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Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]

Playboy going public: Porn, Gambling, and Cannabis

NEW INFO 5 Results from share redemption are posted. Less than .2% redeemed. Very bullish as investors are showing extreme confidence in the future of PLBY.
https://finance.yahoo.com/news/playboy-mountain-crest-acquisition-corp-120000721.html
NEW INFO 4 Definitive Agreement to purchase 100% of Lovers brand stores announced 2/1.
https://www.streetinsider.com/Corporate+News/Playboy+%28MCAC%29+Confirms+Deal+to+Acquire+Lovers/17892359.html
NEW INFO 3 I bought more on the dip today. 5081 total. Price rose AH to $12.38 (2.15%)
NEW INFO 2 Here is the full webinar.
https://icrinc.zoom.us/rec/play/9GWKdmOYumjWfZuufW3QXpe_FW_g--qeNbg6PnTjTMbnNTgLmCbWjeRFpQga1iPc-elpGap8dnDv8Zww.yD7DjUwuPmapeEdP?continueMode=true&tk=lEYc4F_FkKlgsmCIs6w0gtGHT2kbgVGbUju3cIRBSjk.DQIAAAAV8NK49xZWdldRM2xNSFNQcTBmcE00UzM3bXh3AAAAAAAAAAAAAAAAAAAAAAAAAAAA&uuid=WN_GKWqbHkeSyuWetJmLFkj4g&_x_zm_rtaid=kR45-uuqRE-L65AxLjpbQw.1611967079119.2c054e3d3f8d8e63339273d9175939ed&_x_zm_rhtaid=866
NEW INFO 1 Live merger webinar with PLBY and MCAC on Friday January 29, 2021 at 12:00 NOON EST link below
https://mcacquisition.com/investor-relations/press-release-details/2021/Playboy-Enterprises-Inc.-and-Mountain-Crest-Acquisition-Corp-Participate-in-SPACInsider-ICR-Webinar-on-January-29th-at-12pm-ET/default.aspx
Playboy going public: Porn, Gambling, and Cannabis
!!!WARNING READING AHEAD!!! TL;DR at the end. It will take some time to sort through all the links and read/watch everything, but you should.
In the next couple weeks, Mountain Crest Acquisition Corp is taking Playboy public. The existing ticker MCAC will become PLBY. Special purpose acquisition companies have taken private companies public in recent months with great success. I believe this will be no exception. Notably, Playboy is profitable and has skyrocketing revenue going into a transformational growth phase.
Porn - First and foremost, let's talk about porn. I know what you guys are thinking. “Porno mags are dead. Why would I want to invest in something like that? I can get porn for free online.” Guess what? You are absolutely right. And that’s exactly why Playboy doesn’t do that anymore. That’s right, they eliminated their print division. And yet they somehow STILL make money from porn that people (see: boomers) pay for on their website through PlayboyTV, Playboy Plus, and iPlayboy. Here’s the thing: Playboy has international, multi-generational name recognition from porn. They have content available in 180 countries. It will be the only publicly traded adult entertainment (porn) company. But that is not where this company is going. It will help support them along the way. You can see every Playboy magazine through iPlayboy if you’re interested. NSFW links below:
https://www.playboy.com/
https://www.playboytv.com/
https://www.playboyplus.com/
https://www.iplayboy.com/
Gambling - Some of you might recognize the Playboy brand from gambling trips to places like Las Vegas, Atlantic City, Cancun, London or Macau. They’ve been in the gambling biz for decades through their casinos, clubs, and licensed gaming products. They see the writing on the wall. COVID is accelerating the transition to digital, application based GAMBLING. That’s right. What we are doing on Robinhood with risky options is gambling, and the only reason regulators might give a shit anymore is because we are making too much money. There may be some restrictions put in place, but gambling from your phone on your couch is not going anywhere. More and more states are allowing things like Draftkings, poker, state ‘lottery” apps, hell - even political betting. Michigan and Virginia just ok’d gambling apps. They won’t be the last. This is all from your couch and any 18 year old with a cracked iphone can access it. Wouldn’t it be cool if Playboy was going to do something like that? They’re already working on it. As per CEO Ben Kohn who we will get to later, “...the company’s casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth.” Honestly, I stopped researching Scientific Games' sports betting segment when I saw the word ‘omni-channel’. That told me all I needed to know about it’s success.
“Our SG Sports™ platform is an enhanced, omni-channel solution for online, self-service and retail fixed odds sports betting – from soccer to tennis, basketball, football, baseball, hockey, motor sports, racing and more.”
https://www.scientificgames.com/
https://www.microgaming.co.uk/
“This latter segment has become increasingly enticing for Playboy, and it said last week that it is considering new tie-ups that could include gaming operators like PointsBet and 888Holdings.”
https://calvinayre.com/2020/10/05/business/playboys-gaming-ops-could-get-a-boost-from-spac-purchase/
As per their SEC filing:
“Significant consumer engagement and spend with Playboy-branded gaming properties around the world, including with leading partners such as Microgaming, Scientific Games, and Caesar’s Entertainment, steers our investment in digital gaming, sports betting and other digital offerings to further support our commercial strategy to expand consumer spend with minimal marginal cost, and gain consumer data to inform go-to-market plans across categories.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tMDAA1
They are expanding into more areas of gaming/gambling, working with international players in the digital gaming/gambling arena, and a Playboy sportsbook is on the horizon.
https://www.playboy.com/read/the-pleasure-of-playing-with-yourself-mobile-gaming-in-the-covid-era
Cannabis - If you’ve ever read through a Playboy magazine, you know they’ve had a positive relationship with cannabis for many years. As of September 2020, Playboy has made a major shift into the cannabis space. Too good to be true you say? Check their website. Playboy currently sells a range of CBD products. This is a good sign. Federal hemp products, which these most likely are, can be mailed across state lines and most importantly for a company like Playboy, can operate through a traditional banking institution. CBD products are usually the first step towards the cannabis space for large companies. Playboy didn’t make these products themselves meaning they are working with a processor in the cannabis industry. Another good sign for future expansion. What else do they have for sale? Pipes, grinders, ashtrays, rolling trays, joint holders. Hmm. Ok. So it looks like they want to sell some shit. They probably don’t have an active interest in cannabis right? Think again:
https://www.forbes.com/sites/javierhasse/2020/09/24/playboy-gets-serious-about-cannabis-law-reform-advocacy-with-new-partnership-grants/?sh=62f044a65cea
“Taking yet another step into the cannabis space, Playboy will be announcing later on Thursday (September, 2020) that it is launching a cannabis law reform and advocacy campaign in partnership with National Organization for the Reform of Marijuana Laws (NORML), Last Prisoner Project, Marijuana Policy Project, the Veterans Cannabis Project, and the Eaze Momentum Program.”
“According to information procured exclusively, the three-pronged campaign will focus on calling for federal legalization. The program also includes the creation of a mentorship plan, through which the Playboy Foundation will support entrepreneurs from groups that are underrepresented in the industry.” Remember that CEO Kohn from earlier? He wrote this recently:
https://medium.com/naked-open-letters-from-playboy/congress-must-pass-the-more-act-c867c35239ae
Seems like he really wants weed to be legal? Hmm wonder why? The writing's on the wall my friends. Playboy wants into the cannabis industry, they are making steps towards this end, and we have favorable conditions for legislative progress.
Don’t think branding your own cannabis line is profitable or worthwhile? Tell me why these 41 celebrity millionaires and billionaires are dummies. I’ll wait.
https://www.celebstoner.com/news/celebstoner-news/2019/07/12/top-celebrity-cannabis-brands/
Confirmation: I hear you. “This all seems pretty speculative. It would be wildly profitable if they pull this shift off. But how do we really know?” Watch this whole video:
https://finance.yahoo.com/video/playboy-ceo-telling-story-female-154907068.html
Man - this interview just gets my juices flowing. And highlights one of my favorite reasons for this play. They have so many different business avenues from which a catalyst could appear. I think paying attention, holding shares, and options on these staggered announcements over the next year is the way I am going to go about it. "There's definitely been a shift to direct-to-consumer," he (Kohn) said. "About 50 percent of our revenue today is direct-to-consumer, and that will continue to grow going forward.” “Kohn touted Playboy's portfolio of both digital and consumer products, with casino-style gaming, in particular, serving a crucial role under the company's new business model. Playboy also has its sights on the emerging cannabis market, from CBD products to marijuana products geared toward sexual health and pleasure.” "If THC does become legal in the United States, we have developed certain strains to enhance your sex life that we will launch," Kohn said. https://cheddar.com/media/playboy-goes-public-health-gaming-lifestyle-focus Oh? The CEO actually said it? Ok then. “We have developed certain strains…” They’re already working with growers on strains and genetics? Ok. There are several legal cannabis markets for those products right now, international and stateside. I expect Playboy licensed hemp and THC pre-rolls by EOY. Something like this: https://www.etsy.com/listing/842996758/10-playboy-pre-roll-tubes-limited?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=pre+roll+playboy&ref=sr_gallery-1-2&organic_search_click=1 Maintaining cannabis operations can be costly and a regulatory headache. Playboy’s licensing strategy allows them to pick successful, established partners and sidestep traditional barriers to entry. You know what I like about these new markets? They’re expanding. Worldwide. And they are going to be a bigger deal than they already are with or without Playboy. Who thinks weed and gambling are going away? Too many people like that stuff. These are easy markets. And Playboy is early enough to carve out their spot in each. Fuck it, read this too: https://www.forbes.com/sites/jimosman/2020/10/20/playboy-could-be-the-king-of-spacs-here-are-three-picks/?sh=2e13dcaa3e05
Numbers: You want numbers? I got numbers. As per the company’s most recent SEC filing:
“For the year ended December 31, 2019, and the nine months ended September 30, 2020, Playboy’s historical consolidated revenue was $78.1 million and $101.3 million, respectively, historical consolidated net income (loss) was $(23.6) million and $(4.8) million, respectively, and Adjusted EBITDA was $13.1 million and $21.8 million, respectively.”
“In the nine months ended September 30, 2020, Playboy’s Licensing segment contributed $44.2 million in revenue and $31.1 million in net income.”
“In the ninth months ended September 30, 2020, Playboy’s Direct-to-Consumer segment contributed $40.2 million in revenue and net income of $0.1 million.”
“In the nine months ended September 30, 2020, Playboy’s Digital Subscriptions and Content segment contributed $15.4 million in revenue and net income of $7.4 million.”
They are profitable across all three of their current business segments.
“Playboy’s return to the public markets presents a transformed, streamlined and high-growth business. The Company has over $400 million in cash flows contracted through 2029, sexual wellness products available for sale online and in over 10,000 major retail stores in the US, and a growing variety of clothing and branded lifestyle and digital gaming products.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
Growth: Playboy has massive growth in China and massive growth potential in India. “In China, where Playboy has spent more than 25 years building its business, our licensees have an enormous footprint of nearly 2,500 brick and mortar stores and 1,000 ecommerce stores selling high quality, Playboy-branded men’s casual wear, shoes/footwear, sleepwear, swimwear, formal suits, leather & non-leather goods, sweaters, active wear, and accessories. We have achieved significant growth in China licensing revenues over the past several years in partnership with strong licensees and high-quality manufacturers, and we are planning for increased growth through updates to our men’s fashion lines and expansion into adjacent categories in men’s skincare and grooming, sexual wellness, and women’s fashion, a category where recent launches have been well received.” The men’s market in China is about the same size as the entire population of the United States and European Union combined. Playboy is a leading brand in this market. They are expanding into the women’s market too. Did you know CBD toothpaste is huge in China? China loves CBD products and has hemp fields that dwarf those in the US. If Playboy expands their CBD line China it will be huge. Did you know the gambling money in Macau absolutely puts Las Vegas to shame? Technically, it's illegal on the mainland, but in reality, there is a lot of gambling going on in China. https://www.forbes.com/sites/javierhasse/2020/10/19/magic-johnson-and-uncle-buds-cbd-brand-enter-china-via-tmall-partnership/?sh=271776ca411e “In India, Playboy today has a presence through select apparel licensees and hospitality establishments. Consumer research suggests significant growth opportunities in the territory with Playboy’s brand and categories of focus.” “Playboy Enterprises has announced the expansion of its global consumer products business into India as part of a partnership with Jay Jay Iconic Brands, a leading fashion and lifestyle Company in India.” “The Indian market today is dominated by consumers under the age of 35, who represent more than 65 percent of the country’s total population and are driving India’s significant online shopping growth. The Playboy brand’s core values of playfulness and exploration resonate strongly with the expressed desires of today’s younger millennial consumers. For us, Playboy was the perfect fit.” “The Playboy international portfolio has been flourishing for more than 25 years in several South Asian markets such as China and Japan. In particular, it has strategically targeted the millennial and gen-Z audiences across categories such as apparel, footwear, home textiles, eyewear and watches.” https://www.licenseglobal.com/industry-news/playboy-expands-global-footprint-india It looks like they gave COVID the heisman in terms of net damage sustained: “Although Playboy has not suffered any material adverse consequences to date from the COVID-19 pandemic, the business has been impacted both negatively and positively. The remote working and stay-at-home orders resulted in the closure of the London Playboy Club and retail stores of Playboy’s licensees, decreasing licensing revenues in the second quarter, as well as causing supply chain disruption and less efficient product development thereby slowing the launch of new products. However, these negative impacts were offset by an increase in Yandy’s direct-to-consumer sales, which have benefited in part from overall increases in online retail sales so far during the pandemic.” Looks like the positives are long term (Yandy acquisition) and the negatives are temporary (stay-at-home orders).
