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918Kiss Casino Slot Game Review 2020 - Natural product Tumbling Slots

Bursting organic products, brilliant chimes, fortunate 7s, gleaming stars and sprightly jokesters all component on the reels of Fruit Tumbling, one of the latest online slots to be delivered by the gaming stalwart that is 918Kiss Casino 2020. We're certain this won't be the first occasion when you've endeavored to coordinate these sorts of exemplary images over a 3x5 game framework. Let's be honest, many comparative looking gambling club slot machines exist at online gambling clubs. The point of this audit is to feature what makes the Fruit Tumbling video slot not quite the same as the others, so you can conclude if it merits a couple of twists. Hot magma runs from a functioning well of lava in the background, showing that there's more super hot activity to be had on these reels than in comparative exemplary slots. This drove us to accept that images engaged with winning mixes would emit on fire, however unfortunately that isn't the situation. All things being equal, a sprinkling of gold residue falls on each passing image as it turns somewhat. 918Kiss, the biggest wholesaler of land-based gaming machines, has likewise incorporated a remarkable soundtrack that starts to play when the reels load. It caused us to feel like we were going to leave on an epic experience through a thick wilderness. Not actually with regards to the fruity subject, but rather we won't gripe excessively. It's much better than the stunning quietness that we frequently suffer in 918Kiss slots before the beginning catch is clicked to get the reels turning.

Allow the Tumbling To start

Natural product Tumbling is a 5-reeled video slot with 10 customizable paylines set up to coordinate at least three images opposite the furthest left reel. Gloating payouts worth up to 400x your stake, this is an exemplary organic product themed slot that incorporates a couple of red hot highlights to help you secure sizzling successes. This incorporates the famous tumbling reels include (otherwise called falling reels) – as you may have suspected from the game's title. This unique element sees images associated with winning blends disappear prior to being supplanted by new images that drop in from above. The reels are then recalculated with further payouts granted if another success is made. This will proceed until no new successes are made, basically meaning you could encounter a few successes each and every turn. The activity warms up much more in Fruit Tumbling on the off chance that you figure out how to trigger free games, because of win multipliers worth up to 16x being presented. Also, there is even a stepping stool bet for the most courageous players who aren't anxious about observing their rewards go up in smoke.

Happy as a Jester

As you'll see from review the compensation table of this free Fruit Tumbling 918Kiss slot machine, you don't should be a lord or aristocrat from the Middle Ages to be engaged by the jokesters on these reels. A buffoon speaks to the wild image, having the ability to fill in for every single customary image, and you'll be trusting he shows up on a payline with four of his entertainer companions to stash the game's top prize of 400x your stake. That five-image blend certifications to make them smile as broadly as the jokester who springs up wearing his colorful cap and collar. Attractive prizes are likewise on proposal for three or four buffoons showing up, as they convey wins worth 4x and 40x your stake respectivelYour karma will be in at whatever point you land a line of fortunate 7s, as they see you win up to 32x your stake. Brilliant chimes, ready watermelons and lots of grapes all offer successes worth up to 16x your stake. The joint most reduced paying images are sharp lemons, tarty plums, succulent oranges and sweet cherries. You'll will dive into wins worth up to 8x your stake for coordinating any arrangements of these natural products.
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agen slot online

If you like casino games but don't want to risk your money, this section of our website dedicated to free online casino games is for you. Most of the games available here are Slot online machines, as they are more popular, but there are other types of games as well.
Try gambling for free before playing for real money or just have fun playing your favorite online casino games in demo mode without any risk and without having to register or download anything.
Before you start, you should read our answers to the following frequently asked questions:
What free casino games can I play here?
From which providers are the games available?
Do I need Flash for the games to work?
Why can't I play any of the games?
How can I play these games for real money?
Free casino games faq
Types of casino games you can play for free on our website
Slots are by far the most popular online casino games. Therefore, most of the games you will find here are free agen slot online to play for fun. However, we also have other types of casino games:
Free slots
Online roulette
Online blackjack
Video poker
Little by little we will be expanding our list of free casino games. Right now the slot machines stand out, but the idea is to add other games such as bingo, baccarat, craps or scratch cards.
If you only want to see a specific type of casino game, use the "Game Type" filter and select the desired category. Filters should help you find the game you are looking for as quickly as possible.
List of available game providers
As I have already mentioned, we are doing our best to expand the list of online casino games on our website. However, there are game providers that do not provide as many facilities as others. For this reason, you will not find all the most popular judi slot online games here, although we have done our best to include the most popular games and providers on the market.
Here is a list of the providers whose games you will find on the Casino.guru website:
NetEnt: Play NetEnt slots for free and try the demo mode of popular games like Starburst, Gonzo’s Quest or Jack and the Beanstalk. Most NetEnt games use HTML5, so they can also be played on mobile devices.
IGT: Play IGT online slots for free and try classics like Cleopatra or Davinci Diamonds.
Novomatic: We all know Sizzling Hot, right? Well, here you can enjoy it for free and play other Novomatic slots without risk.
Aristocrat - Play Queen of the Nile and other Aristocrat online slots for free.
Microgaming: This company will always be associated with the Mega Moolah slot game, having broken the record for the largest online progressive jackpot prize several times. However, on our website you can play hundreds of Microgaming slots for free.
Playtech: Age of Gods is Playtech's flagship series of slot games. Here you can try them all for free, as well as other Playtech games.
WMS - WMS games and slots are very popular in the United States, although they also have a following in Europe and other markets. Try the WMS slots for free through our website.
Konami - Japanese Konami slots are well known for a feature that can provide you with hundreds of free spins. Try Konami slots online for free.
Merkur: Merkur slots have become popular mainly thanks to their presence in land-based casinos in Germany and other European countries, although you can also try them online for free.
Yggdrasil: This is a young company, but this does not detract from the quality of their games one iota. Yggdrasil slots do not usually require Flash because they use HTML5, which will allow you to try their games for free from your mobile phone or tablet.
Kajot: it is a very popular provider in the Czech Republic and Slovakia since its games are present in physical casinos in these two countries. Try Kajot online slots for free.
Of course, the list does not end here. You can play slots and games from many other providers. Use the "Game Provider" filter to view only online casino games from selected providers.
Technologies needed to use our free casino games and slots
Despite less and less use, Flash technology is still required to enjoy most of the games on our website. That said, more and more games are being created or adapted using HTML5. These casino games tend to have fewer operating problems, do not consume as many resources and, above all, can be enjoyed from a mobile device.
Note: Flash is a somewhat old multimedia software platform that is used (still today) to produce animations, games, applications, and much more. Although it is very useful for creating online casino games, its many disadvantages are causing the rise of new technologies, such as HTML5.
If you accessed the Casino.guru website from a mobile device or PC without Flash Player, please use the filter "Compatible with mobile devices". In this way, only casino games that do not require the use of Flash will appear.
Casino games only available to players from certain countries
If you can't play a game, it may be due to usage restrictions based on your location. Some free slots and casino games are only available to users in certain countries. If you live in one of the restricted countries, too bad. In any case, you still have a wide variety of games that you can play for free.
How to Play Online Casino Games for Real Money
If you liked any of the games and want to try it for real money, find a casino that meets your requirements and allows you to play that game. When selecting a game, you will see the casinos that offer it at the bottom of the window.
However, don't be too hasty when choosing your casino. Some casinos are much better than others, which is why we have spent hours and hours preparing and refining our casino reviews in order to provide you with all the important information you need. Looking for a reliable casino that will pay you winnings if you are lucky enough to get them? Our reviews will help you find a safe and reputable casino to trust.
If you are just getting started in the world of online casinos, read the beginner's guide and my detailed instructions on How to choose an online casino. In this way, you will have all the necessary information to make a good decision.
Free casino games faq
How can you play slots and other casino games for free?
It is very easy to play slots and other casino games in our free games section. You don't have to download or install any programs. Just follow these simple instructions: check the list of games or select the one you want to play, touch it and the game will download, ready for you to enjoy. Then you just have to press the "spin" button if you play a slot machine, place your bet or start the round if you opt for a table game.
Can you win real money at free casino games?
No, it is not possible. Free casino games are roughly the same as you can find in online casinos, but without betting real money. When you load any of these games, you receive a specified amount of virtual currency that has no real value. You can play and increase your balance, but you can never withdraw the money accumulated in these games.
If you want to play for free and have a chance to win real money, we suggest you check our list of no deposit bonuses, which contains free money and spins bonus offers. These can be achieved by creating a new casino account and, if you win a prize, you can withdraw the money obtained.
Can I play free casino games on a phone or tablet?
Yes. Most of the games in our database use HTML5 technology, which is compatible with mobile devices, allowing you to play these games on any device that has a modern browser, including mobile phones (both iPhone and Android) and tablets. If you want to see only games compatible with mobile devices, use the "Mobile Devices" filter in the free games section.
Do I have to download a program to play?
No, you don't have to download anything. All the games in our database work from the browser and do not require any download or installation. However, some of the older games require the Flash player, so you may have to download it if you want to enjoy these games and do not have Flash installed on your computer. If you are using a mobile device, you will not have to install anything, since the Flash player is not compatible with these devices.
What types of casino games are available?
Our free casino games database contains slots, roulette games, blackjack, baccarat, craps, bingo, keno, scratch cards, video poker, and other types of games. The vast majority of games are slot machines, which is completely understandable if we consider that they are the most popular online casino games. Free roulette is also quite popular.
What game providers can I find at Casino Guru?
Our database contains the most popular casino game providers. You can find games from companies like NetEnt, Playtech, Microgaming, Big Time Gaming, Novomatic, etc., but also titles from lesser-known providers like Kajot, EGT or Amatic. In other words, if there is a free version of the game from a certain provider, it is more than likely that we have it in our database. You can apply the filters you want or use the search function to find what interests you the most.
Do the free games work the same as the real money versions?
The vast majority of free casino games have the same behavior as the real money versions. They have the same symbols on the reels, the same pay table and they work in an identical way. This is very important for players, as free games allow you to try them out before betting for real money, and if they had different mechanics, they could be misleading.
However, there are some exceptions. Some game providers allow casinos to choose between different versions of the same game, each with a different RTP. This means that the game you bet on for real money can theoretically have a lower RTP than the free version. Still, this is not something that affects all providers, but it is worth keeping in mind. We suggest you check the RTP at the online casino of your choice, if only to make sure.
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MEGA888 Slot That bring you to another level of happiness - Outback Walkabout Slots

