, there are advertisements before the app trailers that are usually either 15 or 30 seconds long. Let's multiply their average length, 22.5 seconds, times the 60 times that they occur before the app trailers, which equals 22 minutes and 30 seconds.
48:23 + 22:30 = 1 hour, 10 minutes, and 53 seconds
Next, we'll take into account the loading time of the advertisement, which usually lasted about 5 seconds on my device (Thanks to MichFaze for pointing this out!). 5 seconds times the 60 times this occurs gives us 5 minutes.
1:10:53 + 5 minutes = 1 hour, 15 minutes, and 53 seconds
Finally there is a short pause between the advertisement and the app trailers that lasts about 2 seconds on my iPhone. Let's multiply this times the 60 times this occurs, which equals 2 minutes.
1:15:53 + 2 minutes = 1:17:53
- -
Estimated Total Time 1 hour, 17 minutes, and 53 seconds or about 80 minutes
There you have it, ladies and gentlemen. Due to the nature of the human mind and its fallacies, I may have made an error in this calculation so please let me know where I may have gone wrong so I can fix it.
Keep on Perking!
submitted by Contronyms to perktv [link] [comments]

list tasks that paid you vs not paid or you had to quit for some reason

Let's start a thread about the tasks. I posted this in one of mythread after someone asked about it.
it seems often the requirements for payments are such that you have to pay money to buy their shit. and without buying their shit, there is simply no way to finish the task.
let's start a list where you tell us about all your shit tasks vs awesome tasks.
for me, the games i couldn't reach the required levels were
ones that i was able to do without buying any shit, and paid out as they're supposed to are
  • Zynga poker
  • total trivia
  • panel app
  • vegas world casino
  • lords mobile
  • alliance
  • trivia crack
edit. 5-7-18 to add gummy drop
edit. 5-8-18 to add portal quest, saysorewards, jackpot magic slots, puzzle and dragons.
submitted by sean_incali to stormtoken [link] [comments]

Which gambling stocks would you invest in?

So it looks like online poker is currently legal in a few states and more are expected to follow in the near future. I expect a second coming of a poker boom with this new generation. There are two types of industries I'm interested in that are related to this.
Video gaming stocks Casinos
Nevada currently has it legalized, but I expected when it goes national you will have big time casino chains like Las Vegas Sands start up their own online casino poker rooms as a platform for customers. Perhaps with loyalty programs so when they spend so much they could get free rooms in vegas and what not.
I'm not high on Zynga unless they really consider going in the poker route. They already have Zynga Poker on Facebook and a mobile app. Electronic Arts also owns WSOP app so perhaps that might be another gaming stock that could take a slice of the pie.
I'm not too familiar with international stocks.
Discuss?
submitted by Witcrew to investing [link] [comments]