https://www.sec.gov/Archives/edgadata/1803914/000110465921006093/tm213766-1_defa14a.htm
This speaks to their ability to maintain a financially solvent company throughout the transition phase to the aforementioned areas. They’d say some fancy shit like “expanded business model to encompass four key revenue streams: Sexual Wellness, Style & Apparel, Gaming & Lifestyle, and Beauty & Grooming.” I hear “we’re just biding our time with these trinkets until those dollar dollar bill y’all markets are fully up and running.” But the truth is these existing revenue streams are profitable, scalable, and rapidly expanding Playboy’s e-commerce segment around the world.
"Even in the face of COVID this year, we've been able to grow EBITDA over 100 percent and revenue over 68 percent, and I expect that to accelerate going into 2021," he said. “Playboy is accelerating its growth in company-owned and branded consumer products in attractive and expanding markets in which it has a proven history of brand affinity and consumer spend.”
Also in the SEC filing, the Time Frame:
“As we detailed in the definitive proxy statement, the SPAC stockholder meeting to vote on the transaction has been set for February 9th, and, subject to stockholder approval and satisfaction of the other closing conditions, we expect to complete the merger and begin trading on NASDAQ under ticker PLBY shortly thereafter,” concluded Kohn.
The Players: Suhail “The Whale” Rizvi (HMFIC), Ben “The Bridge” Kohn (CEO), “lil” Suying Liu & “Big” Dong Liu (Young-gun China gang). I encourage you to look these folks up. The real OG here is Suhail Rizvi. He’s from India originally and Chairman of the Board for the new PLBY company. He was an early investor in Twitter, Square, Facebook and others. His firm, Rizvi Traverse, currently invests in Instacart, Pinterest, Snapchat, Playboy, and SpaceX. Maybe you’ve heard of them. “Rizvi, who owns a sprawling three-home compound in Greenwich, Connecticut, and a 1.65-acre estate in Palm Beach, Florida, near Bill Gates and Michael Bloomberg, moved to Iowa Falls when he was five. His father was a professor of psychology at Iowa. Along with his older brother Ashraf, a hedge fund manager, Rizvi graduated from Wharton business school.” “Suhail Rizvi: the 47-year-old 'unsocial' social media baron: When Twitter goes public in the coming weeks (2013), one of the biggest winners will be a 47-year-old financier who guards his secrecy so zealously that he employs a person to take down his Wikipedia entry and scrub his photos from the internet. In IPO, Twitter seeks to be 'anti-FB'” “Prince Alwaleed bin Talal of Saudi Arabia looks like a big Twitter winner. So do the moneyed clients of Jamie Dimon. But as you’ve-got-to-be-joking wealth washed over Twitter on Thursday — a company that didn’t exist eight years ago was worth $31.7 billion after its first day on the stock market — the non-boldface name of the moment is Suhail R. Rizvi. Mr. Rizvi, 47, runs a private investment company that is the largest outside investor in Twitter with a 15.6 percent stake worth $3.8 billion at the end of trading on Thursday (November, 2013). Using a web of connections in the tech industry and in finance, as well as a hearty dose of good timing, he brought many prominent names in at the ground floor, including the Saudi prince and some of JPMorgan’s wealthiest clients.” https://www.nytimes.com/2013/11/08/technology/at-twitter-working-behind-the-scenes-toward-a-billion-dollar-payday.html Y’all like that Arab money? How about a dude that can call up Saudi Princes and convince them to spend? Funniest shit about I read about him: “Rizvi was able to buy only $100 million in Facebook shortly before its IPO, thus limiting his returns, according to people with knowledge of the matter.” Poor guy :(
He should be fine with the 16 million PLBY shares he's going to have though :)
Shuhail also has experience in the entertainment industry. He’s invested in companies like SESAC, ICM, and Summit Entertainment. He’s got Hollywood connections to blast this stuff post-merger. And he’s at least partially responsible for that whole Twilight thing. I’m team Edward btw.
I really like what Suhail has done so far. He’s lurked in the shadows while Kohn is consolidating the company, trimming the fat, making Playboy profitable, and aiming the ship at modern growing markets.
https://www.reuters.com/article/us-twitter-ipo-rizvi-insight/insight-little-known-hollywood-investor-poised-to-score-with-twitter-ipo-idUSBRE9920VW20131003
Ben “The Bridge” Kohn is an interesting guy. He’s the connection between Rizvi Traverse and Playboy. He’s both CEO of Playboy and was previously Managing Partner at Rizvi Traverse. Ben seems to be the voice of the Playboy-Rizvi partnership, which makes sense with Suhail’s privacy concerns. Kohn said this:
“Today is a very big day for all of us at Playboy and for all our partners globally. I stepped into the CEO role at Playboy in 2017 because I saw the biggest opportunity of my career. Playboy is a brand and platform that could not be replicated today. It has massive global reach, with more than $3B of global consumer spend and products sold in over 180 countries. Our mission – to create a culture where all people can pursue pleasure – is rooted in our 67-year history and creates a clear focus for our business and role we play in people’s lives, providing them with the products, services and experiences that create a lifestyle of pleasure. We are taking this step into the public markets because the committed capital will enable us to accelerate our product development and go-to-market strategies and to more rapidly build our direct to consumer capabilities,” said Ben Kohn, CEO of Playboy.
“Playboy today is a highly profitable commerce business with a total addressable market projected in the trillions of dollars,” Mr. Kohn continued, “We are actively selling into the Sexual Wellness consumer category, projected to be approximately $400 billion in size by 2024, where our recently launched intimacy products have rolled out to more than 10,000 stores at major US retailers in the United States. Combined with our owned & operated ecommerce Sexual Wellness initiatives, the category will contribute more than 40% of our revenue this year. In our Apparel and Beauty categories, our collaborations with high-end fashion brands including Missguided and PacSun are projected to achieve over $50M in retail sales across the US and UK this year, our leading men’s apparel lines in China expanded to nearly 2500 brick and mortar stores and almost 1000 digital stores, and our new men’s and women’s fragrance line recently launched in Europe. In Gaming, our casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth. Our product strategy is informed by years of consumer data as we actively expand from a purely licensing model into owning and operating key high-growth product lines focused on driving profitability and consumer lifetime value. We are thrilled about the future of Playboy. Our foundation has been set to drive further growth and margin, and with the committed capital from this transaction and our more than $180M in NOLs, we will take advantage of the opportunity in front of us, building to our goal of $100M of adjusted EBITDA in 2025.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
Also, according to their Form 4s, “Big” Dong Liu and “lil” Suying Liu just loaded up with shares last week. These guys are brothers and seem like the Chinese market connection. They are only 32 & 35 years old. I don’t even know what that means, but it's provocative.
https://www.secform4.com/insider-trading/1832415.htm
https://finance.yahoo.com/news/mountain-crest-acquisition-corp-ii-002600994.html
Y’all like that China money?
“Mr. Liu has been the Chief Financial Officer of Dongguan Zhishang Photoelectric Technology Co., Ltd., a regional designer, manufacturer and distributor of LED lights serving commercial customers throughout Southern China since November 2016, at which time he led a syndicate of investments into the firm. Mr. Liu has since overseen the financials of Dongguan Zhishang as well as provided strategic guidance to its board of directors, advising on operational efficiency and cash flow performance. From March 2010 to October 2016, Mr. Liu was the Head of Finance at Feidiao Electrical Group Co., Ltd., a leading Chinese manufacturer of electrical outlets headquartered in Shanghai and with businesses in the greater China region as well as Europe.”
Dr. Suying Liu, Chairman and Chief Executive Officer of Mountain Crest Acquisition Corp., commented, “Playboy is a unique and compelling investment opportunity, with one of the world’s largest and most recognized brands, its proven consumer affinity and spend, and its enormous future growth potential in its four product segments and new and existing geographic regions. I am thrilled to be partnering with Ben and his exceptional team to bring his vision to fruition.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
These guys are good. They have a proven track record of success across multiple industries. Connections and money run deep with all of these guys. I don’t think they’re in the game to lose.
I was going to write a couple more paragraphs about why you should have a look at this but really the best thing you can do is read this SEC filing from a couple days ago. It explains the situation in far better detail. Specifically, look to page 137 and read through their strategy. Also, look at their ownership percentages and compensation plans including the stock options and their prices. The financials look great, revenue is up 90% Q3, and it looks like a bright future.
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
I’m hesitant to attach this because his position seems short term, but I’m going to with a warning because he does hit on some good points (two are below his link) and he’s got a sizable position in this thing (500k+ on margin, I think). I don’t know this guy but he did look at the same publicly available info and make roughly the same prediction, albeit without the in depth gambling or cannabis mention. You can also search reddit for ‘MCAC’ and very few relevant results come up and none of them even come close to really looking at this thing.
https://docs.google.com/document/d/1gOvAd6lebs452hFlWWbxVjQ3VMsjGBkbJeXRwDwIJfM/edit?usp=sharing
“Also, before you people start making claims that Playboy is a “boomer” company, STOP RIGHT THERE. This is not a good argument. Simply put. The only thing that matters is Playboy’s name recognition, not their archaic business model which doesn’t even exist anymore as they have completely repurposed their business.”
“Imagine not buying $MCAC at a 400M valuation lol. Streetwear department is worth 1B alone imo.”
Considering the ridiculous Chinese growth as a lifestyle brand, he’s not wrong.
Current Cultural Significance and Meme Value: A year ago I wouldn’t have included this section but the events from the last several weeks (even going back to tsla) have proven that a company’s ability to meme and/or gain social network popularity can have an effect. Tik-tok, Snapchat, Twitch, Reddit, Youtube, Facebook, Twitter. They all have Playboy stuff on them. Kids in middle and highschool know what Playboy is but will likely never see or touch one of the magazines in person. They’ll have a Playboy hoodie though. Crazy huh? A lot like GME, PLBY would hugely benefit from meme-value stock interest to drive engagement towards their new business model while also building strategic coffers. This interest may not directly and/or significantly move the stock price but can generate significant interest from larger players who will.
Bull Case: The year is 2025. Playboy is now the world leader pleasure brand. They began by offering Playboy licensed gaming products, including gambling products, direct to consumers through existing names. By 2022, demand has skyrocketed and Playboy has designed and released their own gambling platforms. In 2025, they are also a leading cannabis brand in the United States and Canada with proprietary strains and products geared towards sexual wellness. Cannabis was legalized in the US in 2023 when President Biden got glaucoma but had success with cannabis treatment. He personally pushes for cannabis legalization as he steps out of office after his first term. Playboy has also grown their brand in China and India to multi-billion per year markets. The stock goes up from 11ish to 100ish and everyone makes big gains buying somewhere along the way.
Bear Case: The United States does a complete 180 on marijuana and gambling. President Biden overdoses on marijuana in the Lincoln bedroom when his FDs go tits up and he loses a ton of money in his sports book app after the Fighting Blue Hens narrowly lose the National Championship to Bama. Playboy is unable to expand their cannabis and gambling brands but still does well with their worldwide lifestyle brand. They gain and lose some interest in China and India but the markets are too large to ignore them completely. The stock goes up from 11ish to 13ish and everyone makes 15-20% gains.
TL;DR: Successful technology/e-commerce investment firm took over Playboy to turn it into a porn, online gambling/gaming, sports book, cannabis company, worldwide lifestyle brand that promotes sexual wellness, vetern access, women-ownership, minority-ownership, and “pleasure for all”. Does a successful online team reinventing an antiquated physical copy giant sound familiar? No options yet, shares only for now. $11.38 per share at time of writing. My guess? $20 by the end of February. $50 by EOY. This is not financial advice. I am not qualified to give financial advice. I’m just sayin’ I would personally use a Playboy sports book app while smoking a Playboy strain specific joint and it would be cool if they did that. Do your own research. You’d probably want to start here:
WARNING - POTENTIALLY NSFW - SEXY MODELS AHEAD - no actual nudity though
https://s26.q4cdn.com/895475556/files/doc_presentations/Playboy-Craig-Hallum-Conference-Investor-Presentation-11_17_20-compressed.pdf
Or here:
https://www.mcacquisition.com/investor-relations/default.aspx
Jimmy Chill: “Get into any SPAC at $10 or $11 and you are going to make money.”
STL;DR: Buy MCAC. MCAC > PLBY couple weeks. Rocketship. Moon.
Position: 5000 shares. I will buy short, medium, and long-dated calls once available.
submitted by jeromeBDpowell to SPACs [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GTA6 [link] [comments]