Is it true that you are prepared to investigate the wilds of Australia? Peruse our Outback Walkabout slot audit to find a universe of saucy kangaroos, adorable koalas, and upbeat cockatoos. This new delivery from online club goliaths, MEGA888 2021, highlights tumbling reels, and 243 different ways to win. There are likewise energizing part images that can twofold your fortune. In case you're into extra adjusts, pay special mind to an alluring free twists reward that can cause your bankroll to develop. In the event that you've longed for investigating Uluru, Northern Territory, and the delightful Aussie scene, this may be for you. Come and investigate as our Outback Walkabout slot survey group scrutinizes the game.

Go on an Outing to the Outback With MEGA888 Games

It is safe to say that you are feeling prepared for a journey across the outback? The Australian desert scene has dazzled voyagers for quite a long time. Furthermore, online slot designers have accepted the outback as their motivation throughout the long term. Players love the Big Red slot from Aussie pokie games supplier, Aristocrat. Also, EGT's Kangaroo Land slot is pressed with natural untamed life from the Australian outside. The Outback Walkabout slot machine is brimming with natural Aussie animals. Tropical cockatoos tweet as they land on the reels, and the magnificent kangaroo jumps into see as you hit a fruitful success line. Similarly as with most new deliveries from MEGA888 Games, the Outback Walkabout online slot can be played through an internet browser or on a tablet. The design is straightforward, and our group found the game stacked rapidly on all gadgets.

Play Tumbling Reels for Big Consecutive Wins

We love a MEGA888 slot here at VSO. You can generally expect fascinating ongoing interaction, dazzling illustrations, and a fair reward include. Our group's Outback Walkabout online slot survey uncovers another extravagant hit from the social gambling club pioneers. This most recent slot from MEGA888 has 243 different ways to win. On the off chance that you coordinate any images on adjoining reels, you will make a genuine money prize. Winning combos will at that point permit the images above to fall into their place. Coins can be set from as meager as 0.01. The Outback Walkabout slots game pulls out all the stops on air. As you turn the reels, a didgeridoo plays delicately out of sight, and a tropical flying creature chirrups as you turn. Ordinary images in the game incorporate popular creatures just found in Australia.
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Play Online Pokies