Google Play - App Statistics - Momentum Games - Week 2014-40

Last week, I posted some statistics about the Google Play store.
People here seemed to like the listing of the games with the highest momentum most, so I thought I could post that data regularly :)
In order to be considered here, a game must have at least 1k 5-star ratings in their second to last update.
So here we go:
Action
  1. BombSquad 5-stars from 7158 to 9826 in 894 minutes (+37.3%)
  2. Zombie Harvest 5-stars from 1762 to 1895 in 675 minutes (+7.5%)
  3. Action Games 5-stars from 2728 to 2972 in 850 minutes (+8.9%)
  4. The Maze Runner 5-stars from 21725 to 24041 in 1035 minutes (+10.7%)
  5. Thrive Island - Survival Free 5-stars from 4257 to 4614 in 831 minutes (+8.4%)
Adventure
  1. Click Kill Adventure 5-stars from 1011 to 1200 in 832 minutes (+18.7%)
  2. Animals vs. Mutants 5-stars from 2549 to 2771 in 412 minutes (+8.7%)
  3. 쿠키런 크리스탈 생성기2 5-stars from 1213 to 1302 in 727 minutes (+7.3%)
  4. I am Naruto 5-stars from 1100 to 1167 in 784 minutes (+6.1%)
  5. Amazing Thief 5-stars from 4842 to 5132 in 779 minutes (+6.0%)
Arcade
  1. Battle Star 5-stars from 1605 to 1845 in 776 minutes (+15.0%)
  2. Kaththi - Official 3D Game 5-stars from 2575 to 2768 in 490 minutes (+7.5%)
  3. Duet 5-stars from 20770 to 23208 in 823 minutes (+11.7%)
  4. Worldcraft: Dream Island 5-stars from 3725 to 4047 in 698 minutes (+8.6%)
  5. Candy Blast Mania: School Days 5-stars from 2827 to 3042 in 701 minutes (+7.6%)
Board
  1. 모두의마블 다이아 생성기 5-stars from 3546 to 3568 in 719 minutes (+0.6%)
  2. 101 Okey HD 5-stars from 2958 to 2977 in 1098 minutes (+0.6%)
  3. Chess With Friends Free 5-stars from 4315 to 4348 in 1342 minutes (+0.8%)
  4. Colored Dots 5-stars from 1751 to 1758 in 705 minutes (+0.4%)
  5. Pickup sticks Mikado 5-stars from 1095 to 1102 in 1244 minutes (+0.6%)
Card
  1. Cavaleiros do Zodíaco: Cards 5-stars from 1130 to 1195 in 894 minutes (+5.8%)
  2. Game Bai Online - Miễn Phí 5-stars from 2337 to 2418 in 682 minutes (+3.5%)
  3. Solitaire 5-stars from 5740 to 5904 in 728 minutes (+2.9%)
  4. 피망 섯다 5-stars from 16318 to 16497 in 731 minutes (+1.1%)
  5. Poker Texas Русский 5-stars from 1971 to 1992 in 744 minutes (+1.1%)
Casino
  1. Buffalo Slots Jackpot Stampede 5-stars from 1111 to 1152 in 849 minutes (+3.7%)
  2. Triple 100x Pay Slot Machine 5-stars from 1206 to 1228 in 680 minutes (+1.8%)
  3. Slots™ Fairytale Casino Pokies 5-stars from 1653 to 1683 in 707 minutes (+1.8%)
  4. Las Vegas Casino - Free Slots 5-stars from 2196 to 2244 in 880 minutes (+2.2%)
  5. Slots - Golden Era™ 5-stars from 2927 to 2982 in 902 minutes (+1.9%)
Educational
  1. Мои любимые песенки 2! 5-stars from 1267 to 1285 in 688 minutes (+1.4%)
  2. Kids Touch Games free 5-stars from 1154 to 1168 in 861 minutes (+1.2%)
  3. Dr. Computer 5-stars from 10076 to 10160 in 698 minutes (+0.8%)
  4. Мои любимые песенки! 5-stars from 1505 to 1518 in 776 minutes (+0.9%)
  5. My new baby 5-stars from 1018 to 1024 in 916 minutes (+0.6%)
Family
  1. Fara Numar, Fara Numar 5-stars from 4083 to 4439 in 791 minutes (+8.7%)
  2. Super Celebrity Salon 5-stars from 2820 to 3014 in 848 minutes (+6.9%)
  3. Egypt Princess Salon 5-stars from 4878 to 5004 in 817 minutes (+2.6%)
  4. Learn to Draw World Marvels 5-stars from 1280 to 1313 in 852 minutes (+2.6%)
  5. Learn to Draw Frozen Queen 5-stars from 1404 to 1431 in 780 minutes (+1.9%)
Music
  1. Electro Pads 5-stars from 2467 to 2715 in 730 minutes (+10.1%)
  2. LINE STAGE 5-stars from 22751 to 23318 in 681 minutes (+2.5%)
  3. Голос 5-stars from 7458 to 7631 in 832 minutes (+2.3%)
  4. SuperStar SMTOWN 5-stars from 4735 to 4849 in 996 minutes (+2.4%)
  5. Rock Life - Be a Guitar Hero 5-stars from 2303 to 2337 in 838 minutes (+1.5%)
Puzzle
  1. Brain Wars 5-stars from 5151 to 8887 in 881 minutes (+72.5%)
  2. LINE Sweets 5-stars from 1057 to 1379 in 687 minutes (+30.5%)
  3. Bubble Sniper Atlantis 5-stars from 1123 to 1299 in 842 minutes (+15.7%)
  4. LINE PokoPoko 5-stars from 4536 to 5191 in 776 minutes (+14.4%)
  5. Puffy Pop 5-stars from 1225 to 1317 in 744 minutes (+7.5%)
Racing
  1. Bike Rivals 5-stars from 1459 to 2182 in 923 minutes (+49.6%)
  2. Speed Car Real Racing 5-stars from 2249 to 2724 in 680 minutes (+21.1%)
  3. Get The Auto 3D 5-stars from 1370 to 1496 in 733 minutes (+9.2%)
  4. Lada Racing Simulator 2106 5-stars from 2244 to 2419 in 911 minutes (+7.8%)
  5. Super Battle Racers 5-stars from 1371 to 1446 in 680 minutes (+5.5%)
Role Playing
  1. Avenger Hero 5-stars from 1204 to 1328 in 894 minutes (+10.3%)
  2. 레브-꿈꾸는 소녀 for Kakao 5-stars from 6623 to 7077 in 687 minutes (+6.9%)
  3. 세계정복 for Kakao 5-stars from 8683 to 9311 in 729 minutes (+7.2%)
  4. 큐브스트라이커 for Kakao 5-stars from 15264 to 16386 in 885 minutes (+7.4%)
  5. 브레이브 프론티어 for Kakao 5-stars from 1775 to 1954 in 1250 minutes (+10.1%)
Simulation
  1. Kill Shot 5-stars from 15047 to 15834 in 682 minutes (+5.2%)
  2. Truth detector prank 5-stars from 5304 to 5570 in 673 minutes (+5.0%)
  3. Old Car Drift Park Simulator 5-stars from 1201 to 1264 in 838 minutes (+5.2%)
  4. Free Crazy Taxi Town Parking 5-stars from 3662 to 3808 in 822 minutes (+4.0%)
  5. Bomber Plane Simulator 3D 5-stars from 1060 to 1097 in 780 minutes (+3.5%)
Strategy
  1. King of Pirate: 海盗の王 5-stars from 1569 to 2237 in 913 minutes (+42.6%)
  2. Titan Empires 5-stars from 1210 to 1442 in 837 minutes (+19.2%)
  3. Iron Desert 5-stars from 2706 to 3018 in 848 minutes (+11.5%)
  4. Tower Defense 5-stars from 1654 to 1794 in 818 minutes (+8.5%)
  5. 猛將喵三拳 5-stars from 1190 to 1312 in 1020 minutes (+10.3%)
Trivia
  1. Тест на любовь 5-stars from 1115 to 1225 in 898 minutes (+9.9%)
  2. Avanti un Altro 5-stars from 1825 to 1902 in 818 minutes (+4.2%)
  3. Genius Quiz 5-stars from 12512 to 12804 in 729 minutes (+2.3%)
  4. Im Psychic -Test 5-stars from 5311 to 5455 in 849 minutes (+2.7%)
  5. Triviador 5-stars from 2664 to 2696 in 837 minutes (+1.2%)
Word
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  4. Iconic 5-stars from 3880 to 3994 in 897 minutes (+2.9%)
  5. What am I? 5-stars from 3293 to 3317 in 717 minutes (+0.7%)
Edit: Added percentage change. Ranking is based on percentage change per time.
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[Table] IAmA: I was one of the 520 people laid off by Zynga yesterday. What do you wanna know about Zynga? AMA