JoJo's Bizarre OC Tournament #5 - Nix Ripa and Arthur Lifeson vs Cairo Satori

The results are in for Match 10. The winner is…
Ananas “Agnes” Bayley, with a score of 72 to Guy Manuel-Mota’s 69!
Category Winner Point Totals Comments
Popularity BADD GUYS 18-12
Quality Suburban Regalia 22-23 Reasoning
JoJolity Suburban Regalia 22-24 Reasoning
Conduct Tie 10-10
Amidst the sea of concrete snow that the stage had become, egged on by Agnes’ unusual encore request that Metra had agreed to, the killing intent of the self-styled villain and master mixologist had won out against the comparable brutality of the affable mercenary who had tried to take his life with just as much brutality.
The crowd, though annoyed by being utterly doused in carbonated everything, literally tossed around, literally watching their fellow partygoers exsanguinated and turned into meat puppets, did not allow it to ruin their fun, cheering on for Metra and her eclectic song choices. Agnes hopped off the makeshift surfboard he’d constructed, his opponent cut to pieces and speared and speared to hell, and it a testament to the sheer resilience of Guy-Manuel Mota that, even in such a gored, pulverized state, his opponent wondered if he was actually dead.
Regardless, he wasn’t getting back up, or reassembling, or pulling any more surprises or attempts to play possum. Realizing that it was over, Agnes was shaking. Breathing heavily. Hints of tears started to form in his eyes… but before he had a chance to cry, he arched back, laughing into a sea of concrete snow.
He’d won again.
“There you go, Metra, your show is saved or whatever,” he said with a mocking flippancy as she left the crowd to meet him backstage, “and I didn’t even kill any of these guys who paid to see you… They’ll just have to deal with sticky-wet clothes and some broken limbs.”
“Can’t believe this happened again… And I just had no choice but to keep singing and dancing.” Metra rubbed her hands on her arms, shaking her head. “I’m sick of this shit… I thought it was all almost over, but it’s just going to be forever in this city, huh?”
“Probably,” Agnes said, still half-laughing through a strained face, “just a constant, encroaching wave of ‘despair’ every waking moment… Way I see it, either you ride that shit as far as you can, or you let yourself drown. Doesn’t make a difference to me which you do.”
He glanced up at the ceiling then, cupping his hands. “Hey, fuckers! I won now! I beat the guy you sent! Get on the biggering or I’ll burn your casino down again!”
The game had, in fact, been won, and Agnes and Metra were the first to start to be free of its grasp, along with the spiked and bloodied separated bits of Guy, still pulsating ambiguously.
“He’s out for blood.” Tigran declared, warning the others Entertainment District highrollers observing, as he produced a deck of cards. “My Stand can’t hold him at that size much longer… But this whole place is about to be flooded with people, too. Duck into somewhere, and get away in the confusion.”
He spoke authoritatively, and even his sole superior, Fox, complied with his wishes after an urgent glance. “I… I’ll come for you! I promise I will!”
Tigran didn’t hear much more of that, then, beyond the sounds of Pork Soda’s Stand cry amplified by sonic boosts courtesy of Metra Doria. He fought impressively with little more than a deck of cards, but even then, could only buy his friends the seconds they needed to get away, live to gamble another day.
Tigran “Golden” Sins, User of ‘The Grid
Retired!
Face broken in nearly a dozen places by Agnes and TD/MD, the 48 year-old owner of Heartache Casino would be very quickly interned at Red Clay penitentiary, Metra insisting that her ally not kill him.
As thousands of confused concertgoers suddenly grew to full size and began to flood the halls of the Alexander Dickinson Amphitheater, the rest of his accomplices were able to escape the authorities yet again. Despite his extremely infamous protectiveness towards his face, he almost seemed to wear the damage with pride, knowing that this time, it represented having allowed the only man he considered greater than himself to run free yet again.
Red Clay Penitentiary - Industrial District
“Well, well, well, isn’t this a small world now? Tigran Sins, now in my care… Certainly less of a looker than I’d heard.” A dark-wavy-haired twenty-something sat snickering in the warden’s big swivel-chair, clad in a sleeveless velvet minidress, what of her flesh was exposed covered in flickering tattoos resembling closed eyes, flanked by uncanny-looking guards. “You don’t know me, but I’ve certainly heard of you… Of how you treated someone I hold dear very cruelly. Don’t you understand we’re all Stand Users trying to live our best life, Mr. Golden? I’m not the one who hurt you and threw you in here, and you’re not the one who said that I needed to be kept half-starved at all times so I couldn’t create anything.”
“Wh… Wait. Who the hell’re you?”
“Did my sweetheart never mention me, or do you just not pay attention to anyone but you and yours?” She leaned forward, bridging her fingers together. “I’m Palmer. I was a drama teacher at a small-town high school, but they kept overfunding football, one thing led to another, and now… I’ve got some serious vision.”
Tigran would be the last inmate admitted to Red Clay before a coup months in the making finally came to fruition.
Hey, yeah, Palmer! Remember that fun NPC? She was dating Mr. Jones and killed four people for him! Anyway, yeah, adjacent to him, an all-out meanspirited brawl in a sewer is taking place, feat. two chaotic clowns and two very frustrated young women.
What rotten luck this had been.
That leak, now of all days, when Being So Normal, Cairo Satori’s pet project that they had been slaving away at ever since setting foot in this series, had the deals with the devil that it had been built upon from the very beginning exposed for the world to see, and the city, which had loved every second of it before, had now been divided sharply between the loyal fans remaining and those protesting the entire thing, demanding the resignation of their producer, the cancellation of a show which had been picked up by so many streaming platforms, had already begun to make so much for the people who had made a livelihood of it all.
With the connection to Andrew Tiffany’s demise, even the oh-so-loyal Purple Flying Man resigned with only a short argument, and even the damage control removal of Caroline Jeffords, responsible for the worst of it, did little to contain the fact that Cairo knew about this, and Cairo allowed this to proceed nonetheless.
What, were they going to just throw it all away at the last minute? Ruin lives, tank companies, get how many people laid off? All over the failures of those close to them? Of course not.
“Cairo, dear,” the voice of that ever-troublesome producer, Million Dollars, muttered into a cell phone for them, “I’m going to need to go under the radar for awhile… People are beginning to look into my own affairs as well. But know that, as always, no matter what, you have my support. This show isn’t just a cash cow, Cairo… It’s an example. An example for the world to look to, and something for Stand Users to aspire to be better. I know you’re probably mad at us as well, but… You know that, don’t you?”
“Dollars… You’ve got a lot of nerve, trying to plead with me right now,” Cairo answered, tense in what had been their green room, sitting in the mall their producer had owned, “we definitely need to talk about our future… But we need to have one, too. Of course the show must go on… Nothing’s gonna jeopardize that!”
Free Viper Strip Mall, Suburban District
In recent times, the atmosphere at Free Viper was… somewhat dire. In fact, it had been on a rapid decline since that fateful day a couple months ago when Bert hijacked a ritual meant to challenge fate and did so, while murdering tens of thousands of people and injuring far more than that at the same time. Actually, Black Knight Penitentiary Album’s death and the realization that Remix was a serial killer came before that and weren’t very uplifting either, but what Bert did was somewhat hard to top.
Either way, the realization that he found one of the most morally bankrupt groups of people to team up with in Los Fortuna was one that Arthur Lifeson had reached not too long ago, and though it was somewhat of a painful thing to come to terms with, he had no choice but to do so and simply carry on. Bert had died, and the least Arthur could do from here on out would be to do his best to assist the city of Los Fortuna and bring justice to those who deserved it. The city certainly needed it, given all that was occurring right now.
For all the time Arthur spent in the city, he hadn’t gotten enough of note done yet… but that was soon to change. He had a plan in mind, one that would help keep the city and the world of stand users as a whole from devolving into further chaos. Before he could put it in place, however, he’d have to get some help.
Los Fortuna Shopping District, Sweet FA Mall - The Next Day
Nix Ripa had been in this city for months now, and in that time, all he had done was tear down walls, break buildings, break people who had dared to step all over the safety of others, of those too weak to bend fate to their whims.
It was despicable to him, and the icy Stand User was seething with hot rage. Those without the power to change the world themselves were pitiable, in their ways, yet at once, he knew they were not above help… That they needed to be driven higher, reach for the stars rather than wave to the heroes they saw in them!
When Arthur Lifeson discovered and contacted him, he did not hesitate to make his way to the megamall in which this was all set to culminate. Rather than in the comfortable solitude of the Black Hill Estate, where he could train without disruption, he’d even spent the night in an alley nearby, wanting to be able to spring out first thing in the morning!
When he did, then, as if on schedule, the older bearded man who had requested his help stood at the foot of Sweet FA, looking himself quite regal with that increasingly modified Medieval Times getup.
“Sir Ripa… It is an honor to meet in person, with yet another warrior of great acclaim.”
“Heh… I’ve seen you around,” Nix answered, stretching off the sleeping-on-a-dumpster aches and forcing out his hand, which Arthur, in turn, grabbed firmly, the pair locking fingers tightly and staring one another down intensely. “Did a damn fine number on those guys at this very mall awhile back… And it takes some guts to drive out into the Middle Finger for any reason! The mountains are where I do my most intense training of all!”
“Aye, I regrettably was fooled into following the glorious allure of Being So Normal… I lack even your good reason, of how you and your fallen brother-in-arms, Sir Rains, apprehended a true villain in the process of this fight, and even a black knight who would have put a past companion of mine to shame with her depravity.” He looked towards the space and shuddered. “The show, it refused to show the truth, but the wounds from that grueling battle, the burns… They were excruciating. That witch Jeffords, nothing she’s touched can be trusted as a truth to show the world.”
“So we’re in agreement then!” Nix said, finally letting the handshake go as Arthur’s hand began to grow numb, rolling his arms around and turning to face Sweet FA. “I looked into this place, their mission statement, their show, their producer… Set a good example my ass! They just want the whole damn world to think there’s nothing better than being a Stand User! That the ground we walk on should be kissed just for what we’ve got! Well… I’m no goddamn celebrity!”
“Heavy is the head that wears the crown,” Arthur agreed, “and this mockery… It will not do good for the world to learn of us this way. A knight’s honor is not something we seek for glory, for congratulation, but because there is no greater purpose than to slay evil, to protect those who cannot for themselves!”
“Heh… I like you. After this, we’re sparring ‘til one of us can’t move!”
Nix led the way in there, then, Arthur feeling pause for a moment at the sheer intensity of his companion. This was not of fear, however, or of a sudden feeling of inadequacy at someone so much younger, yet so much more driven than him.
Nay, he had been filled with more righteous determination than ever, and with a battle cry that led to a family with two kids in a stroller staring his way, he ran in after him!