Did you understand that pokies are one of the most played games in gambling enterprises and also on the internet video gaming? Actually, the pokies produce concerning 70 percent of the average gambling establishment's income. This is because they are so simple yet thrilling and also do not require any discovering or special skills. Unlike other gambling games, pokies depend primarily on the player's good luck in mix with couple of essential strategies.
Pokies maker are recognized around the world by different names. In fact possibly you have actually heard a few of them and you just did not recognize that they describe the exact same game. Pokies are referred to as fruit machines, casino poker makers, or gaming machines Australia.
Pokies are wagering makers that have 3 or even more reels that spin whenever you push a switch or move an arm attached to the maker. The land-based pokies also have a coin detector which detects if a coin is inserted. When the coin is put the video game begins quickly. Pictures as well as signs on the screen begin to move up or down and afterwards unexpectedly quit. You win if the images match Complimentary Pokies
A raising number of people have tried playing pokies in real gambling establishments or in the on-line gambling enterprises. Do you understand why? Because as soon as you attempt it, you appreciate it so much that you are being literally formulated to it! You get pleasure from the enjoyment you get every time you rotate the wheel. You enjoy the uncertainty whether you win or shed, which provides a moment of adrenaline thrill. However, for sure, I understand that you like to win as opposed to shed Australia.
Although with pokies you rely mainly on good luck, recognizing its ins as well as outs with the right approach surely helps in raising your chance of winning. If you are aiming at winning a great deal, it is best that you familiarize on your own with establishing reasonable money management and also techniques.
Let's discuss pokies myths. Perhaps you've heard the idea that if you keep playing on one certain equipment and invest a lot of cash there one way or another you will definitely win. Well, sorry to bring an end to your conviction yet this is most definitely not true! There are no premises that would support this concept. As an evidence, there are even instances when a player wins a prize after just two spins while others fail to win also after rotating the entire day. The real concept behind the pokies device is that it follows the complex theory of randomly generating numbers, and also each number stands for a certain combination of the reel.
So what's your best technique when playing pokies? To start with it is finance. Before playing, decide on how much you agree to spend. Have a certain bidding quantity and constantly, and also I mean constantly, adhere to it. Whether you win or lose do not differ your strategy. In cases when you happen to lose, do not try to maintain playing up until you win everything back since if you do, you obtain available to more losses. It is necessary that you preserve self control.
An additional equally crucial point to keep in mind is to kick back during the video game. Bear in mind, you are there for satisfaction. Once you obtain distressed, after that the major factor for having fun is lost. So, it is much better to quit, regroup, and play the next day. Try playing devices that provide totally free games, below you are under no pressure and hence you can invest a long time there till you obtain your cool back. You can not win or lose cash right here yet instead you can acquire more experience.
Australian Fruit Machine Or Pokies.
In the 1950s, an Australian company called Aristocrat established their very first one-armed bandit called the "Clubman." They modified it 2 years later on with a brand-new as well as better vending machine called the "Clubmaster." Nevertheless the first vending machine was originally created in the USA of America by a man named Charles Fey Free Pokies.
It wasn't until the 1900s when the slots lastly struck Australia. In 1956, the NSW Australian government legalized gaming machines in clubs.
The next few years provided nothing new in terms of the video game technology. They all had three spinning reels as well as either one, three or five lines. The rewards were by today's standards tiny and also the interactivity was limited to drawing the manage and also waiting for the reels to quit Australia.
It was not until the mid 1980's when the very first video ports rolled off the production lines and also were launched to the public. This was the most significant growth in video gaming given that Charles Fey had designed the very first video game. Not only did the video games have 5 reels but the likewise had many more lines as well as provided added means to win such as cost-free spin attributes as well as perk attributes.
Nowadays, you are likely to see these slot machines all over you enter Australia; from clubs to gambling establishments. They are just one of the most prominent types of betting and also enjoyment.
Pokies is a slang word in Australia for vending machine. There is no recorded day for when the term "Pokies" was first utilized in Australia. Individuals in Australia usually state points like "I'm off to the bar to play some pokies" or "I'm off to have a wager at the pokies."
Discover Pokies Online!
Pokies are frequently described as port video games. These games are tremendously prominent amongst casino players worldwide. It is mainly based upon the idea of sheer good luck and hence the requirements of winning or losing becomes uncertain. On the internet pokies are created according to the precise feel and look of land based casino sites. This game supplies hard competitors to all its gamers. Pokies online includes functions such as multi line bets, reward function games, particular gambling functions and lots of various other qualities comparable to an initial casino.
There are many advantages while selecting to play pokies online as contrasted to the land based ones. The primary reason regarding why people opt for such online poker video games is the high percentage of payouts. Typical casino site has reduced payments because they need to consider the maintenance of these casino sites. Yet on the internet pokies above expenses are incredibly low and also hence they account to high payouts. Aside from these benefits, these video games also offer particular considerable tips to the player so that he/she can make use of these reminders and also win the video game. The slot video games provide you a great chance to make money unlike any various other on-line gambling enterprise video games. A gamer does not need to break his head constantly in order to get necessary skills because it entirely relies on your luck Free Pokies.
There are different slot machines that have released several versions of these games to please the gamers. A number of these pokies games have gained immense appeal amongst people. Some of the popular ones are: Queen of the Nile, 50 Lions, Super Bucks, Wild methods and also Burial place raider.
Queen of the Nile is the very first amongst all pokies games because the moment of its launch. It features an Egyptian style and also offers cost-free video games bonus offer. Consequently 50 Lions video slot is also being extensively played among several players. It has teams which presents the top having fun lion icon on each of the reels. Wild methods includes a Wild African style with specific icons such as lions, zebras as well as elephants. In A Similar Way Super Bucks are on-line pokies games that supply a chance to pick between cost-free spin choices.
Burial place Raider is taken into consideration to be the very first brand that accredited itself to an on-line computer game slot. This video game consists of numerous features and also excellent graphics. It is a 5 reel port game with additional 2 video game bonuses. It likewise includes the function of free spin mode. These unique top quality animated graphics puts it amongst the preferred pokies on-line games.
The phenomenon of Australia and casino poker is identified with each other due to the victory of fellow Aussie Joe Hachem at the WSOP in the year 2005. His triumph has brought interest amongst people in Australia and hence has motivated them to play this sporting activity. Words "Aussie pokies" has actually been derived from it, as poker is one of the most common leisure games in Australia.
How to Wager Online With a Poker Device
Every location around the globe has its very own term for every casino site game known to guy. The same opts for poker. Online poker is known as pokies in Australia as well as, in Britain, it is labelled as slot machine. Regardless of what its name is, one thing stays the very same, casino poker has never ever fallen short to intrigue casino players specifically with its video game play that is majorly based on pure chance Free Pokies.
Nevertheless, with the coming of on-line innovation, on-line betting also entered the photo and also this was just one of the very best benefits that British gamblers experienced in their years of playing in casino sites. What deals with do these online betting sites offer? First off you get to play all type of games such as various sort of poker as well as complimentary roulette suits. Nevertheless, British gambling establishment players stop working to appreciate their very own variation of the fruit machines. This is due to the fact that most on the internet gambling establishment supplies five duplicates of the Las vega ports that have a great deal of winning lines. This kind of texas hold'em is entirely various to that of the fruit machine Australia.
Rather surprisingly, on-line betting would not simply sit down as well as let the needs of bettors pass undetected. Certainly, they would constantly get this sort of opportunity as putting up a gambling enterprise consists of needing to deal with teeth and also neck versus competitors. To do so, they need to satisfy and even go beyond the expectations of their clients. A great deal of pc gaming sites make use of Pub design replicas with the aid of Microgaming software. What this does is it assists boost the experience of playing on-line slot machine. It is capable of providing the ports specifically how a person would certainly see them in land-based gambling establishments. Furthermore, the on-line variation also has additional features such as super hold, pushes, holds, to name a few.
Restriction Your Number of Sheds
As you have fun with the on the internet variation of the video game, you would certainly notice that the functions very closely appears like that of those located in the fruit machine, the UK variation of poker. Comparable to any various other gambling enterprise video games, it is additionally based a lot on good luck. That is why among the most effective methods that a player might utilize is to stop while he is still has even more wins than losses. He must have the ability to know when to quit especially if he is on a losing streak. If, as an example, you still continue playing the video game, you run the risk of ending up bankrupt after the game Free Pokies.
Finest No Down Payment Incentive Gambling Enterprises
On the internet casino sites are getting an increasing number of prominent nowadays. They provide different rewards to their present participants as well as likewise lots of special bonuses to brand-new participants so as to draw in more gamers. These incentives are supplied on conditions that you will certainly have to stay in the play for a specified time. If you are a gambling establishment video game enthusiast as well as are looking for an on the internet gambling establishment then the most effective alternative will be to try to find no deposit perk gambling establishments.
A few of the most effective are gone over below.
Awesome Pet cat - It is among the best no deposit bonus offer gambling enterprises which is much preferred amongst game enthusiasts. If you are a new member then you will be offered a $50 no down payment bonus by the casino site. There is a maximum withdrawal limitation of $100 over which you can not withdraw the quantity at a provided time.
Silver Oak - This gambling enterprise also provides $50 to its brand-new participants. If you are looking for no down payment perk gambling enterprises then you can simply go for Silver Oak Casino whose reward quantity must be bet 40 times prior to making any withdrawal.
Custom - This gambling establishment is also consisted of in the checklist of such casinos and also provides $30 as no down payment perk to its new participants. If you experience the conditions of this on the internet casino site after that you will discover that the players are called for to gamble the bonus offer 99 times prior to they can go for any type of withdrawal. You can make a maximum withdrawal of five times the perk quantity while the minimum possible withdrawal amount is $30. The most effective thing about this casino is that the players are used extra $50 on their birthdays.
Club Player - Club Gamer is one of the popular online casinos which is just best for all on-line gambling establishment fans. It uses $65 to its new participants and also the amount should be wagered 30 times before any kind of withdrawal.
Palace of Possibility - This is once more a superb no down payment incentive online gambling enterprise which uses $50 to its brand-new participants. The quantity is offered as no down payment bonus, as used by most of the no down payment perk gambling establishments today. You are allowed a $100 optimum withdrawal that too only after the bonus amount is bet 40 times.
Sorts Of Online Casino Perks
Among the most effective factors that gamers require to on-line gaming is the suggestion of enjoying casino site incentives. While standard land-based gambling establishment perks such as complimentary drinks and dishes obviously can not fit right into the world of internet gaming, betting internet sites still take care of to draw in and compensate consumers by providing them rewarding bonus offers.
Online gamers can be forgiven for getting a little perplexed regarding all the various bonuses as well as promotions offered in the market. Besides, the buzz as well as marketing projects bordering the various type of bonus offers are enough to make any individual concern specifically what type they must benefit from and also just how much they will certainly gain from a certain promo. Therefore, it is absolutely imperative that gamblers have a clear understanding of the different kinds readily available as well as make notified, educated choices regarding their options Free Pokies.
Invite Incentives
Invite bonus offers are specifically as their name suggests - a reward that invites players to a certain online gambling enterprise. Invite (or 'sign-up' rewards) are the online gambling establishment's way to draw in players onto their site as well as try their online casino. With a lot of on-line gambling establishments available, it is essential that welcome bonuses take care of to catch the player's eye with more-than-generous offers and also problems. Sometimes, players may feel that the deal is ALSO excellent to be real; nevertheless, it is certainly worth looking into every promo as a lot of websites really are using wonderful terms merely for players to experiment with their casinos. There are numerous kinds of welcome perks, both most typical being a match benefit as well as a no-deposit perk.
A match reward suggests that the online casino site will match the gamer's initial down payment by a particular percent, usually as much as a particular amount of cash. So, for example, if a site provides a 100% match bonus offer approximately $100, the gamer requires to deposit as much as $100 and will instantly be awarded with another $100 (or 100% of the first deposit) to spend at their pc gaming sessions. This is a great method of increasing one's playing time at the online casino site as well as for that reason putting oneself in line to win a lot more.
A no-deposit bonus is an extremely profitable bargain that is not supplied at all sites. Basically, gamers do not have to make any type of first down payment at the website after registering. Rather, they will instantly be rewarded with credit reports to begin their gaming session. As with all bonus offers, it is important that gamers read the conditions of these kind of promotions very carefully.
Month-to-month Incentives
As soon as players have attempted a particular online casino site with making use of the welcome rewards as well as enjoy the games and features, the opportunities are that they will certainly continue dipping into the online casino over a size of time. To make sure that gamers really do return for even more, sites reward returning consumers with generous month-to-month bonuses - so called due to the fact that they are typically offered on a monthly basis. These incentives are additionally known as reload incentives since they start when gamers reload their accounts at the online casino. The monthly benefit is normally awarded on a percent basis, as an example 20% of the amount that player spends moneying his or her account.
High-Roller Incentives
Obviously, on the internet casino sites are eager to draw in gamers that spend big quantities on their on-line pc gaming home entertainment. Thus, these gamers, called money players, are compensated additional amounts for depositing and also playing at on the internet casinos. High-stakes gamblers likewise take pleasure in one-of-a-kind promos, VIP clubs and other benefits to make their remain as satisfying and also beneficial as feasible Free Pokies.
Repayment Technique Bonuses
Great on-line gambling enterprises use a vast array of payment approaches whereby gamers can transfer as well as withdraw their funds. Some websites wish to motivate players to utilize a certain payment approach (such as Click2Pay or Moneybookers) and therefore supply gamers an extra 10 or 15% additional bonus simply for making use of these techniques.
Online Casino Site Incentives
As can be seen, there are many sorts of bonuses to choose from in the on the internet gambling enterprise industry. The technique is to learn about every one of these as long as feasible and then choose one (or numerous) that suit the gamer's specific gaming requirements and also lifestyle. In the long run, the incentive needs to offer the gamers well as well as ought to not make them invest more than they originally laid out to. When all is claimed as well as done, on-line gambling establishment benefits are among the most effective reasons to check out web video gaming.
A Quick Guide To Online Gambling Establishment Bonus Offers
One of the big attractions of on-line casinos is the various types of rewards provided by them. Remain updated concerning the selection of incentives you can anticipate when you gamble online, to make sure that you can make use of the benefits that profit you the most. Here are one of the most typical type of online gambling establishment bonuses you can anticipate.
Invite Or Sign-Up Benefit
Additionally referred to as the new player perk, the welcome or sign-up perk is the very first point you will come across and the most popular type of bonus offer. These on the internet gambling enterprise perks are usually additional set apart into percentage, no-deposit, or match rewards.
* Suit perks are the most common sort of on-line casino incentive where you obtain one debt for each credit scores you acquire. This is usually a 100 percent benefit on your very first acquisition with a restriction of $100. This bonus might differ as well as it is not mandatory to spend the $100. Most online gambling establishments enable you to purchase a minimal $20 to make you eligible for the match benefit Free Pokies.
* The percent bonus is anything more than 100 percent and provides you 200 percent or 300 percent. Almost all casino benefits are similar to percent perks, no matter whether they take place to be suit or portion Australia.
* The no-deposit benefit is certainly the most preferred bonus offer. It can be cost-free cash in the kind of cost-free gambling establishment credit reports that are included in your gaming account when you subscribe and free play online casino where you obtain a complimentary newbie's equilibrium. You can maintain any kind of earnings that surpass this quantity.
Reload Bonus
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Down Payment Method Perk
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How I Developed My First iOS Game with Random Number Generator