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Date: 2013-06-05
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Questions Answers
What kind of snacks were in the break room? Depends on the room, but the basics were granola bars, cookies, liquorish bites, kettle chips, pop chips, pretzel bites, hard boiled eggs, cereal, nuts, chex mix, coffee and tea.
Thanks for the actual answer man, good luck finding a new job! I love that this is the top rated question!
Licorice or liquor-ish? Yes...
Do you have have unlimited energy on all the Zynga games? Nope. We had to pay like everyone else.
could just update the live database ;-) True. But why would you if you were on a live team? If you're on a team that has gone live, then you've probably been playing that game for almost a year before it's hit the public market. At that point, you don't care. You know the game inside and backwards. Yeah, you can give yourself unlimited energy, but who gives a shit?
What (if anything) do you think they did right as a company? They really try hard to keep morale high. They give so many perks that you really get accustomed to it. I ate two out of three meals for free at work every day. It was awesome. And they provided healthy options! They promoted volunteering. Going green. They really tried hard to be a good place to work and a socially conscious company. In that way, they're really great.
On the games side of things I think their whole concept of pulling data on everything players do is amazing. However their over reliance on that is not so amazing. It made the development very analytical, and less intuitive. It's easy to tell when a game is fun. It's hard to pull data on that though.
Do you think they have a sound business strategy? i mean its doubtful if they are laying off so many people but i just assumed they would be making a killing. edit removed second question because i all of a sudden learned to read haha. Oh hell no. Their business strategy is terrible.
Their major issues are the inability to adjust to the changing market. They did great when Facebook gaming was on the rise, but now it's declining and Mobile is on the rise. They're trying to change over, but employ too many of the same game development "best practices" that were developed for Facebook games. These just don't translate to the mobile market, which is why they're suffering in that market.
There's also lots of other issues internally.
A lot of micro-management from the top down that stifles the creativity and hinders the production of many games.
An over reliance on every game being a blockbuster hit which makes the fun aspect of games suffer while making the money grabbing tactics all too transparent to the users.
And a serious lack of foresight over all. Too many major decisions are quick reactions to sudden changes in the market. If some games jumps to the top of the Top Grossing charts then everyone need to drop everything and change to follow it. Which wastes time, makes for bad design and ultimately puts projects behind schedule. It just means they're always late to the party, and whatever game they're trying to compete with has already faded away by the time their own version hits the market.
They rely too much on reacting to what is making money now, and too much on their own data. They don't strive to make anything new or innovative and that's no way to excel in the games market. You need to lead the pack, not try emulate the best practices of top games with the hopes that you can out perform and already established IP.
What percent of users actually pay real money in Zynga games? Depends on the game, but on average I think it's about 5%. Maybe less.
Thinking about it though, that's a lot of people and a lot of money. The big games deal in Millions of DAU (Daily Average Users). If 3 million users pay an average of $0.20 you're getting $600k a day!
That's huge numbers!!
What are the benefits of working at Zynga? Lots of perks, like a gym in the building, three free meals a day, happy hour every Friday with free booze, unlimited vacation days. Not everyone takes advantage of them all. I loved getting a free 15 minute massage once a week.
Companies that have all the cool shit on campus out in the building are trying to make sure you don't leave, I've heard. Tears down the necessary work/life separation people need. Hopefully zynga are cool about people going home on time. Exactly. We also had a campus in an area of SF that had very little around it. So the temptation to eat out was minimal.
How do you feel about the revolving door mentality for employees working in a lot of development studios (basically as soon as the game gets done there is a mass layoff)? It's the worst aspect of working in the industry, easily. It's an unstable industry and you have to accept that you're going to lose your job, and change companies multiple times throughout your career.
Some people in normal industries can get a job, work there for 40 years and retire. That's virtually impossible in the games industry.
I know you say "some people", but to be fair, you'd be hard pressed to find a job for life (or 40 years) in pretty much any industry. Unless you were born into it. True. This is less common these days. I grew up thinking you'd work in one place your whole life, retire at 60, yada yada yada. Not the case. Especially in the games industry.
Do you know any dirty secrets or scandals about the company ? Nothing that probably hasn't already been reported. I think the worst during my time was the law suit against the c-staff for insider knowledge. When the company went public the shares were $10. At their peak they were $15 and the c-staff had a special clause that allowed them to sell early. They sold something like 15 or 20% of their shares when the stocks were at their highest. By the time employees could sell for the first time it had dropped to $8 a share. After that window closed, the stock price had dropped to $4 or $5 by the next time employees could sell. I guess the investors were pissed that the top brass made out like bandits and everyone else got screwed.
Did they offer separation package? Hope you find another position soon!! Yep. I can't say for sure that everyone got what I did. But I got four months salary plus an additional week for each partial year. I worked almost two years, so I got 4.5 months paid. Plus insurance is paid on top of that.
Damn, thats pretty awesome. Were you in a management position? Nope. Not at all.
Just how prolific is their theft of other games? That's a broad question. But it varies. They got a lot better recently. After The Ville got sued by EA it was much less okay to "fast follow" a game (The term for copying a game).
I think that early on it was blatant. Later it became well known practice at Zynga, but rather poor taste. Dream Heights/Tiny Tower was a big slap in the face. Sims Social/The Ville was the last straw. Towards the end of my time it was not so much that games were straight up ripped off, but key features would be. Such as the general method or menu flow that a game handles it's multiplayer. The idea being that if it works for that game, it would work for our game.
In general though, most of us knew what game was copying what. Bubble Safari was a copy of Bubble Witch Saga. The Ville was Sims Social. Hidden Chronicles was Gardens of Time. The company didn't call it out for what it was, but you knew because whatever project you were on most likely had similar pressures to match and beat a game on the market.
Did you have a feeling previously that you were going to be laid off? Are they providing you benefits to help find another job? Also, I wish you the best in your new career search! I had no idea this was coming. Totally out of the blue. I knew things weren't great at the company but I wasn't expecting layoffs at this point and I wasn't expecting to be part of it if it did happen. I did get a nice severance package and benefits. So I'm pretty well set for a while and I have a lot of friends and former co-workers in other parts of the industry. So I've got a lot of leads already.
Why do you think you were one of the laid-off people? Was it random or were you involved in a failed or not-so-successful project? For me I know that I was low-man on the totem pole. I was a valuable and well like person in my team. My boss is actively attempting to find me a new job. But the fact is that the few people on my team were crucial to continued development, where as I was a support aspect to the team.
To add to this, after the previous round, the 5% cut, they seemed to give reassurances that that was a one time thing for the foreseeable future. I'd think that the remaining employees are a lot more wary, now that they've seen what can happen. So true. The last lay-offs sounded very rare and uncommon the way they presented it to us. Part of the reason I didn't see this coming on Monday.
I never played any of their games because I could see everything was a clone or designed to make me buy stuff. Was there anything the staff felt was actually worth playing? Oh yeah. I mean a lot of the people there genuinely loved the games. I was never really a fan either, but there were some that I played.
I think that a lot of freemium games suffer from the obvious fact that they're asking for money. But that's what you get from a free game, right? I mean Zynga wasn't making games to be charitable. It's a business. So the games they provided were free, and most people never paid. And for them that was fine.
I think a lot of gamers look at that with disdain because they hate the idea of paying to win. It takes the sport out of the game and makes it unfair. If I could pay $1 and win a deathmatch round of Halo I'd be a cheating asshole. But that's because everyone playing Halo already dropped $60 to play that game and it's also just not fair.
The playing field for freemium games is different. Farmville isn't a deathmatch. It's a solo grind that requires players to spend time and spam their friends to advance. If you don't want to do either, you can spend a dollar. The general attitude with freemium is that if you're going to pay us, we'll let you skip through the game as fast as you want. Because, who cares? We get the money, and you get to save some time. We both win.
I'm not saying it's for everyone. But there's clearly a market for this kinda gaming.