As soon as they reached the main foyer of the mall, both of them realized, in tandem, and Nix spoke first, “…this place is huge as hell! Where do we even go to smash shit up?”
“I… That. That is a good point! Perhaps we should conduct a map kiosk, one which says ‘you are here!’ Ugh, those are always a pain to read…”
“I’ll help you.”
Both turned, then, to see a very fashionable teenager, clad in a purple aviator cap and goggles, slim and bearing a dour expression on his face. All who had hung around Cairo would recognize the Purple Flying Man from someplace or another, as well as all the extremely online and influencer-following of Los Fortuna.
“This show… They’ve done so much to capitalize on my uncle’s death. They’ve actively stopped the truth of whatever might have happened to him from being investigated with their frameup… And this conflict, I have lost two of my brothers to it all over again.”
He paused, then, and the two men seemed to trust him.
“You won’t be able to erase the show completely… It’s already had a limited run in this city. But masters, extra footage, content they were going to actually send out… There’s a storage space nearby… Most of the show’s data is backed up, of course, but that’s where everything is being saved. If your wish is to sabotage Being So Normal, to ruin its international release before it can cause any more harm to the outside world, that is where you go.”
“So you’ve had a change of heart yourself… I am thankful to hear that, Purple One…” Arthur snapped his fingers, then, as if remembering his name. “Right, now I remember! ‘Afton,’ wasn’t it?”
Purple’s face faulted. “Erm… N-no, eheh. It, uh… It wasn’t that. I haven’t been anything but ‘Purple’ for a very long time.”
“No matter what you’re called, an enemy of this show’s from within is just what we need to make this a little less of a pain in the ass!” Nix declared. “Lead the way!”
A Series of Backstage Halls Deep Within Sweet FA
Acrobatic and stealthy as he was, after leading the way in for those who had sought out this quest to begin with, Purple hurried along deeper inward, well aware that it was likely this place would not be unguarded, and meaning to scout ahead, maybe even fight a bit if he absolutely needed to.
He really, really did not want to, and so far, it wasn’t reassuring to him that nobody had interrupted them. No show staff, no Stand Users, not even some rent-a-cop had yet gotten into the way of this.
As he made his way to a security room, quietly bemoaning the fact that he would never live down infiltrating a security room with that damned nickname Bad Apples had given him, his worst fears were confirmed.
His friend, his confidante, Cairo Satori was sitting in a swivel chair, watching screens displaying the entire mall and idly leaning their head into a metal baseball bat.
“Purp…” They spoke up without even turning to face him. “Wasn’t expecting to see you again so soon! I mean, with everywhere you’ve blocked me, privated your accounts… I was under the impression you needed some time away from the show.”
Purple hopped down, then, walking closer towards the chair, clearing his throat and pondering his words clearly.
“The show needs time away from the show, Cairo… You know damn well why I brought myself back. Come on. You know this isn’t right… It doesn’t have to be this, and even just delaying could save-”
“Delay, huh?” They stood, twirling that bat they’d always carried around. It didn’t worry Purple. He’d never seen them actually using it. “C’mon… You know it’s not that simple, buddy. I’m just trying to make sure everyone has a good time… Already, I’m cutting toxic people out of the show! Even when they’ll make it harder to make anything going forward, Caroline is gone! I’ll keep that producer on a really short leash! I am doing everything in my power to make sure that this goes well… C’mon, can’t you look on the bright side?”
“You… You already know my answer to that. You’ve betrayed my trust, Cairo. The trust of my uncle, of everyone you’ve worked with… Of this whole city!” He shifted in place, then, becoming a much more avian humanoid figure with its pose. “I am its lavender courage, and I am your friend! And as both, I cannot abide by-”
Cairo swang their bat, and as they did, the arms of a Stand emerged from their own hand and struck it as well, multiple times in quick succession.
By the time the bat impacted Purple, it was with enough force for the deeply resilient eternally-young ghost to be sent hurtling towards a wall, literally impacting it hard enough to leave an impression in its form, embedded and unconscious in a single swing. He was alive, and would walk this off, but he wouldn’t be getting back up today.
“Sorry ‘bout that,” they said, standing with the bat over their shoulder, ‘Peach Pit’ manifesting more fully by their side (drawn by the artist Boy George, as usual), “but I can tell we don’t have time to chat… I’ll send you a gift basket from the launch party, yeah?”
Then, their attention turned towards the others on the security room screens, addressing their Stand in the meantime, “uh, hey, Peach…”
“I’m on it,” the Stand answered, “Arthur Lifeson and Nix Ripa… I’m excited for this, honestly.”
“And you don’t need to know that I am to, honestly…” Cairo moved to press the intercom button.
“I heard violence!” Nix called out, balling his fists. “Purple found someone!” He began to rush forward, then, Arthur preparing to make a blade, only to be stopped by the crackling of an intercom button.
“Hello again! Wow, it really isn’t all that often that Being So Normal has repeat appearances, but that’s, what, twice in this promotional cycle alone?” Cairo’s voice rang through, then, and they continued, “I figured we’d see some trouble here, so I gave most of staff the day off… I knew it’d be types like you two who showed up, and honestly, I gotta say, despite the circumstances, I’m a bit psyched!”
“Cairo Satori!” Arthur spoke up then, waving his hands. “Put this madness to a close, before I have to put you to my blade! You need not fall victim to this any longer… To fight us is a waste of time!”
“Well, I’ve got time to kill, and nobody to talk to, now that my friend’s taking a bit of a nap. And besides, you think I’m gonna just let you destroy everything we’ve been working to build up because you don’t like a couple of the crew members? C’mon, have a reality check here! No way I’m gonna allow that… Especially not right now! Look, why not come talk to me after I’ve completely closed this Netflix deal?”
There was silence, then, and then they spoke up again.
“Oh, who am I kidding? We both know that this is only gonna end one way! If you wanna stop me from sending this show out for the whole world to know and love, and not just be another little piece of Los Fortuna’s super storied, super amazing history, then STOP me! I’m already sending Peach your way, and there’s no way the two of us will just get walked all over!”
Arthur shut his eyes in frustration, but Nix shook his shoulder. “We knew from the start it’d come to this. C’mon… Any more talking this through will be a waste of all our breaths.”
“Yeah! This pre-battle stuff goes on way too long, I swear! So much to cut down in post without missing the meat of it… But enough talking shop, yeah? Let’s get to what we’re here for… You wanna say it with me? …no? Okay, suit yourself!”
“OPEN THE GAME!”
Location:
A hallway to several storage rooms in Sweet FA Mall. The area here is 40 by 80 meters with each tile being 2.5 by 2.5 meters. The white tiles are completely out of bounds for this match. The light magenta tiles are the main hallway, the purple tiles are side hallways, and the red tiles are the rooms. Each room has a number associated with it for convenience, as shown by the purple numbers. The ceiling is 8 meters tall. The doorways are denoted by the dotted lines between the rooms and hallways.
The players start at the left end of the hallway and Cairo starts in the security room (room 5) to the right of the bottom center. Cairo’s Stand starts in the middle of the main hallway.
The grey X marked circles are security cameras on the ceiling that connect to the monitors that are represented by the yellow notched rectangles in room 5. The light blue rectangles in the main hallway are 4 meter tall metal shelves that house stage set up equipment such as stepladders, light fixtures, microphones, extension cables, construction tools, and anything else needed to set up or tear down a stage. All shelves are bolted to the ground.
The yellow stars are disks, tapes, harddrives and other recordings of the footage shot by Cairo’s show.
The walls are drywall while the floor is ceramic tiled.
Now onto the different rooms:
  • Room 1: Contains racks and cardboard bins of merchandise. The brown rectangles are cardboard bins of plushies and hats. The red circles are racks of clothing merchandise.
  • Room 2: Contains a mountain of chairs and other furniture within a 5 meter tall metal storage fence as represented by the light blue rectangle and the junk inside it. Each side of the fence has a chain locked door.
  • Room 3: Contains various cooking appliances and peripherals. The white rectangles are 4 meter tall metal storage shelves and the magenta rectangles are 5 meter tall metal storage containers. Basically any appliance that doesn’t fit on a shelf is put into one of the three containers.
  • Room 4: Contains two long tables as represented by the grey L-shaped rectangles. On these tables are neatly laid out items that were used in Round 2 Match 4, this means Riot Shields, Fireworks Cannons, Magnetic Ray Guns, Grappling Hook Guns, smoke bombs, Tar filled paintball guns, mannequins, body armor, skateboards, net launchers, fire extinguishers, step ladders, marbles, bowling balls, trampolines, shovels, steel chairs, and blankets. Only the crystal ball is missing. The blue circle is a barrel of fencing foils and the yellow rectangle is a banged up motorcycle that while not completely totaled is in pretty bad shape.
  • Room 5: The security room. It is rather bare, only housing the monitors set-ups to the security cameras and three swivel chairs to go with them.
Goal: RETIRE your opponents!
Additional Information:
As a reminder, White Tile areas are out-of-bounds for this match. If you willingly traverse through them you will be retired by a pair of mall cops.
Here is a shortened version of Cairo’s character sheet with all relevant information, the full sheet is linked below
Name: Cairo Satori
Age: 21
Gender: None, whose business is that anyways?
Species: Human
Occupation: Beloved Media Icon
Equipment: The newest smartphone, two sets of wireless earbuds for communicating directly with [Peach Pit] quietly, a bag of weed mints, and a baseball bat.
User Stats:
Strength: 3 (Too much effort to get properly strong- Cairo can throw as much effort into a hit as they need to in order to finish someone off after being brought to near-retirement by [Peach Pit], and that’s about the maximum they need.)
Agility: 2 (Never had to run after or from anything.)
Endurance: 2 (Not one to hold up under sustained pressure for very long, hoping to duck back from any conflicts except where absolutely necessary.)
Conduction: 2 (Able to personally carry their Stand’s damaging energy through them, and has a general knowledge of how to apply it.)
Vibing: 3 (It's for vibe checks- the necessity of finishing an opponent off personally, in a fast and hard strike. The full force of their strength, loaded into one moment rather than a series of fests. Also, they do have good vibes.)
Stand Name: [Peach Pit]
Stand Appearance: On the bulkier side of stand builds, Peach Pit has some resemblance to a knight in plate armor- big, dark metallic pauldrons, a chestplate, an assortment of straps and buckles, etc. The surface of the stand looks very much like a sunset with its colors flipped around. Its face is smooth except for a simple minimalist icon of the sun, and the rest of the head is mostly covered by a knight's helmet as well. A gradient of sorts goes from the head of the stand down to its armored feet, starting with an orange-red and ending in black with white specks like stars in the night sky.
About/Oddities: The stand is dangerous, outright. The manifestation of an incredible will for a very specific life gave it incredibly high offensive might, and although Cairo has depleted its very low ‘potential,’ nothing else has decreased in the slightest.
Additionally, [Peach Pit] is sentient, and thinks of itself as a close friend and bodyguard to Cairo. Despite being able to dish out high damage, it is very much a friendly, calm and collected individual, having respect even for those it has to fight. As such, [Peach Pit] leaves RETIRING opponents up to its user completely. An enemy can be beaten down, but will still be able to pull together and carry on albeit impeded until Cairo personally finishes them off. This isn't simply a choice- if instructed to keep pressure on an opponent who's down but not out, its strikes can indefinitely inflict serious pain and yet never be quite enough to injure a foe to the point where they're considered RETIRED.
Due to the bold weakness in this, for how combat inefficient and easily hurt its user is, Peach doesn't have full damage transference. Instead, it can be destroyed repeatedly- Cairo takes one instance of C power damage upon its destruction, and it can be resummoned from Cairo's position after ten seconds.
Peach's presenting identity has been influenced by Cairo's insistence against defining things that way, to the point of being comfortably seen subjectively as anything. Peach will respond to any pronouns without questioning it.
Stand Stats:
Power: A(The stand can exert a great amount of power in its attacks)
Speed: A (Its movements are very fast and its attacks can travel just as quickly)
Range: B (50 meters)
Durability: E (Subpar durability, however when destroyed the user takes C power damage and the stand can be summoned back to Cairo’s side after 10 seconds.)
Precision: C (Generally decent in its movements, but its projectile attacks only move in a straight line once fired and can only be stored within conductive materials. In non-conductive materials it would keep traveling)
Ability: Peach Pit lacks a complex ability, as far as one would expect. Rather than intricate effects, its hits themselves can simply be conducted through material similarly the way that electricity does, with distinct variation based on the conductivity of the material. Within conductive material, damage is stored up much like a battery - the moment someone touches the "battery", the damage transfers directly to it on the point of contact. This means that if Peach were to punch a metal rod and someone were to touch it, they would feel the full brunt of Peach's attack the moment they do so. A battery remains charged for up to fifteen seconds, and at any point if it hasn’t been touched and discharged already, Cairo can pick any direction from where the battery is in contact with non-conductive materials to activate the next type of attack.
Within non-conductive material, either deployed through battery or direct strike, damage "travels", moving forwards in a straight line at A speed in the same direction it came from. This wave of damage can be seen as it travels, with slight shimmers of light and a crackling sound emanating from where it's currently positioned.
Damage cannot travel further than B range from Cairo.
Team Combatant JoJolity
Black Hill Regalia Arthur Lifeson and Nix Ripa “The thing in Hayato's hand was definitely a handy cam. It doesn't seem to be in this room right now...” This show is a sweet-sounding idea, but it’s so corrupt to its core that you can’t allow it to spread any further than it has. Destroy as many physical backings of the recordings Cairo has made for their show as you can over the course of your strat!
Being So Normal Cairo Satori “I even took a video of the cat-like plant you've got in the attic!” This show… You know it’s been an unsavory road, one you wish you could have managed differently, but the good it can do, the way the world might finally begin to understand the ugly and wonderful truths of Stand Users and appreciate them more as a part of their lives… You will celebrate that. Take creative inspiration from actions that took place in matches related officially to ‘Being So Normal!’ That is to say, these 5 matches, R1M5,R1M23,R1M29,R2M4, and R3M8!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