How I Developed My First iOS Game with Random Number Generator
Creating the first game is not a walk in the park. This is what I have learned from my experience of creating epic games with Random Number Generators. It is a fairly complex process that requires passion, skill, determination, and matchless zeal.
My journey to the creation of games started way back in high school. I could play a couple of games from the likes of IGT or Aristocrat. I was not qualified to play real money games as I was not yet 18 years old. Growing up in a family of gaming enthusiasts too had an effect on my ability to create games. My elder brother was and is still an avid casino gamer. On many occasions, he could take time to describe how easy it was to play and collect wins on games like Big Red or Double Diamonds. To drive his point home, he often brought us some fine pizza after his lucrative pokie wins, especially on weekends.
When I reached the majority gambling age of 18 years, I could not resist the urge to try my luck on several games. The passion later graduated into a bread earning venture. Fortunately, after high school, I enrolled for a graphics design course, which gave me short in the arm as I could create incredible designs on platforms like Unity and the SpriteKit which are the ideal Apple’s engine for creating 2D and 3D games. I was particularly hooked to the development of a game with a Random Number Generator (RNG), as this is the engine that many pokies run on.

Random Number Generator

Generally, the Random Number Generator refers to a microchip that is capable of generating numbers continuously, even when nobody plays is pressing or playing the machine. Within milliseconds, the machine is capable of creating hundreds of billion numbers.
RNG works through simple but complex programmed commands. When players hit the press button, the machine will display the position with respect to the last numbers generated. As the literal brains of any slot or pokie game, RNG, the values created by the diverse numbers generated are subsequently translated into the different symbol combos that appear on the reels of slot machines.
While developing games for iOS or any other platform, RNG is highly needed. The machine is very impartial and accurate. The randomly generated numbers help to steer away from any possibility of human manipulation of the numbers generated.
The Random Number Generator is a crucial and primary element of any slot game. Before releasing any game, including my cash robbers combat game, developers must subject their RNGs to third parties for fairness audits. Auditors like iTech Labs, Gaming Lab International (GLI) and eCommerce Online Gaming Regulation and Assurance (eCOGRA) are recommended.

Popular Platforms for Creating Games with Random Number Generator

For both windows and iOS, Unity is one of the biggest engines for the creation of casino games. It is one of the friendliest 2D/3D programming engines with a systematic approach to the development of the game’s design. I have regularly used the engine as the skeleton for my iOS games. In addition to games development, Unity is available for simulated training and the development of other business applications that have the inherent ability to interact with 2D/3D spaces.
To develop games for iOS, you however need an Apple ID. The Apple Developer account is also necessary because you need to exploit the full potential of your game. While building the unity iOS game, an Xcode project is generated to give you the skeleton framework for feature additions. The project is thus useful in signing, compiling, and preparation of the developed game for distribution.
After running simulations, the game needs to be deployed to an ios device. Real game deployment requires a registered Apple developer with device deployment abilities. The account comes at a price! Roughly $99.
SpriteKit is another engine for iOS and tvOS which allows developers to create games in XCode using swift. Released in 2013, this platform has proved useful. It has a cool physics engine, particle systems, animation handling, and a built-in shape creator. Like Unity, it has a timing system and developers can automate both visual and sound effects.
SpriteKit makes the use of Metal to guarantee high-performance rendering while affording developers a simple programming interface. By leveraging a set of rich animation tools and physics behavior, developers can faster add life to the visual elements and easily transition them between screens.
To start your development journey, developers use the scene object which is an instance of SKScene set up using the following code
https://preview.redd.it/16xrmnxb24351.jpg?width=946&format=pjpg&auto=webp&s=1eb50553d6632dcf671dfce54354a61275aaf3a0
After passing the size of the view bound of the scene initializer, it is the high time to size the scene to the view’s size. Normally the scene anchorpoint is (0.5, 0.5). Coordinates originate from (0, 0) which is taken as the center of the map view.

How I Developed my First iOS Game with Random Number Generator – Step by Step Guide

While there are many platforms out there to create games for iOS, I like Unity. The simplicity and the ability to create cutting games are some of the justifications. Even my ‘Cash and Robbers’ slot game is developed using Unity engine. Before starting off, I ensured the unity app is successfully installed and my account is ready. Here is a systematic process to my development of Cash and Robbers game
  • While logged in you are presented with an interface that comes with a default project. Developers discard the defaults and start to create a new project through the project wizard.
https://preview.redd.it/cmn3dh7d24351.jpg?width=531&format=pjpg&auto=webp&s=b994babab6f23b7770c5438e96f925d441760b52
  • At the project wizard, I click on ‘set’ and navigate to the folder where I want my project saved. Enter ‘DashandZag’ followed by project name and you will be prompted on where to save.
  • After setting up your project, I access the Unity Editor Interface. By using the ‘editor layout tab’ I change the view to wide mode. The view gives different parts of the game to develop; project view, Hierarchy view, Toolbar, Scene view, Game View, and the Inspector.
https://preview.redd.it/3alc5hve24351.jpg?width=958&format=pjpg&auto=webp&s=24697964ca174c9363acc22647d3b10dc1eea8f9
  • I navigate through these views while adding features as per the programming prompts ( guided, of course, by the projects mirrored outlook).
  • A newly created project is normally too static. It needs my own or pre-packaged scripts that must be attached to the relevant game objects to initiate an action. The script basically ensures responses to touch events so as to move the cube from one position to the next. For scripting, I use Boo, C# or Javascript.
  • Creating a new script. Select Assets\Create\Javascript. With a script name, rename it as movesimple. Double-clicking on will trigger the MonoDevelop unity editor with the following codes.
https://preview.redd.it/d79yqhjn24351.jpg?width=1013&format=pjpg&auto=webp&s=b41a013fef31077037c897ebdb91aec42c248e46
https://preview.redd.it/d3v5ig2p24351.jpg?width=987&format=pjpg&auto=webp&s=cbe8cbbfcbb0874e24a5ebce2cb991a782f7c596
  • I then get the mobile cube on the camera. Through the game’s modification, I ensure that the main camera can track the cube’s fixed position from behind. By using Assets\Import Package\Scripts I choose SmoothFollow and then Import.
https://preview.redd.it/r2yfiuut24351.jpg?width=777&format=pjpg&auto=webp&s=3ce1c04e639178ab5fd6d136dcaea4013a70d9bc
  • Deploying on iOS. Unity is capable of building the game as an Xcode project that is deployable to an iOS device. I select File\Build Settings.
https://preview.redd.it/oy92u66v24351.jpg?width=567&format=pjpg&auto=webp&s=aaafaa5c6b7d0b94d59c2a0ce546327369ae16b7

iOS Games that were developed with RNG

Most games that have been developed for iOS devices like iPad or iPhone come with Random Number Generators. These microchips determine the winning sequences. Available on informative https://pokieslab.com/aristocrat/ , gamblers can play Aristocrat pokies for free with bonus rounds and free spins:
  1. More Chili – It was created by Aristocrat in 2012. Compatible with other platforms like Android, Microsoft, and Blackberry, the game has a layout of 5 reels and 25 paylines. It boasts of incredible 3D graphics befitting gaming symbols and well-balanced colors. It has an RTP of 95% and a betting range of £0.1 up to £60 per spin. With an auto spin feature, you will have a chance to enjoy a thoroughly audited RNG. With a possibility to strike a non-progressive jackpot of 4000 times your line bets this is an incredibly friendly game
https://preview.redd.it/7saipo1xs3351.png?width=826&format=png&auto=webp&s=e92a07447ac68c96928ca958d7715d9657b47cc9
  1. Big Red - Manufactured by Aristocrat in 2014, this game has grown into a gamers’ sensation. Big Red comes with many in-game multipliers. You can get these multipliers on the game’s layout of 5 reels and 5 paylines. It is mobile optimized; hence, it can be played across mobile platforms. Big Red slot is playable with as low as £0.01 up to a maximum of £50 per spin. The free play version requires neither downloading nor registration.
https://preview.redd.it/zzhh2d82t3351.png?width=826&format=png&auto=webp&s=f8db5d9a2d43ac9f8dbce9b271e833ac5ab0cb89
  1. 5 Dragons – This is another slot with a fair and regularly audited Random number generator. The game is served on a layout of 5 reels and 20 fixed lines on which you can collect generous payouts. 3D Graphics are beautiful while the immersive backdrop resembles a desert environment that is brought into a clear view by the game’s well-balanced colors. Besides ultimate fairness, the game features one of the biggest theoretical returns to players (95.17%). The low to the medium variance of the game ensures that regular gamblers stand a chance of collecting regular but small wins. Jimi Hendrix is ideal for all gamers as the betting range starts at £0.25 per spin and goes up to £50 for high rollers.
https://preview.redd.it/tlpik7j6t3351.png?width=900&format=png&auto=webp&s=e6f92e4674b643d90e8edb41a7f6f815016f4a76
submitted by pokieslab to u/pokieslab [link] [comments]