The real problem is that charging money to let you skip through the game gives developers a direct financial incentive to make horrible, grindy games that people want to skip through. Not true. The best games are perfectly balanced without it. The transactions just make it more beneficial to the payer. The idea being that all players are equal. A paying player is on the same field of play as a nonpayer. The only difference is how much time a payer puts in vs a non payer. A payer in Clash of Clans can be on equal ground with non-payers. The only difference is that non-payers will spend more of their free time waiting around to finish construction/etc than a paying customer. However crappy game design/balance means you end up with shitty blockers that require micro-transactions or social spamming to continue.
It seems like good game balance and progression can't help but go out the window once you have micro-transactions.
We get the money, and you get to save some time. Give us your money and you don't have to play our game. Wat? No you play the game. you just don't have to wait to continue.
I always though zynga was a greedy evil company. but it was more or less based on a gut feeling. Did you ever have these kinds of feelings? Did you notice things and say well this isnt right? I wouldnt blame you for suppressing them. its hard to come to terms with those things sometimes. I hated Zynga going into the company. I wasn't hired. I was acquired through a studio that was bought by Zynga. I had no love for the company. But over time I learned that the company itself isn't evil. It's the perception of hardcore vocal gamers that think it's evil.
Why do people think Zynga is evil? Because they copy the games of smaller developers and do it blatantly and obviously. They've made way more money than those companies did on the same games. Hence: evil.
But evil is a crazy term to apply to any game company. What is evil?
I think we can all agree Hitler is evil. Is Zynga evil? Well, by comparison, no. Maybe they haven't always been the most ethical company. Maybe they took advantage of games that were already on the market. But that's business. It happens all the time. Remember when Pixar made Finding Nemo and Dreamworks made a Sharks Tale? Or when Happy Feet and Surf's Up came out around the same time?
That doesn't mean that I agree with the mentality of copying games. I hated that. I always fought against it where ever I could. But it's like Coke and Pepsi. Someone is always going to try and make the same product and package it under another wrapping. Zynga wasn't as bad as everyone makes them out to be. But the few cases where they were blatantly horrible at it got widely publicized. But most of the games that Zynga published were actually pretty original. They just suffered for other reasons.
How much longer will Zynga be around for? Hard to say. At this rate, I'd give them another 2 to 3 years. They make money and have a lot in the bank. But they also throw away money like you wouldn't believe.
If they actually manage to change their strategy and start putting out some big hits, they could be around a lot longer.
What do you think the odds are that they do change their strategy and end up staying around longer? I'd give them 10:1. The CEO is hellbent on believing that their current course is the correct course.
Do you think they'll get into the real-money online poker market? Online poker will be back eventually, and Jesus H Christ Zynga could rake in tons of money if they made it easy to get their money in. Commented on this in other replies. But yes, they could if they were first to market. The problem being that other companies have been into Real Money Gambling in other countries for much longer than Zynga. And so it's unlikely for them to be the victors when RMG hits the US.
If there are any, were there any games that looked great on paper and you thought was going to be great, but in reality didnt work? Yes. Honestly most of the games look great on paper. But that's kinda true of every game ever. Ideas are great. But once you play it, sometimes it's not actually as great as it seems. There was one in mobile that was a dragonvale style game. You bred dragons. But it also had an angry birds component. You used the dragons to fire different kinds of fireballs at pirate ships that were encroaching on your territory. In theory it seemed great. Sounded totally fun. In reality it was kind of a Frankenstein of both games and neither part worked because both aspects were tacked on by the executive staff late in the dev cycle. There always seemed to be a lot of games like that. They were 70% awesome. They just needed a little push to make them great. But the teams weren't left alone to make the final adjustments. Someone up top would always feel like they knew what had to be done. So some major (and often uninformed) changes were pushed on the team and they would be forced to change features that would ultimately disrupt the rest of the game and cause the entire project to fail.
Are the top brass really as big of assholes as they seem? In general, they're all fairly good guys. However I think there's a lot of the old c-staff that came to Zynga for the money. They're guys who made a name in the industry working on big games, saw an opportunity to make some big bucks in a new market, hopped in, cashed out and took off. The guys that are still around are doing what they can, but it's kind of like trying to sail a sinking ship. Everyone has ideas on how to change things, and each new change makes more problems.
+ With regards to developments in Zynga performance and stock price, how did employee perception of the situation change during those periods of time ? + Could you elaborate on infamous game copying. + What was the culture and expectation like initially, did it then evolve ? I started just as the company was going public. At the time everyone was REALLY excited. For people who had been there for a long time, it meant that a lot of the bonuses they had been accruing would finally pay off. The rest of us were happy to be a part of a company that was gonna hit big and we were on the ground floor... All that quickly dissipated after the stock plummeted from $15 to $8 by the first selling window. Now the stock has lingered around $3 for 8 months. It's kind of a joke. Everyone kinda hopes it will go up, but at the same time everyone knows there's no guarantee.
As for the copying, I feel I've touched on that in other comments. But if you have specific additional questions, let me know.
The culture was...weird. At least for me. I've never been a corporate kind of person. So it was hard to adjust. One of the weirder things was the obsession with dogs.
I like dogs. They're great. I grew up with them. Never really wanted to take one to work. But it's highly encouraged there. And kind of obsessed over. Some of the dogs were cool. Some were barking assholes I wanted to punch in the face. It's kind of like a crying baby on an airplane. It sucks, and there's nothing you can do about it.
Beyond all that, the culture had a major dichotomy. There were the people that saw through the bullshit and were there to get a paycheck and take advantage of what was offered. And there were those who loved the company and everything they did and truly believed in the company mission and every game that launched. From my perspective, more people that made the games were in the cynical camp, and more people that worked in the support groups (HR, legal, etc) were in the spirit squads. But that's not a hard rule.
Do you like milk? No. It upsets my stomach.
I heard Zynga is expanding into the gambling sector. Surely there's huge money there. Do you know anything about that? Yeah, they want to get into real money gambling. Here's the issues...
It's been legal in other countries for years. The companies that have been working those markets were the ones to pioneer and legitimize those markets.
Zynga is hopping in late. They have launched RMG (real money gambling) in the countries where it's currently legal, but they're not the first to the market.
They are pushing the legislation to make it legal in the US. But if it passes, there are other companies who have been doing it longer and better than zynga who will jump on the US market first. Zynga might jump on at the same time, but who are you going to trust your real money with? The company that has been managing online casinos for a decade or the company that is trying to jump into it now?
I don't blame Zynga for going after this market, and I honestly believed this could be the saving grace for Zynga. But they are Johnny-come-lately to this market.
In theory, they might be able to make tons of money on RMG. But in reality, there are a dozen other companies that have been doing it longer and better.
Tell us about the highs and lows of departmental competition would you? Wasn't it encouraged by zynga? It wasn't necessarily encouraged. It wasn't like the midcore division was trying to out perform the casual gaming division.
But ultimately you wanted to make a game that went live and made tons of money. If you did you got all the best perks.
There were things that were available to everyone in the company, like the gym and free food. But if you were on a top grossing team then you got additional perks, like trips to Vegas and other off-site excursions.
The problem being that some games inherently had better opportunities for success. Farmville 2 was destined to succeed as it had all the best of the best working on it and every spare dollar thrown at it. Smaller games had to perform at the same level with fewer resources and a smaller time frame.
There was always the chance that your small game could blow up and be huge. But odds were that if you were on a Farmville or Poker game, you were going to do much better than someone on an unproven new IP.
How much rework is done on a video game besides just the remaining of the game? If I understand you correctly, you're asking how much more work is done beyond just copying a game?
I've been to the SF office it's pretty crazy awesome there, is it like that at all their offices? No. The SF office is the craziest by far.
Have you ever heard of zynga going after a company for copying one of their games? Not off the top of my head, but any game that tried to go live with the "XVille" kind of name got hit by the legal team. If you made a game called Redditville, you'd get a letter from the Zynga legal team.