A return to gaming in 2020: catching up on a missed decade.

Prior to this year, it’s no exaggeration to say that the only game I’d played in full since about 2010 was the original BioShock. Not really sure why I stepped away from gaming - probably just some usual combination of life getting in the way and dodgy prioritisation. Then, like many others, I became acquainted with a boatload of surplus indoor time this year, and chose to find my way back with an N3DS and a Switch. Turns out I really missed it. I’ve been slowly playing through a variety of titles I missed the first time around, as well as various others I’ve stumbled across along the way.
In compiling this list, I have learned that my gameplay times are crushingly slow, people have extremely strong opinions about the Paper Mario series and actually it turns out a really poorly specced PC was holding me back from gaming all this time. Would love to hear what others thought of this selection of games, especially those who hold dissenting opinions about my DNF list (I expect plenty in support of Xenoblade, lol). Be warned this is all through the lens of someone who is plainly just thrilled to be back in the fold and has zero concerns spending way more time than necessary to complete games! I suspect I have more patience and rosier-tinted glasses as compared to the average weathered gamer, so would also be interested to hear how my experiences stack up in the wider gaming context.
The Legend of Zelda: A Link Between Worlds Total play time: ~30 hours
Zelda factored little in my adolescent years, and apart from renting OoT a handful of times for the 64 (and spamming bombs in SSB) this is pretty much the only Zelda experience I've had. It's kind of a blessing and a curse, from what I can tell: I have none of the hangups but equally none of the emotional connection that often seems to accompany the franchise. I really only played this because it had been given to me and came highly recommended.
But this was about as good as introductions get - sure, it helped that this was essentially the first console game I'd played in its entirety in over a decade, but the game is clearly exceptional by all accounts. It seems I love a good gameplay mechanic where it doesn't tip into gimmickry, and the wall merge system I found novel, baffling and satisfying without ever being too frustrating.
I obviously can't speak to the nostalgia aspect of it, but coming to it fresh was a charming experience. It's pretty hard not to be at least casually familiar with aspects of Zelda lore, and I liked that there weren't any lengthy cutscenes (looking at you, Ōkami) or tedious tutorials to slog through. The storytelling is a little naff but not distractingly so, and for me the pretty predictable ending was offset by the fun final boss battle. And you sure do feel good solving some of those puzzles.
I'm not yet game to branch out into the open world of BotW, but I'm pretty glad my maiden Zelda foray was this one instead. More games ought to allow one to become a painting.
Highlights: big bomb flower lols, boss battles that were satisfying / a great relief to complete
Ōkami HD Total play time: 50:57:29 Completion %: 50/100 stray beads
I remember seeing promo material for this game back when it was first released and thinking the brush mechanic was dope - a hype disproportionate to the amount of PS2 I owned (none). So regardless I was probably always going to be predisposed to like this game.
This was the first game I finished on the Switch and I enjoyed it immensely. The art style is killer and helps it look great for a game of its age into the bargain, the brush mechanic and the puzzle element it introduces feels integrated rather than gimmicky, and the storytelling is rich and humorous. I know others have commented that the game is overly long, but I enjoyed being in the world enough that it never felt a slog. (This coming from someone who has played 100+ hours of Picross but…)
I will agree that the combat system was pretty whatever, though. I am a pretty rubbish gamer by conventional skill standards and even I found this game wildly easy, but I think that also speaks to my enjoyment of the game as an all-round narrative experience rather than pure mechanics. An additional dishonorable mention for having to fight Orochi no less than three times?! Sure, going back in time was a pretty neat narrative arc and I could forgive repeating the fight in that context, but by the Ark I was sure they had to be taking the piss.
Unlocking the additional skins gives this game some replay potential for me, especially the photorealistic wolf, laughable only in hindsight. The existence of about twice as many stray beads as I collected also means I may dip in and out in future, but mostly I have minimal desire to bring my dragon-head-whacking count up to 48. Nevertheless, a pretty inimitable experience, even if it took me a decade and a half to get there.
Highlights: the dang art style, drawing an emoji face for my demon mask and seeing it show up again in Sei-an City
Paper Mario: Sticker Star Total play time: ~30 hours
I can understand the criticism of this game: the combat system sucks and makes traversing through the world often not very fun, the characters are unmemorable, the necessity of having certain stickers to win certain fights is infuriating, the plot is generic, the lack of levelling up is nonsense. None of that stopped me from enjoying this game, though! Take that! As always, this was probably helped immensely by the nostalgia I carry for the original Paper Mario on the 64 and the fact I hadn’t really had any other Mario games to compare it to for a long time.
The super vitriolic abuse it seems to cop online feels a bit disproportionate but. From poking around the series, it looks like one that people are particularly vocal about, with the only correct answer being “TTYD is the best game in the series and all other future titles will be held against this specific benchmark”. Honestly I’m just glad I played this game without the knowledge of what the gaming community thought of it, because I don’t think this is a genuinely bad game.
Kirby: Planet Robobot Total play time: ~20 hours Completion %: 81%
Evidently I rather enjoy the cute-thing-in-a-mech-suit genre, between this game and Gato Roboto. But I have very fond memories of playing The Crystal Shards and am a Kirby main (lol) in SSB so I could probably be coerced into playing literally any Kirby game. I don’t have too much to say about this game; I think anyone familiar with the franchise will understand pretty much how it plays, but the mech suit mechanic is a heap of fun, with copy abilities possible both in and out of the suit.
There were some little details that I thought were quite fun: the collection of stickers that you can use to decorate your mech was bonus entertainment, the variety of gameplay styles in the final boss battle, the remote control Kirby in the casino levels. It looks great, it’s charming, and as mentioned, I like an idiosyncratic feature that isn’t gimmicky, and I think the mech suit ticks that box. I picked up Extra Epic Yarn off the back of this, too - it just looks so dang sweet.
What the Golf? Total play time: 08:24:56 Completion %: 97% Total strokes: 11656 Games I subsequently want to play: Superhot
If there ever was a time for escapism, the middle of a pandemic seems to be a pretty good candidate, and I am certainly guilty of using this game as a bit of a feel-good salve. But what the golf, it was a grand old time, and I think we can all use the laughs it provides. I bought the game off the expectations set by the trailer and was happily not disappointed.
This is a pretty straightforward game by all standards: simple overworld, three levels per stage, emphasis on silly in "silly physics". It feels like the schtick should get old pretty fast, but there's enough sly nods and references (and straight-up gameplay duplication) to keep it fresh and consistently funny. Caveat: pun disdainers avoid.
It's the perfect game to dip in and out of - none of the stages are particularly long, and while some of the pacrown levels can be a bit frustrating, you're not at all forced to complete them in linear fashion. Nevertheless, I played this game in pretty lengthy stints, so the format isn't a barrier in that sense either.
I know this is a fairly new game to the Switch, but it's been out on PC for a while it seems. I bought it only having seen it in the eShop, so if there was a hype train, it did not make a stop at my station.
Highlights: the Superhot levels, WHAT?, the constant anticipation of what a button press would do in a new level
Ori and the Blind Forest Total play time: 14:44:46 Completion %: 96% Total deaths: 488
It’s something of a classic, and evidently with good reason - I think I would have played this game for its art alone, but of course its reputation has since come to precede it. It runs really smoothly on the Switch, and the platforming is tight and enjoyable. Not sure how common it is in the wider world, but I really liked the save mechanic - as a chronic saver, I rather appreciated being responsible for setting my own save points, especially when it came to some of the more challenging sequences. I expected to struggle a lot with this one but I found the challenges fair, even the escape sequences, much as I may have wanted to burn down the Ginso Tree on the first few attempts.
Feels like most people who’ve had an eye on it have played it by now, and there’s plenty of reviews out there for those on the fence to decide either way, but personally I’m very glad to have played and finished it. I’ve since been told that both the sequel and Hollow Knight eclipse this game, though I do have some idea of what to expect from both. Now if Will of the Wisps could just get a Switch port...
Mosaic Total play time: ~3 hours
I’d been wanting to pick this game up because a friend of mine had a hand in its creation, but I kind of could not have picked a worse time for it. Without spoiling anything, the premise of the game is being stuck in a very boring corporate dystopia, and a lot of the gameplay revolves around the repetition of your daily routines. Obviously this kind of experience can already be a little harrowing at the best of times, but in the middle of a global pandemic where time feels completely immaterial it was often a bit much.
Certainly the gameplay won’t be for everyone; there is a lot of walking around in this game, and you can interact with various depressing billboards and your smartphone in ways you think might have some kind of a purpose but ultimately formally contribute nothing to your game - so in that sense, it’s kind of a bang on expression of its premise, though its messaging can be a little on the nose at times.
If you’re into the visual style and can get down with the premise, this is a unique gaming experience which is both lovely and deeply unsettling at times. If you’re at all curious, the website gives a fairly clear mission statement of the game.
Gato Roboto Total play time: 05:23:28 Completion %: 78%
Short and sweet, this one, and looks and feels great. I’d never really picked myself as one for metroidvanias, but this game came onto my radar after Ori and I was looking for a shorter, punchy game in a similar style, and this delivered on expectations.
As mentioned, I’m kind of crap at games, so the difficulty for this one felt about right for me. There were a handful of times the boss battles threatened to tip into frustration, but mostly it was just my timing being off (second stage of the mouse battle in the heater core comes to mind) as well as in the earlier parts of the game where I had just been lax in picking up healthkits.
I’ve seen some complaints about it being too much of a Metroid clone, but you can’t get down with that criticism if you’ve never played Metroid *taps head*. Its short length seems to be another frequent comment, but if you’re going in with expectations suitably managed then I think there’s not too much to fault otherwise. But of course this is coming from someone who has played basically no metroidvanias in their life lol.
And finally, my DNF list:
submitted by theburningflame to patientgamers [link] [comments]