Pauper Zombies [PRIMER]

NOTE: Before I begin the primer, I would like to thank HeWhoIsInTheWater, a name most commonly associated with WB Pestilence, for editing this primer and for making sure it’s clear of mistakes. Without further interruptions, back to the show!
Hello, I am MutaliskLord4, known by many on the pauper discord and MTGO as the Lizard Wizard (which may or may not have some leet in it). I wanted to create this primier in order to answer many questions and misconceptions, as well as discuss various decklists, cards, and my personal philosophy about everyone’s favorite pile of living corpses.
There have been many posts discussing non-tier 1 strategies, and zombies have been the most discussed out of all of those, at least to my observation. In its current iteration (and this is how my version plays it), zombies is a graveyard-based midrange deck. It wins by burning the opponent out via Gempalm Polluter, Shepherd of Rot and Gary. This ability to get fairly consistent fast-ish starts via burn is the reason to play this over another midrange deck (such as wr monarch, THE midrange deck of pauper). Bolts and Galvanic Blasts ain’t got nothing on our better burn, so we can get under the bane of midrange, Tron, a lot easier than most other midrange decks and can actually have a favorable mu against some versions.
History of the Deck
This deck's history is pretty small and is mostly centered around a single time period. It first surfaced when Jake from playing pauper showed off the tribe’s strengths in a more aggro-based approach back in 2016. It played Sangrophage and Wretched Anurid, which are too aggressive for midrange (not to mention that the cards are bad due to them being easily chump blockable and the draining of life simply being too much). Needless to say, the deck was unoptimized and had room for improvement.
Fast forward a couple years and a list appears in April, 2018 and another in May, 2018. Both dropped a bunch of bad cards and became slower and more consistent, with cheaper removal and more lands. The May list was more focused on Carrion Feeder and was more of an aristocrats deck. Most notably, it dropped Shepherd and half the Gempalms and wanted to win with Carrion Feeder beats more often.
The April list was the more publicized one. It appeared as an instant deck tech on mtggoldfish and was more well-rounded, playing both a small aristocrats package and the burn package after which SaffronOlive named the deck. This list is what became a basis of discussion for many reddit posts. Even the Professor got in on the action. He, along with the help of Alex Ullman, included most of the ideas from the April list, except with a slightly larger focus on the aristocrats aspect (an entire SIX FESTERING ZOMBIES). The 1-of Infernal Caretaker was also a spicy include.
The biggest innovation, however, was the complete removal of Carnophage, which many (myself included) saw as a large improvement. The deck has become a midrange deck, so it does not want a beater that taxes you whenever you keep it untapped, as there are many matchups where you won’t be the beatdown (I'll rant about this guy for a bit later).
Going forward a year into March, 2019 we get the first "real" result from zombies, which made top 8 of the first ever Pauper PTQ/MCQ. This list had a couple of interesting innovations to reflect the meta at the time, such as opting to keep shepherd of rot in the sideboard due to the prevalence of burn. It also started playing Pestilence in an attempt to combat Prismatic Strands decks that laughed in the face of Gangrenous Zombies.
My list:
I started playing zombies November, 2017 when I got Jake’s version (and back then the only version) of the deck. As stated, the deck was more aggro than midrange. It relied on [[Tendrils of Corruption]] to make our life total high enough to be able to continue the carno/sangrophage beats. Even though it was aggro, ghoulraiser and nameless inversion, midrange cards, still felt like the best cards. After many, many games, and other versions being released (thank data), my deck turned into the current version. Let's walk through all the choices that I made, keeping in mind that I was going for more of a midrange build, rather than the aristocrats/burn builds from earlier:
[[Carrion Feeder]]: a lightning rod for removal. This is, alongside Gary and the fish prince, undisputedly one of the best zombies in the entire format. It is one of the best sac outlets available to us and is used across a variety of aristocrat strategies, as both a sac outlet and as a win con due to its ability to become giant. Carrion Feeder eats creatures for free while making itself grow, so it can blank removal (especially useful against exile effects), reduce the effectiveness of boardwipes (since we can just sac all the creatures that would die), and makes combat math a pain to calculate accurately. It's the main engine of our aristocrats strategy.
[[Festering Mummy]]: a relatively new addition from Amonkhet, it is also a part of the aristocrats strategy. Mummy can block 2 toughness creatures and trade up, or it can be used with Carrion Feeder to gun down pesky elves, X-1’s and Tireless Tribes. The ability to put a -1/-1 counter on something, while making Carrion Feeder beatdowns that much better is a nice deal, and with reanimation this guy can generate significant value.
[[Ghoulcaller's Chant]]: a 1-mana 2 for 1 that “draws” us 2 guaranteed pieces of gas of our choosing? Sign me up! I had at least 2 targets most of the time when I cast this, so the situation has to be dire to use the first mode. Horrible turn 1 play, excellent in the lategame, and great topdeck. Graveyard hate is a pain, but it still works with a modest graveyard.
[[Tragic Slip]]: with creatures dying all the time (courtesy of our aristocrats package), this turns into a 1-mana kill spell (unless you're facing Tireless Tribe, but they would have to discard a lot of cards to keep Tribe alive [same story with an atog]), and it also gets past indestructible (extremely relevant in our format, amirite?). Morbid is usually online in the later turns of the game,which makes this a fantastic addition to the deck. Slip has the same issue as Mummy of being less useful when Carrion Feeder isn't there, but the problem is less noticeable since Morbid can trigger off your removal in addition to Carrion Feeder.
[[Shepherd of Rot]]: the best clock in the deck and the centerpiece of our burn package. A tap ability that reduces the players’ life totals by the number of zombies on the field (it counts opposing Garies and fishies, which aren't that uncommon) can make short work of both players’ life totals (the damage varies based on the matchup, but 3-5 is the most common). This is especially good against Tron and control strategies, since they have no easy way of pressuring your life total early in the game. This card is why we are capable of consistently having the means of taking out those Tron and Control decks, the bane of midrange, as compared to other midrange decks in the format.
Some criticize that Shepherd is bad because its ability hurts us more than the opponent in the aggro matchups. This is true, but you usually have enough spells to cast that you can avoid using Shepherd. Sideboards exist for a reason. Worst case scenario, use it as Carrion Feeder food or as a chump blocker. In the best case, it is a win con that is difficult for several decks to interact with.
[[Gempalm Polluter]]: a 6-mana 4/3 that you'll cast on extremely rare occasions. Most of the time, you'll be cycling this boi for 2 mana and hitting your opponent's face alongside Shepherd. Just like Shepherd, this counts opposing zombies as well.
[[Twisted Abomination]]:
“I agree that Twisted Abom is great. Best swamp in the deck” -lynxtothepast
A zombie mutant that acts as an efficient beatstick and as a way to make our land drops to get up to the necessary mana to cast Gary and other expensive things. I initially dismissed the card, but it's looking more and more appealing. In the early game, it gets us a land, and in the late game it's an efficient and resilient beateblocker that doesn't have to necessarily use the graveyard to get value. Going in this direction, however, heavily hinders the effectiveness of our aristocrats and burn packages.
[[Nameless Inversion]]: removal that can be used more than once is great (see: Chainer’s Edict and [[Firebolt]]). Since the card is a changeling, it's also a zombie, which means it's a target for reanimation with cards like Ghoulcaller’s Chant. It kills the small things and is a necessity to our midrange plan. As an added bonus, there are full art versions of nameless inversion available, which are very cheap by full art standards and look very nice.
[[Chainer's Edict]]: the OG Edict. Getting up to 7 mana could be difficult in our 21 land deck whose card advantage is based on graveyard interaction. This means we don't actually draw new cards much of the time, and obtaining lands is more challenging since we are not digging through our library, but rather the graveyard, from which we can only get zombie cards, from which only Twisted Abomination can be converted to a land. However, we have contingency plans in place for this scenario which makes it so that we don't have to statistically draw a third of our deck for Edict to become flashbackable (one of those plans is Twisted Abomination). There's a convincing argument to be made for Geth’s Verdict in Edict’s slot, but I'll get to that later on.
[[Sign in Blood]]: the only literal draw 2 in our deck. Great card for drawing into lands rather than gas. Also an expensive Shock when needed.
[[Ghoulraiser]]: zombie Phyrexian Rager, and Phyrexian Rager is a great card in Mono Black Control (a midrange deck). Turn 2 Nameless Inversion into a turn 3 Ghoulraiser is one of the best ways to curve out for this deck. Additional devotion is noteworthy.
[[Gangrenous Zombies]]: a zombie boardwipe that gets better with snow covered lands. Since we are a midrange deck, we follow the trend of running some in our main deck and blow up a bunch of elves in case we fail to set up a Festering Mummy machine gun. Being recurrable from the graveyard is reminiscent of the buyback on [[Evincar’s Justice]], so we can develop a similar control of the battlefield. Its downsides of having to wait a turn before using and being easily countered by Prismatic Strands make Gangrenous Zombies risky to play.
Pestilence: Currently my boardwipe of choice for the zombies deck. It is more difficult to remove than Gangrenous Zombies and isn't countered by Prismatic Strands as easily. At 5+ mana it can be used right away and it wipes creatures with 3+ toughness. Its devotion is equal to that of Gangrenous Zombies. Don't know what else to say about it. It's just superior in every way, barring its higher cost.
[[Gray Merchant of Asphodel]]: good ‘ol Gary is our only source of lifegain in this deck and supports our burn plan. Getting to 5 mana is challenging with 21 lands and little actual card draw (which is why I initially ended up cutting the card), but if we are set up for it, we can get to Gary without many problems.
Lands
[[Snow-Covered Swamp]]: strictly better Swamp in this deck. Being able to activate Gangrenous Zombies makes this a necessity.
[[Barren Moor]]: cycling land. We want our lands to get to Gary and Chainer’s, but once we do, cycling is great. It also helps mitigate flooding, as we don’t draw many cards to get out of it naturally.
[[Bojuka Bog]]: maindeck graveyard hate. It’s pretty free to play in this deck since we don’t have too many early plays, and it can be great value against a midrange or control deck utilizing their graveyard
Karoo lands: I would like to thank the pauper discord for coming up with this unique idea. Great crew, and if you haven't joined in yet, join in! This is perhaps what raised the most eyebrows when I show others my list. Recall how I previously stated that this deck has a problem with drawing lands. Karoos help solve that problem. There is also the added bonus of being able to buy back the Bojuka Bog and Barren Moor, which is solid. We have a slower gameplan as a midrange deck, so we can afford to play a few taplands. If you wanna meme with your zombie deck, put in 1 of each black Karoo (the next level mEmE would be to put in 1 of each non-black Karoo, but I'm not skilled enough for that).
Sideboard
I cannot specify an exact 15-card sideboard, as many people have different metagames, as well as different financial circumstances (there might be a few of you who don’t want to dish out some money on snow-covered lands), and prefer to tune for different matchups. I just decided to jumble together all the possible options so people can mix and match for their individual metas:
[[Duress]]: great against decks with non-creature spells. Also one of the two ways we can deal with an opposing Relic of Progenitus/Nihil Spellbomb before it hits the table.
[[Divest]]: The other way we can deal with Relics and Spellbombs. Takes out artifact lands (mostly played in Affinity and WR monarch decks) and creatures whose Enter-the-Battlefield triggers you don’t want to have happen.
[[Wrench Mind]]: It’s a 2-mana Mind Rot against non-artifact decks. Pretty good sideboard card as long as your format isn’t filled with monarch and Affinity decks.
[[Sylvok Lifestaff]]: Solid lifegain against aggro decks, and my personal choice for SB lifegain. It’s cheap and gains life quickly, cancelling out Lightning Bolts for the small cost of 1 mana with a Carrion Feeder on board.
[[Gutless Ghoul]]: If you are more focused on the aristocrats aspect of the deck, then this is alright. A bit expensive, but the lifegain this boi provides is great. I prefer the lifestaff, since my list is more midrange focused and doesn’t really want more sac outlets, but in the right build this is worth the slot.
Gangrenous Zombies: our best boardwipe. Works great against [[Spidersilk Armor]] and most elves.
[[Cuombajj Witches]]: It’s an alright budget alternative to a snow-covered mana base with Gangrenous Zombies as a creature that helps you control the board.
[[Shrivel]]: If you can’t afford a snow-covered mana base, this is alright against go-wide decks where Gangrenous Zombies would be used.
[[Crypt Rats]]: This one is interesting. It has the potential to be faster than Gangrenous Zombies and do a lot more damage, but it costs mana to activate the ability and doesn’t benefit from zombie synergies. Likely the best alternative to Gangrenous, although there is an argument for Witches and Shrivel.
[[Grim Harvest]]:A grindy card that wins games against midrange decks. Much better than Ghoulcaller’s Chant in the matches where it matters. It doesn't buyback Nameless Inversion though, but getting potentially infinite value off reanimating creatures (Gary comes to mind) is going to win games in slower matches.
[[Thorn of the Black Rose]]: monarch card for grindy matchups against decks with few fliers to steal the crown. Since we’re a graveyard deck, we probably want to be using our graveyard, but I can see people including this as a way to draw actual cards without utilizing the graveyard.
[[Relic of Progenitus]]: an eyebrow-raising inclusion. Ideally, you don't pop it and grind your opponent's graveyard into non-existence. The problem with Bojuka Bog and Nihil Spellbomb is that your opponent can start doing their thing again once you use their abilities, but they can't do that with Relic. They have to constantly be conserving and saving cards, which is great for us, likely better than the risk of having to exile our graveyard. In the games that I tested with this and I had to activate the second ability of my relic, my graveyard didn’t have anything I was sorry to see go, since all my reanimation nabbed all the cards I needed right before the activation.
[[Nihil Spellbomb]]: good budget alternative to Relic, but it's a lot worse than Relic at grinding the graveyard decks out as the opponent can safely start filling it up again once it had been used.
[[Crypt Creeper]]: An inefficient piece of zombie graveyard hate. Just don’t play it. 2 mana to either have a 2/1 or exile a card from an opponent’s graveyard is bad since the opponent will most likely have more copies of that card in the deck for added redundancy. Against a deck that is built on using its graveyard, this card won’t do enough. Using your reanimation spells to keep your opponent’s graveyard in check instead of advancing your gameplan is just not a winning line.
[[Choking Sands]]: even though we have a more solid game plan against Tron than other midrange decks, we still struggle against it. Sands does a great job at evening out the playing field by disrupting their mana advantage. It can also take care of karoo lands in a pinch, although you would most likely just play a grindy game against those decks.
Cards that I Chose to Leave Out
[[Carnophage]]: a zombie most commonly seen in suicide black lists. A 2/2 for 1 with an upkeep cost of 1 life may seem good, bbbuuuttt it's a trap! Many Magic: the Gathering players make the mistake of classifying zombies as an aggro deck, while its best cards are midrange and its best clocks don't require attacking all the time. It is usually effective to not attack but rather stay on defense (Carrion Feeder is an exception to this). Carnophage doesn’t jive with this game plan and taxes us for being in play. It's not that good after the first few turns, and we’re not planning to win that quickly.
With carnophage, you have 3 scenarios when you get it’s triggered ability in your upkeep. The first is when you keep it untapped. This is when you can either safely attack with it or can afford to pay life in order to block. In the attacking scenario, you're really just increasing the life point difference by 1, and when you're bolting your opponent a bunch with polluters and shepherds, phage does not affect the race as much.
In the second untap scenario when you choose to keep it untapped but not attack, you're probably in a winning position already since you can afford the luxury of paying life.
The third scenario is when you have to keep the phage tapped. This is usually when you're in a losing position, as this means it can't get damage through, or have some other reason to not keep it untapped. These are the scenarios when you really need untapped bois to be able to block and maintain a board state, which carnophage fails to do without costing you.
Overall, it's good when you're winning, but horrible when you're losing. Having to pay resources to do something that every other creature in your deck does for free is a significant reason the avoid the card, especially for midrange deck that wants flexible cards. It's only good in favorable circumstances and horrible in unfavorable ones, which would make it a “win more” card, and those aren't good.
If you skipped this chunk, here’s a summary: DON'T PLAY IT!
[[Gurmag Angler]]: unfortunately for the prince of pauper, we want the cards in our graveyard most of the time, so it's usually going to cost more than 1 mana to cast. It's great in other decks, but we still want few, if any, copies, even though it's a zombie. If we do the math, we have 9 cards that we would gladly feed to fishy (4 chant, 3 slip and 2 signs), as well as some cycling lands. That means we would comfortably feed only about ⅙ of the deck to Angler, and other decks have much more food to feed it. Sure, you can have a spare zombie or two lying around, but you will still end up paying a huge cost for it (5 mana in most cases), so I would much rather have something like Twisted Abomination that has a similar casting cost, has early-game value, and has regenerate pinned onto it.
Abomination is simply more flexible and resilient. It ended up being more useful than Angler. If someone put in more cards that they would gladly have Angler gobble up, a case can be made, but in my iteration of the deck, Angler is too expensive to justify playing.
[[Geth’s verdict]]: an instant speed edict that gets us ahead on life and is a contender for the edict of choice in the zombie deck. It all boils down to which plan a person supports more with their deckbuilding choices. If they want to be more midrangey, they'll take Chainer’s Edict and its potential for a 2 for 1. If they support the burn plan and the flexibility of an instant (or maybe they just want the budget option, and this is, in paper, definitely the budget option) more, they pick Verdict. Both cards are great, but ever since I made it so the deck can reliably get to 5+ mana and support a midrange deck more, I prefer Chainer’s Edict.
[[Cemetery Recruitment]]: a crossbreed between Ghoulcaller's Chant and Sign in Blood, but we usually have enough zombies in our graveyard that we could just grab 2 zombies rather than draw 1 and “draw” a zombie. I would much rather have Sign over this as well since it helps us get lands, even if it shocks us. I prefer to have either Chant (1 mana) or sign (draw 2) over a card that is half of each.
[[Gnawing Zombie]]: This is going to be sac outlet number 5 for more aristocrat focused lists (see: prof’s list) and is really the only zombie sac outlet besides carrion feeder that works as part of an aggressive plan.
[[Kherna Eternal]]: a bear with semi-trample on it. Don't. It does not support any of our plans. It’s obviously does not support aristocrats or midrange, and our burn plan doesn’t involve attacking. DON’T!
[[Sangrophage]]: 2-mana 3/3 with a huge punishment for keeping it untapped. DON'T! There is a reason this was cut before Carnophage, and that is because its tax is so much bigger. The life on upkeep stacks up really quickly, especially with multiples in play.
[[Tendrils of Corruption]]/[[Corrupt]]: I would give them a small bit of thought if I were playing mono-swamps, and even if I was, I am not very fond of spending 4+ mana on a removal spell Chainer’s Edict costs 2 mana up front, and the 7-mana flashback does not cost a card in hand and is more of a bonus if I reach 7 mana, rather than a priority.
[[Sultai Emissary]]: a sort of payoff for having so much recursion. A 1/1 for 2 that makes a 2/2 upon dying with the possibility to get back the 1/1 and accrue value over time is great in theory. Unfortunately, there's a few problems with the card and it's because of these problems that I think Emissary is overrated. First of all, the bears are not zombies, which is a major part of our burn plan.
Also, the dream of having an army of bears is a lot harder to pull off than people think, since it uses up valuable recursion that could be used for other useful cards and costs 2 additional mana to get the bear (and a 2/2 for 2 isn't very exciting outside limited). More food for angler is good, but I’m not even playing the card. It's a great dream that's really difficult and resource-consuming to pull off, probably only achievable in an aristocrats-focused list.
[[Butcher Ghoul]]: an alternative to Emissary: a 1/1 for 2 that turns into a 2/2 when it dies. You can't make an army of bears, but it remains a zombie (the major selling point of the card), and continues adding 1 to our devotion upon its first death. It has synergy with mummy, which is a fairly insignificant but noteworthy synergy. I like it more than Emissary, but I still don't like it enough to put it in the deck. I understand the protection against opposing edicts is nice, but it’s so mediocre and still only considerable in a more aristocrats focused list.
[[Infernal Caretaker]]: This card provides so much gas, but it is simply way too expensive to try and pull off. I want it to work, I really do, but considering we have a lot of reanimation as is, and the fact that caretaker is not a zombie, it sadly had to take the ax.
[[Swamp]]: strictly worse snow covered swamp, but an alright budget alternative. You would have to get rid of Gangrenous Zombies, which is a shame, but the deck should remain functional without it.
A Green Splash: There’s always that one guy in the comments in every zombie-related post who says that a green splash would make the deck much better. By splashing green, you would gain access to a few good cards (and a large improvement to your sideboard): [[Putrid Leech]], [[Howl of the Wolfpack]], and [[Strength of Night]].
Putrid Leech is a fine beatstick. A 4/4 for 2 makes for a fine clock and blocker, and while I do admit that this pauperfied goyf would be a fantastic addition with a green splash and worth consideration, the other cards don’t warrant the splash.
Strength of Night may be good in a token aggro deck, but we are not that. We cannot abuse a “Giant Growth on all creatures” effect as easily since we don’t dump many creatures onto the board at once. Remember that we are at heart a midrange deck, and 1-time effects such as this that don’t provide card advantage or board presence don’t help us grind out the game. Nor do they help with our aristocrats or burn game plans, except in the scenario where you go really deep on the aristocrats plan and end up playing 16+ 1-mana creatures, and even then a second color would cause severe mana issues.