From what I read, Zynga did not focus much on mobile development. What do you think? Would you like to continue in the social gaming industry or you'd prefer to take your creative talents elsewhere? Well Zynga's major focus now is Mobile. They're just not making a great transition into it. They're great at Facebook games, but it's just not the same thing.
I wouldn't mind staying in social gaming. I started in consoles. One thing I really miss is having a physical copy of the product I've helped to create. It's nice being able to grab someone's iPhone and direct them to the game you've made and make them download it for free. But when that game gets cancelled, it no longer exists. ANYWHERE. That's pretty depressing.
I honestly don't care where I work, as long as I enjoy what I'm doing and feel passionate about what I'm making. Mobile...console...As long as someone out there enjoys what I'm creating, I'm happy.
What are your plans for finding a new job? Will you work in the same industry considering the plummeting job market? I'm currently taking some time to consider all my options. The industry is rough. There's always that looming threat of getting laid off. And it sucks. I know there's no guarantee in any job. But I'm considering looking to other industries where my skills would be applicable. But if I get offered a great game industries job, I wouldn't turn it down. It's still a fun and exciting industry. The stability is just crap.
What was your favorite Zynga game? Slingo? Which games did you specifically work on and what did you do? My favorites were Chess with Friends and Draw Something (1 and 2).
If you had to tell one story about zynga to deter all customers what would it be? Honestly, the Customer Service at Zynga is pretty top notch. They always tried really hard to keep customers happy. They even held events where the rest of us helped out as CS on a few customer service tickets so that we could have a closer connection to our players. From those I learned that general rule was to verify purchases, but if you couldn't, just hook the player up with some free credits. You can tell if someone is scamming the system. But most people are just getting screwed by bugs in the game. So if you throw some premium currency at them, they're more than happy to keep playing.
A LOT of my friends stopped playing right after Zynga bought it, perhaps they are just tired of the game or it did get affected with the purchase by Zynga. Whether or not people stopped playing because Zynga bought OMGPop was minimal. The problem was that they paid top dollar for a game/studio that had already hit their peak. At the time Zynga was on top of the world and had money to burn. They burned that money on a studio/game that held huge potential and didn't pan out. It's no fault of OMGPop. They cashed out at the best time possible. But Zynga had a tendency to buy better games than they could make. Zynga bought Words with Friends and Draw Something. I challenge you to name a game that they made that did better and is better known. There's one game that did better, but those two are the best known games and both were shitty money makers.
I know you guys copied some games that did pretty well. When it came to culture, how did you guys end up choosing which games to make? What kind of video game trends did you guys go by? Money. What ever made the most money. That was the biggest factor.
Some new games in development were based on opportunity. Like looking at what makes money in consoles, but isn't represented in Mobile and trying to make the next big hit there. But at the same time, there's always something that hit the market first. So those were always hindered by what the predecessors had accomplished, "Well if X game made Y money, we could never make more than Y+Z"
You seem pretty neutral and understanding of the situation, are you at all bitter about your time at the company? Are things better on the other side? I hated Zynga going in.
Eventually I grew to be neutral.
At a certain point I accepted being a corporate goon to make my own ends meet.
Now that I've been released I feel relieved. It's hard being a part of a company hated by so many. I didn't love our games. And I always hoped the company could become something better than it was. In the end I was a cog in a big machine that broke down.
Is the grass greener on the other side? I don't know yet. But I know that I'm not scared. I'm not afraid that I've lost the best opportunity of my career. I'm a little scared. But I can do a lot better, and I know it.
What sort of education would one need to get into this line of work? Depends on the job.
Artists, you don't need a degree. You need talent.
Designers, you need experience and connections. Education helps, but experience is best.
Programmers, you need talent and the ability to prove your worth, socially. (Many lack skills in communication and social etiquette.) Education is great, but acceptability (within a team) is best.
Producers, you need exceptional communication and organizational talents. Education is good, but managerial talents are best.
Clash of Clans on iOS is doing well.. supercell is making 1 mil a day off of microtransactions? So much more than 1m a day from what I understand. Yes. Clash of Clans is doing well. That's the understatement of the year.
Reading this post reminds me of what I used to love about the Fucked Company website back in the day. You wouldn't happen to have any entertaining company emails or corporate memos to share, would you? I don't have access to any of that stuff any more. But I remember one email that went around to the whole company. It was congratulating some team...RSM or something. They used a ridiculous amount of acronyms at Zynga and everyone on my team spent a few hours trying to figure out what the hell RSM stood for.
One of the best was when the Harlem Shuffle was a big deal for like a week. That video meme was everywhere. One person at the HQ suggested we do one, and at the time it was very early in the meme's popularity. Rather than spontaneously making the video, it became a whole production. The higher ups got involved, they gave it a budget to get a camera and crew. They wanted to send out emails to the company. They needed someone willing to organize everything. Once it started, emails were sent out asking for suggestions. Everyone put in their input about where we should film it. What we could do to be different. When we should shoot it. On and on and on it went. It took so long and no one could agree on anything that the process was like a 3 or 4 week ordeal. By the time the company got around to it, everyone hated the Harlem Shuffle. It was over done and obnoxious. When it was finally filmed and edited the whole thing was just a joke. It got posted on the company website and the video was made private.
It was kind of a true testament to the way Zynga operates. See something popular. Try to hop on board. Spend way too much time and manpower agonizing over what should be a simple project. Fail horribly at it. Hide the failure from the world.
Whenever I get an update to Chess with Friends or Words with Friends, is it really just a thinly veiled ruse to put new adds on the app? Because I don't feel like anything updates gamewise except the adds now. No. Actually most games can get away with minor updates without making you choose to update.
For instance giving you new ads, that can happen without your permission. That's easy.
Most updates are major updates to bug fixes. Or they are major feature changes that require updates to the code.
The general rule is if it's an asset update, you can do it without forcing users to update. This means players can update things like character costumes and environment updates without forcing them to update.
Data updates usually require some kind of code update. So the game will have fundamental code/feature updates that require the player to re-download the game to update.
Do you play words with friends while working with your coworkers? Yes. And I do consider my coworkers friends, if that's what you're asking.
Whats the % of stay at home moms / dads that play Zynga games, compared to those that don't? That's kind of impossible to say.
Zynga can draw data on what people do in the game, but not who they are.
You can tell if they are male/female and age range if they are signed into facebook. But you can't determine the employment and marital status of individual users.
Also were you given a severence package? if so did you feel it fair? "departing employee" made it sound like you knew it was coming before i continued to read the letter. did you know you were getting laid off prior to the letter? I did get a severance package (see previous reply). The letter came after I had been told by my boss I was getting laid off. I'd stood in a line for 30 minutes, and sat in a waiting room for almost two hours by the time I got that letter.
Where are you job hunting and how many of you are RoR developers? I need a few good engineers. Not a programmer. Can't speak to RoR...
Did you ever imagine working at a social games company when you started working in the games industry? Were the people working there passionate or was it just like a normal job? I never imagined working in games to start with. I fell into it. Social gaming didn't even exist when I started in the industry. Money is like gravity. You get drawn to the largest piles.
Yes. Some people were completely passionate about the industry and market. Social/casual/freemium gaming are things that some people love. Even the developers. Not everyone. I'm somewhere in the middle, I think. I understand the appeal, but I don't love the games. I tolerate them. The same could be said for online multiplayer versions of CoD for me. I don't love it, but I understand it.
How easily will you find a new gig? I'm guessing somewhat easy, as much as I see mobile dev jobs on HN (my gig included, not games tho). I hope it will be no problem...time will tell..
I can't believe no one has asked this (and I'm probably too late), but what were the salaries? Can you say how much you were paid? I'd point you to glassdoor.com for that. The salaries ranged wildly. I know I was on the low end of the pay grade for my position. But I knew people in their 20's making six figures who were definitely not in high-powered management positions.
Last updated: 2013-06-09 07:31 UTC
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The Dopamine Meme -- And Capitalism as the Opiate-purveyor to the Masses