Amazing Race Route Concept #2

Warning: massive amount of text ahead. I created a mostly functional race route around the world (all loactions like buildings, businesses, landmarks, etc. are REAL locations and could theoretically actually work in the race). I tried to have a good variety in locations and types of challenges, but it's really hard! I find it a lot harder to complain about challenge design after making this. Even though this could technically happen there are probably some safety concerns in going to South Africa and Lesotho and it's probably not possible for the American Amazing Race to film in Cuba, but I decided to do it anyway. If you have any questions or feedback please let me know!

RACE #2
Leg 1 (USA - Japan)
Leg 2 (Japan - South Korea)
Leg 3 (South Korea - India)
Leg 4 (India - Oman)
Leg 5 (Oman)
Leg 6 (Oman - South Africa)
Leg 7 (South Africa - Lesotho)
Leg 8 (Lesotho - Greece)
Leg 9 (Greece)
Leg 10 (Greece - North Macedonia)
Leg 11 (North Macedonia - Cuba)
Leg 12 (Cuba - USA)

LEG 1
USA - Japan
Start at Cloud Gate, Chicago, Illinois
Run to clue at Millenium Monument
Clue #1
Make your way to the Gunma region of Japan, and travel to Sarugakyu Onsen. However, to get your tickets to Japan, you must make your way on foot through the busy streets of Chicago to Navy Pier, where flights will be given out according to the order of your arrival. Flights go to Tokyo, and you must make your own travel arrangements from there.
Flight 1 (5 teams): Chicago - Los Angeles - Tokyo, arrives 8:00 AM
Flight 2 (4 teams): Chicago - Tokyo, arrives 9:30 AM
Flight 3 (2 teams): Chicago - San Francisco - Tokyo, arrives 9:45 AM
Clue #2
Both team members must go into the hot springs and search it for the partly submerged cluebox to get your next clue.
Clue #3
Travel to Sarugakyo Bungy for your next clue.
Clue #4
Roadblock: Who’s ready to take a jump?
Bungy jump at the largest bungy jump in all of Japan at 62 meters, or over 200 feet! Once you’ve taken your leap of faith, you’ll receive your next clue.
Clue #5
Travel to Uenokunirokunomiya Haruna Shrine, Takasaki, for your next clue.
Clue #6
Create one string of paper cranes in Senbazuru. Senbazuru is the crafting of 1000 paper cranes for good luck. Following the demonstration, learn how to craft paper cranes. Once you have created forty of them and strung them together, deliver them to a Shinto priest at Akiba Shrine. He will give you your next clue.
Clue #7
Travel by train to Akihabara, Tokyo, and go to the top of the Tokyo Skytree to receive your next clue.
Clue #8
Roadblock: Who can ‘go’ kart? The teammate who did the first roadblock cannot do this one.
Travel to Akihabari Street Kart 1 and dress up in one of the many ridiculous costumes the company has to offer. Then, join a fifteen minute go-karting tour around the streets of this bustling region and look for three enormous signs in race colors with three different Japanese characters on them. If you can spot and write all three characters down correctly during the rush of Tokyo, you’ll receive your next clue. If you can’t get it right, you’ll have to join the next available tour.
Clue #9
Travel to Horin Park on foot to find the first pit stop! The last team to check in here may be eliminated.
Pit Stop, Leg 1
trip to Canada
last: eliminated

LEG 2
Japan - South Korea
Clue #1
Fly to Busan, South Korea! Upon arrival, make your way to Beomeo-sa for your next clue.
Fast Forward, Leg 2
Go to Songdo Beach and swim out into the ocean, locating the five whale statues in the water. At each statue, pick up marked letter tiles. Once you have all seven (two statues have two tiles), you can go back to the beach and unscramble the letters that spell out the name of a traditional South Korean delicacy that the other contestants eat at their first challenge. If you get the right word, you’ll be given a clue that takes you straight to the end of the leg.
Clue #2
Master the art of Korean meditation. If you can master all of the moves correctly, then your instructor will give over your next clue.
Clue #3
Head to Taejongdae for your next clue.
Clue #4
Roadblock: Who’s desperate to eat?
Take the marked path over one mile uphill to the marked food stand, and finish one serving of Soondae, a traditional South Korean delicacy that is made of pig intestines and pork blood. Once you have finished the food, you can run down to your partner and get your next clue.
Clue #5
Take the Songdo Marine Cable Car from Songnim Park to Amnam Park to receive your next clue.
Clue #6
Detour: Fish Identity or Fish Delivery
Fish Identity: Go to Jagalchi Fish Market and search for the marked stall. Once there, sort an enormous box of fish and organize them. Once the stall owner approves, put them up for stock in the stall to receive your next clue.
Fish Delivery: Go to Jacky’s Seafood and take three orders and three addresses that need to be delivered. Once you have delivered all the fish to all the correct addresses throughout the Gamcheon Culture Village, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Haedong Yonggungsa. The last team to arrive may be eliminated.
Pit-Stop, Leg 2
-first: trip to Belize
-last: non-elimination

LEG 3
South Korea - India
Clue #1
Fly to Hyderabad, India, and go to the Charminar for your first clue.
Clue #2
Travel to Ramoji Film City Main Entrance to receive your next clue.
Speed Bump, Leg 3
Make your way to Saha’s Adventure Park and zorb down a steep hill. Once you’ve made it, you can continue racing.
Clue #3
Detour: Birdy Woods or Bollywood
Birdy Woods: Dressing up in clumsy bird costumes, search through Asia’s largest aviary for a cutout of the bird your partner is dressing up as. Once you’ve found the two cutouts, head to the Bonsai Garden. If you match the right bird, you’ll receive your next clue.
Bollywood: Head to Ramoji Movie Magic. Dressing up in traditional Indian outfits, memorize a short dance to the tune of some Bollywood music and perform it to the live audience and judges. If you meet their standards, you’ll receive your next clue.
Clue #4
Head to Nehru Zoological Park where your next clue will be waiting.
Clue #5
Take an amazing elephant ride! With both teammates on the elephant’s back guide it through a short course. If you can reach the end in under two minutes, you’ll receive your next clue.
Clue #6
Make your way to Bidar Fort by public transport for your next clue.
Clue #7
Roadblock: Who’s itching to get etching?
One team member must help in the process of the creation of bidriware. First, you must chisel one section in the piece of bidriware very precisely. Any error and you must restart. If given the clear, then you must then make their way inside Bidar Fort and collect a total of three baskets of soil for the artisans to use later in the process. Finally, you must use some of the soil you collected and coat a piece of bidriware in it. If every part of the challenge was done to the satisfaction of the artisans, you will receive your next clue.
Clue #8
Make your way to the Bahmani Tombs and the pit-stop! The last team to arrive will be eliminated.
Pit-Stop, Leg 3
-first: trip to Japan
-last: eliminated

LEG 4
India - Oman
Clue #1
Fly to Muscat, Oman! Once you have arrived, make your way to Al Alam Palace, where you will find marked cars waiting outside. Your clue will be waiting on the car.
Clue #2
Drive all the way to the Nizwa Souq in Nizwa, Oman, where you will find nine different tags, each releasing teams at different times the next morning, when you will be given your next clue.
Tag 1: departure at 7:00 AM
Tag 2: departure at 7:05 AM
Tag 3: departure at 7:10 AM
Tag 4: departure at 7:15 AM
Tag 5: departure at 7:20 AM
Tag 6: departure at 7:25 AM
Tags 7-9: departure at 7:30 AM
Clue #3
Detour: Selling Goats or Weighing Dates
Selling Goats: Navigate through the souq to the weekly goat market. You must select a seller and help them sell their goats. First, thoroughly clean five goats so they are ready for selling. Then, parade five goats around the “walking circle,” where potential buyers will inspect which goats to buy. You must finally buy a goat yourself, haggling for a price under 100 riyals, or 260 US dollars. Once you can purchase a goat, you will receive your next clue. Keep the goat for the next challenge.
Weighing Dates: Find the marked stall in the souq that is selling dates. Your goal is to weigh out 200 grams of Ajwa Dates, 175 grams of Barhi Dates, and 125 grams of Hayani Dates. To do this, you must travel across the market to a scale at a different date stall. If you can get the perfect amount of dates, you will receive your next clue. Keep the dates for the next challenge.
Clue #4
Travel on foot to the Contemporary Mosque with either your goat or dates and trade them with the man waiting out front for your next clue.
Clue #5
Make your way back to the souq, and head to Omani Craftsman's House where you will find your next clue.
Clue #6
Roadblock: Who can work and weave?
The teammate participating in this roadblock must help create a small basketwork bowl. After watching the example, you must use the provided materials to finish off the bowl. If it meets the requirement of the shop owner, you will receive your next clue.
Clue #7
Make your way to the pit-stop for this leg of the race, Nizwa Fort! The last team to arrive may be eliminated.
Pit-Stop, Leg 4
-first: continue racing
-last: continue racing