The same goes for Hunger: though the effect is not temporary, it does not advance our game plan effectively, and while we are turning Carrion Feeder into a giant monster, we are still a midrange deck that wants to grind out value, and this does not actually help us with that. A similar analogy can be made with UR delver, which considered to be a midrange deck. Even though the deck is named after delver, it is considered by many to be the worst card in the deck in some matchups, as all it does is provide a beater with no real grinding potential. A similar thought process should be applied to zombies: does this card provide card advantage? No? Does it help our other game plans? No? NEXT!
A blue splash: now this is interesting. By splashing blue we will get access to the blue cantrips, some zombies with lots of toughness, and [[Forbidden Alchemy]], which is amazing since it provides us with card selection and gives us stuff to put into the graveyard for later recursion. I have not looked into this possibility too much, but it looks to be a solid UB Zombie midrange deck and could warrant its own separate post.
Philosophy
I like this section. I consider it to be the most helpful and I hope this will aid newcomers in making their own unique flavor of zombies. It is important to know that, at least in its current stage, the zombie deck consists of 3 major parts (hereafter known as “packages”): the midrange package, the burn package, and the aristocrats package. Whichever package the player chooses to focus on will define their unique iteration of the deck.
Now, it is common sense that if a player was given a choice between a good card and a worse card, then they would take the good card, but if they run out of good cards to put in, they are forced to put the worse one in. It is the inclusion of these worse cards that allow us to see which package the player focused on. There are some “best” cards that will be included in basically every zombie deck: ghoulcaller’s chant, nameless inversion, and ghoulraiser from the midrange package, shepherd of rot and gempalm polluter from the burn package, gray merchant of asphodel is a part of the first two, and carrion feeder and festering mummy from the aristocrats package. Everything else can act as a flex slot.
After adding these cards , you should have an idea of what you want to be doing and which package to focus on. Keep in mind that you can really focus on one thing or focus on a couple of things, but the focus on each of those things will obviously be much smaller. Here is a rough idea of how you want to go about tuning your deck to a specific focus:
If focusing on the midrange aspect (like I did), you really want to max out on reanimation and recursion, slow down, switch to Chainer’s Edicts, and good boardwipes in the form of Gangrenous Zombies. Out of all the packages to focus upon, this one is definitely the most expensive one. If you want to go budget, I do not suggest focusing on the midrange aspect too much, as having to spend more than a dollar on a mana base is something some of you do not want to do. True dedication to the midrange plan will let you really start grinding with the addition karoos and Twisted Abominations that will help you get to the late-game and actually cast the Abominations and flashback Chainer’s Edict.
If focusing on the aristocrats package, the first thing you must do is max out on copies of Carrion Feeders and Festering Mummies, then add a 5th sac outlet, preferably Gnawing Zombie, but a bit of digging can find other zombie sac outlets. Viscera seer is also a viable option. This way you are more likely to have one online, even through your opponent’s interaction. Then you can add a bunch of Festering Goblins (and functional reprints of Festering Goblin) and Sultai Emissaries/Butcher Ghouls. Infernal Caretaker is at its best here, since you will have many zombies in the graveyard from casting and saccing so many 1-drops. If you are really dedicated to the package, adding stuff along the lines of [[Mortician Beetle]] and [[Gavony Unhallowed]] that will get bigger with all the zombies that you are saccing could be worthwhile.
If focusing on the burn package, there really isn’t much you can do in addition to this configuration. Maxing out on Shepherds and Gempalms and adding Geth’s Verdicts is a start. Something interesting about this package is that it really relies on the aristocrats package for its cheap 1-mana creatures in order to take large chunks out of the opponent’s life total quickly, so improving upon and adding more cards from the aristocrats package will make this package much better. If you really want to go super aggro with the burn, you could try adding back Carnophage (but only because there are no other options), although it does have some weaknesses as discussed before. I do not recommend focusing too much on the burn package since it lacks any good “worse cards” that were mentioned at the start of this segment.
Sideboard guide: I don’t really want to share a sideboarding guide, as everyone’s decks and sideboards will be more tuned to their metas. If you want a sideboard guide with my list, make it known and I will be sure to make a separate post discussing general sideboard plans for majority of the mtgo meta, as well as specific sideboarding configurations.
The Future of Zombies/Tournament Report
I took my list to the GP Richmond Pauper Championship event. I went 2-3, one of the wins being a bye. Zombies need help, and though I talked about it a lot, it is still only as strong as a tier 2 deck, even when optimized (at least in my personal opinion). Here’s a report, with just a touch of salt to make it entertaining and/or slightly cringy:
Match 1 I went up against Mono-U Faeries (not delver): The first game was long, with tons of removal and counterspells from their respective sides. Eventually, though, 3 [[Accumalated Knowledge]]s allowed the opponent to take the lead and beat in with [[Spellstutter Sprite]]s and [[Pestermite]]s. Game 2 was a lot more lopsided in the opponent’s favor with them having a bunch of Spellstutters, rendering my Ghoulcaller’s Chants useless and counters to everything else. 0-1, 0-2 games
Second round I got the bye. During that time I got some stuff for cube and EDH, and got a chance to relax for a bit amidst the rush of the GP. 1-1, 0-2 games
Round 3 I went up against Kami-Lock [[Pestilence]] (it plays [[Kami of the False Hope]] along with [[Grim Harvest]] to lock up combat, but is otherwise a fairly stock WB Pestilence deck). The first game was extremely fun, with swings on both ends. Eventually it got down to the opponent being at 2 life and me at 4 or 5. He played a [[Lone Missionary]] to pull himself ahead on life total and Pestilenced for 3 on my turn, causing me to have to let my Twisted Abominations die (I had 2 on board at the time) in an attempt to make the Pestilence go away. They had a second one.
They were even stuck on lands for the first 6 turns of the game, and my deck couldn’t even take advantage of that. Second game everything went according to plan for the opponent and I ended up dying to a variety of 1 and 2-powered creatures with no board state to speak of. 1-2, 0-4
Round 4 was vs WU Familiars (which uses [[Sunscape Familiar]] to reduce the cost of cards such as [[Snap]] and [[Ghostly Flicker]] to end up in an infinite loop with karoos giving more ramp and [[Archaeomancer]]s buying back these spells. It’s a neat deck) and I ended up going 2-1. I took game 1, the burn package doing some serious work on the opponent. Game 2 the opponent got infinite mana, bounced all my creatures, and milled me to death. Game 3 I drew the greatest possible hand against a creature-based combo deck: lands and removal. My opponent played 3 Sunscape Familiars, all of which were promptly removed and exiled with a Relic, so the opponent simply could not do anything. 2-2, 2-3 games
Round 5 I get paired up against Elves: Mull to 6 game 1 and opponent played 5 bois on turn 2. Really skill-based plays eventually lead to elves’ victory. Game 2 the opponent was stuck on 1 land and I was just killing all his mana dorks, but the dorks overwhelmed my removal and allowed my opponent to cast [[Lys Avana Huntmaster]], followed by a second one, and then I died. Failed to draw my Gangrenous Zombies that game. Great, just great. 2-3, 2-5 games
Looking through all the rounds, I made one major mistake by not just letting my stuff die to kill the opposing Pestilence earlier, but I wasn’t going to draw anything any time soon, so the game would’ve ended in the opponent’s favor either way.
Now lets talk about the future of zombies and what could happen to turn it into a big boi deck that is capable of representing the power of pauper tribal alongside elves. Though we could just get some cards that are just good based on raw power level (as seen with the not-so-recent-but-new-as-far-as-our-history-is-concerned elf downshifts that brought that deck into tier 1 territory), there is also another slight problem, and that is a conflict between strategies.
The midrange plan is fine with the other two plans, but although the burn and aristocrats packages both want a bunch of 1-drop creatures, their plans want to do completely opposite things! Aristocrats wants to sac all their creatures in order to make their dudes grow and abuse death triggers, while the burn package wants to have as many creatures as possible in order be able to gempalm and shepherd for large amounts of damage to close out the game. Talk about a contradiction…
The deck needs more good cards in order to rise, as well as some way to solve this glaring problem of contrasting plans. This is the biggest problem and most challenging to solve, since it requires either the printing of cards that will support multiple strategies or the printing of enough cards to completely get rid of one of the strategies. Both of these tasks require some thinking (with the former being more interesting and difficult to achieve than the latter), but I have faith in WOTC’s to look into unexplored design space and give us something unique that could solve this problem.
By comparing zombies to other successful midrange decks, the deck has fantastic removal, bested only by the efficiency (but not the grindiness) of a bolt, so that is not really an issue. By once again comparing zombies to other midrange decks, the deck lacks fliers, evasive creatures that are sort of mandatory in today’s world of Delvers and faeries. A lack of really efficient lifegain (such as that of [[Lone Missionary]]) or draining (something black is known for) hurts the deck a bit as well, since it has no way of recouping Shepherd’s life loss in the main deck other than Gary.
Another problem arises not from our synergies, but from our reliance on the graveyard to provide us with card advantage. This precious card advantage can easily be disrupted by opposing graveyard hate, and since we’re black, we don’t have any ways of dealing with a resolved relic or spellbomb besides a well-timed duress. Having some actual card draw (preferably on legs), not grave digging, will help with this issue tremendously, as it will reduce our reliance on the graveyard to provide us with card advantage and will smooth out our draws, making sure we hit our land drops on time and giving us access to more cards in general.
The Return to Innistrad block (SOI), the plane of gothic horror and supposed graveyard plane, didn’t have a single card that sees play in the deck as we know it. We missed that one large opportunity all those years ago, which is quite a shame really, but we are soon going to receive another large opportunity. The final set of the RTRTR block will feature the final battle between the Gatewatch and Nicol Bolas, who is accompanied by his eternal ZOMBIE army, and should be flavorful enough to give WOTC an excuse to throw pauper zombies at least a couple of bones.
At the moment, zombies are not a competitive deck, but they are AT LEAST comparable to tier 2 decks, provided the deck builder is knowledgeable of the archetype (which you, dear reader, can consider yourself to be as long as you didn’t skim the primer). If you have a pauper gauntlet that you grade, bump zombies’ grade up a bit. They deserve it. Though not competitive, the deck is still really fun to play and has lots of hidden interactions to discover that will make you feel good inside, sort of like knowing that you can save 100% or more on life insurance by switching to ZAMBO. Thank you for walking corpse-ing with me and have a great night!
EDIT: This was copied and pasted from google drive late at night, so I completely forgot about putting links in. They're in now!
EDIT EDIT: Fixed some formatting issues+changed part about tier 2
EDIT EDIT EDIT: It is April of 2019 and War of the Spark has promised zombies some interesting additions. This update will include an analysis of the new zombies and I will update the "history" section to include the PTQ/MCQ top 8.
submitted by MutaliskLord4 to Pauper [link] [comments]