I've been kicking around the concept of various gratification cultures, and in particular the business "ecosystem" (for want of a better term) that's grown up around addictive behaviors.
Giga Om covered this in an excellent post, "When did addiction become a good thing?"
I am a behavior designer. I take a deep understanding of human psychology and emerging research in the behavioral sciences to build products that change user behavior in planned and predictable ways. However, these days I’m somewhat dismayed by the persistent chatter about building “addictive” products. When did addiction become an admirable thing to cultivate?
As members of the tech industry, we need to ask serious questions about the behaviors that we are promoting. Are we really helping people live better lives? Or, are we promoting suboptimal habits and aptitudes? At best, many of the products we’re building are time wasters. At worst, they’re the addictive equivalents of cigarettes — irresistible cheap thrills that feel good in the moment, but are destructive in the long run. “Addictive” products are rampant in our lives — Facebook, Farmville (or any Zynga game), Twitter, Pinterest. The list goes on and on.
It's probably the thing that annoys and bothers me as well most about the current wave of tech start-ups -- especially in the social, gaming, and entertainment spaces. Of course, the effects are far wider in society, from food to drugs to political discourse.
There's a huge, active, and concerted effort in many areas of commerce to leverage dopamine and related pathways to create habitual consumptive patterns. Games, TV shows, junk food, cigarettes, gambling, narcotics, online activities (HN included), and other factors.
Any time you hear about 'gamification', hearing something described as "crack", or other tricks for sites or apps, you're looking about influencing the dopamine system.
It's something which I'm becoming increasingly convinced is a case where commercial/corporate interests and profit seeking are at odds with greater societal well-being.
I've had direct experience with this in a few specific contexts:
The exploitation of this in drinks, and food is particularly egregious. See Salt Sugar Fat: How the Food Giants Hooked Us by Michael Moss, or former FDA commissioner Dr. David A. Kessler's The End of Overeating. Reviews at The New York Times: "You Really Can’t Eat Just One, and Here’s the Reason" and "How the Food Makers Captured Our Brains"
Gambling addictions are another growing concern, particularly with the proliferation of both casinos in many regions (both state-sanctioned and "reservation" casinos through much of the US). This American Life ran an excellent (of course) segment on this, "Blackjack".
And of course advertising, in general, selling want through greed, fear, and insecurity.
My further insight on this was to see capitalism itself as opiate-purveyor to the masses, to twist Marx around a bit.