LEG 5
Oman
Clue #1
Drive yourself to Bimmah Sinkhole in Muscat, Oman! You will receive your next clue after having a cup of delicious locally-made coffee. Caution! Double U-Turn ahead!
Clue #2
Detour: Script Write or Shipwright
Script Write: Drive to Bait al Zubair and go into the Manuscript Room. Using a provided paper and translation guide, figure out what the marked manuscript says in English. If anything is wrong when submitting it, though, you must start completely over.
Shipwright: Drive to Oman Maritime Boatyard and find the marked boat. Oman Maritime has been reviving the craft of making the traditional wooden boats of Oman’s past, and you must help with the process. First, you must hand-sand a small section of the marked vessel. Then, you and your partner must work together to stitch coconut palm fiber through twenty holes, or eighty total stitches. Once you’re done, you’ll receive your next clue.
Clue #3
Make your way to Mutrah Souk for your next clue and the U-Turn board!
Clue #4
Search through the enormous market for one of three marked stalls. One you’ve found a stall, search through their wares for a trinket with a red/yellow flag on the bottom. Give the correct trinket to the shop owner, and they will hand you your next clue.
Clue #5
Drive yourself to Qurum Beach, where you will receive your next clue.
Clue #6
Roadblock: Who will pass the shells?
For this challenge, one team member must watch the demonstration of two fishermen playing a traditional Omani game, Al Hawalees. You must first create a “board” in the sand and collect the required amount of shells to play. You must then challenge a local fisherman. If you can win while following all of the rules correctly, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Wadi Bani Khalid. The last team to check in will be eliminated.
Pit-Stop, Leg 5
-first: trip to Tanzania
-last: eliminated

LEG 6
Oman - South Africa
Clue #1
Fly out of Oman to Durban, South Africa, on one of two flights.
Flight 1 (2 teams): Muscat - Durban, arrives 7:30 AM
Flight 2 (6 teams): Muscat - Dar es Salaam - Durban, arrives 8:00 AM
Upon touching down, make your way to Moses Mabhida Stadium, where you will find your next clue.
Clue #2
Roadblock: Who will swing for the skies?
One team member must strap in and complete the Big Rush Big Swing, the largest swing in the world! Dive 263 feet down. Once you have finished the swing, you will receive a section and seat number. You will search the stands for your next clue.
Clue #3
Make your way to Umhlanga Lighthouse for your next clue.
Clue #4
Shake it up! In this challenge, you must create Lighthouse Bar’s famous “Umhlanga Schling.” Use the provided recipe to create fifteen drinks to perfection, and you will receive your next clue.
Clue #5
Head to Addington Beach and dig underneath one of the large sandcastles for your next clue.
Clue #6
Detour: Tree or Sea
Tree: For this detour, go to Durban Botanical Gardens. Use a provided golf cart to make your way to the famous Wood’s Cycad, a tree dating back to the age of dinosaurs. It has been cared for here since 1848. Once there, use one of the provided pieces to put together a large 3d puzzle of the tree. Once it has been approved, you will be handed your clue, and you can drive back to the front of the gardens and continue racing.
Sea: Go to uShaka Marine World and help out with some chores! First, help the kitchen staff and prepare 5 pounds of specially made vegetables for some of the aquarium’s fish. Second, travel around the park and take water samples from each of the specified exhibits. Finally, record blood test results taken during routine health check-ups. If you’ve completed all of the steps correctly, you will receive your next clue.
Clue #7
Head to the pit-stop at Suncoast Casino and Entertainment World! The last team to check in may be eliminated.
Pit-Stop, Leg 6
-first: 5k each
-last: eliminated

LEG 7
South Africa - Lesotho
Clue #1
Drive yourself through Qacha’s Nek and into Lesotho! Once in Lesotho, drive yourself to Maletsunyane Falls where you’ll find your next clue.
Fast Forward, Leg 7
By completing this fast forward, you will skip an overnight rest point and will be able to head directly to the pit-stop. Head to Sehlabathebe National Park. Once there, using the provided map and compass, ride by horseback to the nomadic tribal people’s current village. At the village, help cook pap-pap, a type of porridge common in Lesotho. The first team to complete the challenge will be able to head directly to the pit-stop.
Clue #2
Drive yourself to Seshoeshoe Decor and Fashion Designers in Maseru for your next clue.
Clue #3
Who can cut up a pattern?
One teammate will choose one of the complicated tribal Lesotho designs, and must find five pieces of fabric that match it perfectly. But be careful, the designs have miniscule differences between them. Once you’ve found all of your fabric, cut them at the directed places to receive your next clue.
Clue #4
Make your way to the Subeng River Dinosaur Footprints, where you will find seven tags, each releasing you at a time in the morning when you will receive your next clue.
Tags 1-2: departure at 7:00 AM
Tag 3: departure at 7:20 AM
Tag 4: departure at 7:40 AM
Tags 5-7: departure at 8:00 AM
Clue #5
Detour: Cave or Maze
Cave: For this challenge, go to Liphofung Cave. You must memorize all of the rock paintings in a specified section (15 paintings), and then run approximately a quarter-mile away and select the correct paper cutouts and put them in the right order as they were shown in the cave. When you have everything selected and ordered correctly, you’ll receive your next clue.
Maze: Make your way to the second largest dam in Africa, Katse Dam. Enter the first marked gallery and record the air temperature and the humidity. Use those observations to crack a complicated code, and enter the parallel gallery it directs you into. Be careful, it might be hard to find! If you enter the correct gallery, you will find a boat key, which you must give to the boatmaster. He will then give you a small ride around the reservoir and you’ll receive your next clue.
Clue #6
Drive yourself to Sani Stone Lodge for your next clue.
Clue #7
Help a local Basotho Shephard and their dogs move their sheep to a new grazing location. Don’t let the sheep get away! Once they’ve all been successfully moved, you’ll receive your next clue.
Clue #8
Make your way on foot to the pit-stop at Sani Top Chalet! The last team to check in may be eliminated!
Pit-Stop, Leg 7
-first: trip to Egypt
-last: non-elimination

LEG 8
Lesotho - Greece
Clue #1
Via Maseru International Airport, make your way to Athens, Greece, known to be the home of the first democracy! From there, make your way to the Theatre of Dionysus on The Acropolis, where you will take part in a U-Turn vote. The two teams with the most votes will be sentenced to an automatic U-Turn when they arrive at the detour. After the vote, teams will be given their next clue.
Clue #2
Fly to Chania, Greece on the island of Crete! Upon touching down, use the provided cars to make your way to the Agora and search for the marked stall.
Speed Bump, Leg 8
Together, team members must eat through a total of twelve Greek figs. Once all of the fruits have been stomached, that team can continue racing.
Clue #3
Detour: Traverse or Immerse
Traverse: Make your way to the Maritime Museum of Crete, and find the small yacht model outside the museum. Your goal is to remember as much as you can without writing it down, then make a half mile walk through the streets of Crete to the yacht harbor, where you must find a marked yacht and rearrange the items until it is just like it was in the model. Once the actual yacht matches the model, you’ll receive your next clue.
Immerse: Travel to Minoan’s World 3D Museum, and get treated to a five minute long “9D movie” on Cretan History which engages all of your senses. If you can answer all five questions correctly, you’ll receive your next clue. However, only two teams can participate in the show at once.
Clue #4
Drive to the Palace of Knossos for your next clue.
Clue #5
Use the provided map to navigate through the ruins, collecting puzzle pieces at each of the marked rooms. Once you have all ten bundles of pieces, head outside and recreate the large painting using the pieces you collected. Once it has been finished, you’ll receive your next clue.
Clue #6
Drive to Cretan Olive Oil Farm for your next clue.
Clue #7
Roadblock: Who is feeling oily?
In this challenge, one teammate will help in the process of creating olive oil. First, set up special tree-shaking equipment and a net, used to efficiently get olives out of the tree without bruising them. You will then sort the olives between bruised and fair. Finally, crush both bruised and fair olives with a traditional granite olive press. Once they have been successfully grinded into a paste, you’ll receive your next clue.
Clue #8
Find the pit-stop along the coast of the small village of Loutro back on the west side of Crete. You will soon discover, however, that the village is completely blocked off from the mainland by mountains, so you will have to find alternate transportation. Hurry, because the last team to arrive will be eliminated.
Pit-Stop, Leg 8
-first: trip to Austria
-last: eliminated

LEG 9
Greece
Clue #1
Fly back to the mainland in Thessaloniki! When you’ve arrived, search Aristotelous Square for your next clue.
Clue #2
Detour: Serve or Observe
Serve: For this detour head on foot to Bougatsa Giannis, a renowned restaurant in the Ladadika area. You must take the orders of twelve total people and retrieve the correct dishes for them from the kitchen. Each person also has a dessert, which must be retrieved from nearby pastry shop Trigona Elinidi. You may take notes, but if you mess up someone’s order, you must start it over again.
Observe: Go by taxi to the Thessaloniki Science Centre Technology Museum and make your way to the main planetarium. The night sky will be projected above, and will be moving around you at one hour of regular movement per second. Using the provided key, identify five Greek constellations first identified by Claudius Ptolemy- Orion, Ursa Major, Cassiopeia, Centaurus, and Perseus. Be careful, it might be dizzying! Once you’ve found all of the constellations, you’ll be rewarded with your next clue.
Clue #3
Find the Arch of Galerius for your next clue.
Clue #4 Use one of the marked cars to drive yourself for the rest of the leg. Go to the Thessaloniki Concert Hall for your next clue.
Clue #5
Roadblock: Who can blow a note and hold a tune?
Macedonian brass bands are extremely popular in the Macedonia region of Greece, so for this roadblock, learn how to play the trumpet, a popular instrument played in these bands. If you can play a few notes of the folk song with the band, you’ll get your next clue.
Clue #6
Drive to Dalamara Winery. Once there, follow the guide to the directed area, where you must load two empty kegs onto a horse drawn cart. Direct the horse approximately half a mile through the vineyard and return back to the kegs. You will continue to load and deliver a total of eight kegs to receive your next clue.
Clue #7
Drive to Ski Center Voras and take the lift to the top where Kajmakcalan, a chapel right on the border between Greece and North Macedonia is situated. The last team to arrive at this pit-stop may be eliminated.
Pit-Stop, Leg 9
-first: trip to Colombia
-last: eliminated