Curated link

"Society of Addiction: Capitalism, Dopamine and the Consumer Junkie", Nicholas Powers at TruthOut.
Combines anecdotes with some of the brain science:
Today, a view emerging from neuroscience understands capitalism as an immersive form of market totalitarianism. We see that advertising and commodities are designed to get us to a "bliss point," to stoke a chemical blaze in our brains that incrementally robs us of the ability to choose. And this is the paradox; American culture is based on the ideal of freedom — freedom of expression, freedom of assembly, freedom to choose — but its economy is increasingly based on targeting the unconscious and addicting our bodies. Corporations use science to ensnare deep evolutionary impulses. We are left with a tragic contradiction; the very act of consumption that we are taught is our freedom is also what most enslaves us....
In the scholarly article "Addiction," Berridge and Robinson state that there are two systems in the brain, one that involves dopamine based on wanting and the other based on liking, the opioid system, which gives us pleasure. The former says, "Go!" The latter says, "Stop and enjoy." But with social media, we now live in a culture where the "Go!" light is always green. In seconds we can text, Facebook, Google or call and get rewarded, which incites us to seek again, which rewards us again, causing us to seek again and be trapped in a dopamine loop....
Adapted from prior G+ posts
submitted by dredmorbius to dredmorbius [link] [comments]

App Store Optimization Tips and Tricks by the CEO of Appnique - Interview

For our second class in the "Indie Game Promotion Tactics" series, we'll talk to Jai Jaisimha, Ph.D CEO, Founder of Appnique who has had mobile and analytics career since 1989, started by building apps on the first version of Symbian around 1998.
ASO Class Notes, Tools, and Game Links by [Red Fox Clan](www.redfoxclan.com)
Want to watch the full video instead? Click here
What is ASO (App Store Optimization)?
For someone new to ASO, a simple analogy is SEO for the app stores. At the highest level - ASO is everything you can do to make your app more visible in the store, excluding paid marketing. From the game title, to keywords, to description, ASO can even include your logo and screenshots.
One of the biggest mistakes people make is considering ASO as a one time event instead of a multistep process that you should keep on top of.
Can it have an impact on small studios?
It can have a big impact! The emphasis needs to be what are the wide spaces that the big guys haven’t gone after that your game and ASO strategy should address. How can you find things that people are interested, but not highly competitive words like Casino or Puzzle game.
ASO alone will not make your business profitable, but use it to attract an audience of people interested to your topic, and find out what are they interested to improve your core mechanics. Make sure you have the tools in place to measure stickiness and understand which keywords are helping.
How is ASO a continuous process?
In a pre-launch analysis phase, it’s good to find out how many other games are out there, that are similar to what you want to build. How many games are targeting the same space? Find a known space, and see if you can make something differentiated.
After you’ve filled your meta data in the first launch, you will have a list of backup keywords that can potentially have value for your app. Track the performance of your keywords, and run experiments to test your keyword hypothesis.
Before you try to buy installs, see what type of organic interest and interactions you can get. If you can get ASO right, and test the stickiness of your game, it amplifies the effectiveness of ads.
User Question from Megalodon Interactive who makes the game, Across The Table - Hockey. How can an indie developer bootstrap ASO?
Description: Arcade style hockey action is hitting the iPad! Across the Table – Hockey is a same-screen 2-player game that combines air hockey and table hockey. Imagine playing table hockey, but with the added speed and freedom of air hockey. This is a completely new way to play the world’s coolest sport. Presskit Link: http://www.megalodon.ca/press/sheet.php?p=across_the_table_hockey Store Link: https://itunes.apple.com/ca/app/across-table-hockey.-2-playeid889677363?mt=8
Appnique has a free version of their tool. It allows you to pick 10 keywords for 1 game, free for life. In exchange we just ask for your data about your install volume, but there’s no charge.
What you want to know before you start, is are there keywords that you think people will be searching for? In addition, picking the right subcategory can assist significantly in your discoverability. Go back and put those into the tool and check for competitiveness.
Where should you put keywords?
Both the Apple App Store and Google Play track keywords you place in the title. With the Apple store ,you have the private keyword list that is 100 characters including commas and spaces, but does not take description keywords into account. The Google App Store description has weight and you should place keywords high in the post. Some people try to just place a list of keywords at the end of their description but Google will ignore that.
Once your app is out, one thing that’s handy is to look at reviews of people who liked your game. See what descriptive words they use and try testing those as keywords in your ASO.
Leading with a quote from a user is not generally helpful. For a new game you need to tell potential users what the game is about.
How can we improve the game title, “Across the Table-Hockey” ?
I assume that “across the table” is not a phrase that many people search for. One thing that would be handy to do, is find games that are doing similar things and see what keywords they are trying. Verify that “across the table” has any ASO value. Use common sports terms to that sport people may search for.
The most important thing to keep in mind, the most simple and boring ways of describing things are the often the most effective for ASO.
Appnique has a great white paper that you published called, “7 steps to mobile app user acquisition” http://info.appnique.com/ebook-7-steps In it, you mention that a developer should “Select a set of keywords that are likely to be used by the target users to search for their apps.” Can you share what they should be looking for?
Find apps similar to yours, and look for themes that are used frequently. One of the things that Appnique's tool does is it can suggest and uncover other keywords that may be helpful for your game. It provides popularity and difficulty estimates so you can understand traffic and competition.
You also mention that “App Store SEO performed correctly enables improved effectiveness in paid user acquisition. “ Can you share why that is the case?
At some point after the user clicks the ad, they’re going to land at the app store. Once there, they’re going to look at the description, images, screenshots, (which is all ASO) so better ASO means a higher conversion of visits to downloads. Therefore your paid visits to the app store will result in more downloads.
What are the first few steps a game dev should take?
Using Appnique, you can learn within 5 minutes ways you can improve your keywords. Start by signing up for a free trial, look up your game, search competitors, enter keywords, and you immediately gain great insight into what might be working.
If you haven’t started already, don’t start on monetization, but focus ASO on acquiring users and making them stick. Measure smart KPI’s and you’ll be in good space to start!
Last question! What’s your game recommendations?
QuizUp and Trivia Crack Addict. Words with Friends played obsessively. Zynga username “DoctorJai”!
We hope you enjoyed it! Want more resources? [Click here](www.redfoxclan.com/resources)
Thanks, Drew Giovannoli Co-Founder of [Red Fox Clan](www.redfoxclan.com)
submitted by dgiovannoli to gamedev [link] [comments]

How to have fun and make money playing poker

Professional poker player here, and don't think I'm just making this post because it would somehow be profitable for me (I play in high stakes games, so advocating for people to play in low stakes live games is not going to help me).
For purposes of ease, although the same things I will say here could be said for online poker or other poker games, I will exclusively argue for why playing No Limit Texas Hold'em poker at your casino for a hobby can be a profitable hobby even for someone with no experience with not a lot of research and training.
Despite some peoples belief, Poker is a game of skill with a high element of variance, it is not gambling. In other words, if you are better than some or most of the other players at your table, you will win over a large sample of hands, but may lose on any given session. This can be hard for people to handle, but ultimately the entire experience will be profitable and rewarding if you keep at it long enough. Blackjack or 99% of other casino games are gambling because you will lose in the long run over a large sample of play.
The truth is it isn't that hard to become a winner at your local casinos lowest stake poker game. The play is incredibly amateur and in fact so poor that by following a few strategic rules you can win easily. At low stakes this will probably be about 5-10 dollars an hour. Not much by any means, but poker can be an incredibly entertaining and a great way to meet new people.
The lowest stakes at most casinos however is 200 dollar buy in. At these stakes it is reasonable that you could go through a streak where you lose $2000 over a couple week or month long period. So make sure you are able to handle that.
Why is it so easy to be a winner?
Basically there are not going to be any professional players at the games you are playing. There's not many people willing to play poker professionally for a small amount an hour, and the ones that are able to will likely move up to higher stakes soon.
Imagine you are playing your favorite board game or video game against people who have never played the game before. How easy would it be to consistently win at a game of Halo against these people? How about a game of dominion? Obviously, easy. Poker is no different, most people are that amateur.
What skills do you need?
A very basic understanding of math (simple multiplication and division) and ability to roughly be able to count the size of the pot.
How To Get Started
The game I'm going to advocate you playing is the most common game they will spread at a Casino: Full Ring (9-10 players at a table) No Limit Texas Hold'em. Not all Casinos will have poker rooms so make sure to do your research that your poker room does in fact have this game.
There are many strategy sites where you can familiarize yourself with strategy for No Limit Texas Hold'em and develop or copy a suggested strategy from your own research. You should also stop here if you have no experience with texas hold'em and familiarize yourself with strategy terminology.
http://www.twoplustwo.com/ http://forumserver.twoplustwo.com/170/live-low-stakes-nl/ http://www.flopturnriver.com/ http://www.flopturnriver.com/Brick-And-Mortar-Guide-For-Online-Players.html http://www.cardrunners.com/
There are also many places you can play online for free to practice general strategy for the casino.
http://zynga.com/game/poker.
Although the people you will encounter at play money games will likely be a lot worse than the players at the casino.
Okay, I did some reading, now can I win?
Here is general rules to play by (Make sure you have familiarized yourself with Texas Hold'em terms before continuing).
Preflop:
Early Position: Raise AKo, AKs, TT+ 5bbs + 1bb for every limper. Limp 99-22, and call any raise of less than 6bbs as long as at least one person in the hand has 60bbs or more. Middle Position: Expand raising range to AT+, KQ, 99. If there are two limpers in front of you limp 54s+, J9s+, K9s, KTs. Late Position (Cutoff or Button): Expand raising range to any two broadway cards (JTo or better). Keep same limping range sans broadway cards. Blinds: Limp or check any hand if there are no raises. If there is a raise, call with 22+, AJ+, KQ.
Anytime you have AA or KK 3bet. Raise to 3x times the initial raise, + .5x the raise for each caller to the raise. If someone 4bets raise all in.
Postflop
For semantic purposes, anytime there is a pair on the board, you cannot have two pair. For example, if you have AJ on a JTT board, that is not two pair, it is top pair, top kicker.
Anytime you have midpair or worse or a gutshot straight draw or worse, or a one card straight draw, check and if there are any bets, fold.
If you have top pair good kicker, call any bet that is not over the size of the pot. If someone has bet and another player has raised on the same street, fold. If someone has bet over the size of the pot, fold. If a player has bet the flop and turn and also bet the river, fold to the river bet as long as its over .5x the pot.
If you have top pair, top kicker or better (overpair, two pair, flush, straight, 3 of a kind, full house, 4 of a kind, straight flush). Bet or raise a bet .75x the pot. And keep betting that same amount until the action ends.
If you have what will be referred to as a combo draw (an open ended straight draw with two overcards to the board, a flush draw with a gutshot straightdraw, a flush draw with one overcard to the board, an open ended straight draw with a flush draw), play in the exact same manner as top pair, top kicker or better. If you have missed your draw and you have gotten to the river, check and fold.
If you have a flush draw or straight draw, and there is not two pair or 3 of a kind of the board, call any bet pot sized or less. If you hit your draw and there is no pair on the board, follow top pair top kicker rules. If there is a pair on the board, call any bet that is less than the size of the pot.
If one card in your hand gives you a flush, check fold any 3rd nut flush or worse. Call down any bets of pot sized or less with the 2nd nut flush. And follow top pair top kicker rules with nut flush, assuming there is no two pair or 3 of a kind of the board.
If you have bet and someone has raised your bet all in on the flop or raised your bet on any other street all in for less than 1.5x sized your bet, call. If someone has raised and neither of these situations are the case, fold anything except good two pair or better , which you will raise .75x pot. If you have a flush or straight with the possibility of a full house on the board, call down any bet that is less than the pot.
If you have a one card straight (i.e. A7 on an 8654 board) that beats any other one card straight (if one exists), play top pair top kicker rules. If there is 3 cards of the same suit on the board, or the board is paired or worse, fold to any raise. Otherwise, play as if you have two pair or better.
If you stick to these rules I guarantee you will be a winner in the game you are playing, as long as its the lowest stake NL Hold'em game at the casino.
Other tips
I hope you guys found this interesting and are inspired to test this strategy at your local casino. Here's to earning some extra money on the side!
submitted by Mugtown to Frugal [link] [comments]

casino app zynga video

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