LEG 10
Greece - North Macedonia
Clue #1
Drive yourself across the border into North Macedonia to Popova Kula Winery! Once there, pull a tag that departs you at a certain time the next morning.
Tag 1: departure at 8:00 AM
Tag 2: departure at 8:10 AM
Tag 3: departure at 8:20 AM
Tags 4-5: departure at 8:30 AM
Clue #2
Roadblock: Who is a master chef?
The teammate doing this roadblock will use the provided recipe to cook the national dish of North Macedonia, Tavche Gravche, a special type of baked beans. If it is cooked to perfection, you’ll receive your next clue.
Clue #3
Drive yourself to the Millenium Cross in Skopje for your next clue.
Clue #4
Detour: Art Block or Charity Walk
Art Block: Drive to the Art Bridge, which is home to 29 statues of important Macedonian artists and musicians. Wandering on and around the bridge are 29 people dressed up as those artists and musicians. You must match nine total people to their statues. A maximum of three teams can complete this challenge.
Charity Walk: Drive to the Mother Teresa Memorial House and load a trolley cart with a marked group of items that will almost completely fill the trolley. On foot, travel to the SOS Children’s Village National Office where you are to deliver the items. If you do not choose this option, your items will still be donated after the leg.
Clue #5
Drive to the city of Struga, where the North Macedonian national anthem was created. Make your way to the Saint Archangel Michael Cave Church for your next clue.
Clue #6
Teammates must work together to memorize four total stanzas of the Macedonian national anthem- in Macedonian. If you can perform it with the orchestra without forgetting the lyrics, you’ll receive your clue to the next pit-stop.
Clue #7
Drive to the Monastery of St. Naum and the pit-stop! The last team to check in may be eliminated.
Pit-Stop, Leg 10
-first: trip to Indonesia
-last: eliminated

LEG 11
North Macedonia - Cuba
Clue #1
Make your way back to Skopje, then fly to Havana, Cuba, on two predetermined flights. Once there, go by taxi to Taller Calle 8, a car repair shop, where you will receive your next clue.
Flight 1 (2 teams): Skopje - Paris - Havana, arrives 6:30 AM
Flight 2 (2 teams): Skopje - London - Miami - Havana, arrives 7:10 AM
Clue #2
Roadblock: Who can fix it up?
The teammate doing this roadblock must follow the example to repair one of the classic Cuban cars. If it makes it past inspection, you’ll receive your next clue.
Clue #3
For the remainder of the leg, you’ll have to drive the car you just fixed. Head to Fusterlandia, where you’ll find your next clue.
Clue #4
Find where the attached image is in person throughout the folk neighborhood of Fusterlandia. If you can find where the image actually is and show the judge, you’ll receive your next clue.
Clue #5
Sell the Box or Find the Band
Sell the Box: Drive to Santa Maria del Mar Beach and sell the provided boxes of boxed rum, the “juice box for bug kids.” While never selling any box for under 25 Cuban Pesos, make 375 Cuban Pesos (around fifteen US dollars). Once you’ve made your sales, you’ll receive your next clue.
Find the Band: For this detour, drive to the Cuban Art Factory and observe the large, marked piece of sheet music in the first room. Going from room to room in the factory, try to find the band who is playing the music that was in the first room. You must make your guesses ten minutes apart, so be confident in your answers! Once you have chosen the right band, you’ll be rewarded with your next clue.
Clue #6
Drive to Vinales Valley Tobacco Field and search the marked area for your next clue.
Clue #7
Perfectly roll ten Cuban cigars, five per contestant. Watch the example closely, as any small mistake in rolling the tobacco leaf will cause the cigar to fail. Once all of the cigars have been perfectly rolled, you’ll receive your next clue.
Clue #8
Take a long drive to the eastern side of Cuba and the pit-stop at Ignacio Agramonte Park in Camaguey! The last team to check into the pit-stop will be eliminated.
Pit-Stop, Leg 11
-first: trip to Botswana
-last: eliminated

LEG 12
Cuba - USA
Clue #1
For the first part of this leg, you’ll be staying in Cuba! Drive yourself using the car you used in the last leg down Neptuno street in Havana, where you will find a guarapo stall with a flag.
Clue #2
Using the hand-press to crush sugarcane, make forty glasses of guarapo. Once all of the glasses have been successfully made, you’ll be handed your next clue.
Clue #3
Drive to the Tropicana Night Club for your next clue.
Clue #4
Roadblock: Who can make it and shake it?
For this challenge, one team member must follow the instructions of the costume designer to create a costume for one of the showgirls. If the costume is made correctly and given a pass, teams will be given their next clue.
Clue #5
Teams must drive to Aeropuerto de La Habana Ciudad Libertad, where you will embark on a charter flight to Key West, Florida, back in the United States. Once in Key West, teams must go to the southernmost point in the continental United States for their next clue.
Clue #6
Make your way to the Ernest Hemingway Home and Museum, where you’ll find your next clue.
Clue #7
Roadblock: Who is a reader, a writer, and a decipherer?
Ernest Hemingway, known for books like The Old Man and the Sea, had a notoriously bad handwriting, with little regards to punctuation or accuracy. One team member must copy one of Hemingway’s notes perfectly, letter for letter, on the provided typewriter. If it was typed perfectly, you will be handed a decoder key which you can use to find the hidden message, which will reveal the location of your final challenge.
Answer: Smathers Beach
Clue #8
Now that you’ve made it to Smathers Beach, you’ll partake in a final challenge. Out in between the marked buoys are bundles of letter tiles. You must dive down to retrieve them and bring them back up to shore. Figure out what you’re supposed to spell out with them, and once you think you have the answer, hang the tiles in order on your clothesline. If you have the correct answer, you’ll be given the final clue.
Answer: United States, Japan, South Korea, India, Oman, South Africa, Lesotho, Greece, North Macedonia, Cuba, United States (teams must figure out that they have to spell out all of the countries they visited in order on the race)
Clue #9
Congratulations! Make your way to the final pit-stop at Fort Zachary Cruise Pier! Go, go, go, the first team to reach the pit-stop will win 1 MILLION dollars!
Pit-Stop, Leg 12
10 countries
4 continents
over 27,000 miles
first: 1 million dollars
submitted by theyummycookie to TheAmazingRace [link] [comments]

Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

Non-Nevada casino minimums (COVID edition) part 5

If you are reporting about a casino, could you please try to include the following:
The more information we have, the better off we will be.
We all know that tables can change rapidly. I saw a table go from 25 to 15 to 100 at the Flamingo in the course of a few hours. I'll try to keep the mins what is reported the most and add other information in the comments like "found this table at $5 on graveyard shift" so people konw that isn't the norm
These tables can be a pain to maintain, so please provide as much information as possible. An informed roller is a beter roller.
OtherNV Casnio WeekDay Min WeekNight Min WeekendMin WeeknightMin MaxOdds Field Pay Sidebet Dividers/Per Side Last Update Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown Unknown Unknown Unknown 4 to a table 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Barona (So Cal) 10 15 10 10-15 5X 2 Dub 3 Trip Fire/Sharpshooter 2 per side 10/2 dealers managing bets for players. ($10 at times) - Digital table . $10, double the field with Hot Shooter Bet.
Harrahs (So Cal) 15-25 15-25 15-50 15-50 Unknown Unknown Unknown No 7/31
Ameristar (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Golden Gates (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Monarch (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Saratoga (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
The Lodge (Black Hawk, CO) 10 10 10 10 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Foxwoods (CT) 10 10 Unknown Unknown Unknown Unknown Unknown 4/side 8/22
Mohegan (CT) 15-25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrington (DE) 15 15-25 25 25 10X Unknown Firebet 2/side 10/1
Rivers (Chicago, IL) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 8/2
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown Unknown Unknown ATS Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Unknown ATS & Fire Unknown Unknown 11/15
French Lick Resort (French Lick, IN) 15 15 25 25 Unknown Unknown Unknown Unknown 8/5 Tables open at 11am and close at 3AM.
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood Larenceburg (Larenceburg, IN) 10 10 Unknown Unknown Sharp/Lucky Shooter Unknown Unknown 4/side 11/15
Indiana Grand (IN) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No
Hollywood casino Lawrenceburg (IN) 10-15 10 -15 Unknown Unknown Unknown Unknown Unknown Rivers (Chcago, IL) 10 15
Belle (Baton Rogue, LA) 5 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Unknown Unknown Unknown 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
El Dorado (Shreveport, LA) 10 10 10 10 100X Unknown Unknown Unknown 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Sams Town (Shreveport, LA) 10 10 10 10 20X Unknown Unknown Unknown 10/10
Ocean Downs (MD) 10 15 Unknown Unknown Unknown Unknown Unknown 8/17
Maryland Live (MD) 25 50 50 100 Unknown Unknown Unknown Yes, 4 per side 9/6 Electronic craps 15 min
MGM @ National Harbor 50-100 Unknown Unknown Unknown Unknown Unknown Unknown Yes No bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ 15 25 Unknown Unknown Unknown No 8/17 $3 Bubble Craps.
Four Winds Casino (New Buffalo, MI) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown Digital craps table 5$ min
Gun Lake (Wayland, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No No
MGM Grand Detroit (Detroit, MI) 15 25 unknown unknown Unknown Unknown Unknown Yes
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknown Unknown Unknown Unknown
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Yes, 5 per side
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown Unknown Unknown Unknown 4 per side
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown Unknown Unknown Unknown 4 players per side You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 25 25 unknown Unknown Unknown Unknown 10/18 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown 15 10X Unknown Unknown Unknown 10/10 1 table
Hard Rock (Biloxi, MS) 25 25 25 25 Unknown Unknown Unknown Unknown Updated 9/4
IP (Biloxi, MS) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown Unknown Unknown Unknown No
The Palace Biloxi, MS) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Golden Spike (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Horseshoe (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Treasure Bay (Biloxi, MS) 10 10 10 10 10X Unknown Unknown Unknown 10/10
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown Unknown Unknown Unknown No Unknown
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Ballys (AC, NJ) 10 15 10 10-25 Unknown Unknown Unknown Yes 9/22
Caesars (AC, NJ) 15 15 Unknown 15-25 Unknown Unknown Unknown Unknown 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Hard Rock (AC, NJ 15 25 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Resorts (AC, NJ) 15 25 Unknown 15 Unknown Unknown Unknown Yes 7/29
Ocean (AC, NJ) 10 15 10 15-25 Unknown Unknown Unknown Yes, 4 per side 9/4
Buffalo Creek (NY) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Seneca Niagra (NY) 10 15 15 25 Unknown Unknown Unknown No 8/22
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 Unknown Unknown Unknown Unknown Unknown
Cocktaw (Durant, OK) 10 Unknown 10 Unknown Unknown Unknown Unknown Unknown 8/22
Winstar World Casino (Thackerville, OK) 5 5 Unknown Unknown 3x/4x/5x Unknown Unknown Unknown 10/10
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrah's Philly (PA) Unknown Unknown 15 25 Unknown Unknown Unknown Unknown 8/10
Meadows (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown Unknown Unknown Unknown Unknown 8/3
Rivers Casino Philly (Philadelphia, PA) Unknown 15-25 Unknown Unknown Unknown Double field Unknown Unknown 10/9
Seneca Allegheny (PA) 5 5 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Windcreek (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Mount airy (Scotrun, PA) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown 10/2
Valley Forge (PA) Unknown 10 25 Unknown Unknown Unknown Unknown Unknown 9/12
Parx (Bensalem, PA) 15 25 15 15 Unknown Unknown Unknown Yes, 3 per side 8/22
Mardi Gras (Nitro, WV) Unknown Unknown 15 Unknown Unknown Unknown Unknown Unknown 7/28 Usually open on weekends
Part 1. It's getting buried so I figured we would make a new one.
Part 2
Part 3
Part 4
submitted by necrochaos to Craps [link] [comments]

casino traverse city video

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