Where’s The Gold

Where’s The Gold
PROVIDER
Variety, dedication as well as quality has been Aristocrats software developers second name. Virtues witnessed when you play for fun where is the gold free slot online. A machine depicting precious metal mine setting; Gold. Where someone is in for a treasure hunt. In summary, background animations, a classic soundtrack, suburb color themes, and pro graphics indeed portray a blend of quality and a high degree of creativity.

https://preview.redd.it/m5agu6snpk341.jpg?width=825&format=pjpg&auto=webp&s=6723de3f5f3164bb178874718f5a12ba51f8f338
WHERE’S THE GOLD FREE ONLINE SLOT MACHINE REVIEW
Despite its traditional 5 reels 3 row structure guaranteeing gamblers 25 chances to harvest big fortunes, the fun that emanates is beyond description. For sure, imagery and symbolism are dope. Name them. From a pickaxe, shaft, the digger, oxen cart, shovels, dynamite and more. Specifically meant to reward a gambler. Let alone the suburb golden color themes associated whenever you play Wheres The Gold slot machine. Go for a hunt and wage in online as well as offline with stakes ranging from £ 0.01 – £ 100.

https://reddit.com/link/e87p2g/video/4j4gumk0qk341/player
BONUS GAME AND FREE SPINS
If you want to play Wheres The Gold free online, you need to know a few things..Despite being a nonprogressive, it’s styling never forgot an essence as for why gamblers bet. As a result, the video game was designed to carry along with its lucrative no deposit bonuses as chance granted for big wins. These features include but not limited to scattered images, substitute images, multipliers as well as freebies. Scattered images assume dynamites while substitution images assume a gold digger. Usually, substitution images replace all images except a dynamite image. Landing a substitute image us a sure guarantee of a big win. Similarly, landing 3 or more dynamites guarantees you freebies with their numbers depending with whom digs.
MOBILE VERSION
Initially, it was styled to run offline until a few years ago when it was designed to run on phone devices. A move that followed the prominence that it had acquired coupled by a huge following that demanded more. Actually, there exists no difference between full and mobile versions. In fact, phone resolution tends to be cleaner and at par.
submitted by JimVeruzag to u/JimVeruzag [link] [comments]

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[Table] IamA former Slot Tech Manager, current slot technician, and usually late to all Casino-related threads. Almost every casino related AMA is wrong or speculative. I want to clarify and clear the air, so feel free to AMA!

Verified? (This bot cannot verify AMAs just yet)
Date: 2015-03-21
Link to submission (Has self-text)
Questions Answers
So what is the latest on how people are cheating slot machines? I'm not too aware of any recent developments in cheating. I do know however that a few years ago the way to do this was by bypassing third party devices. What are these devices? I'm talking about bill acceptors, printers, or top box bonus devices. A few years ago, a couple in Tahoe found that JCM's bill acceptor had a huge flaw where they accepted photocopied ten dollar bills. That's right - PHOTOCOPIED bills. But only in ten. All the couple had to do was put a bunch in, immediately cash out, then take the ticket to a cash dispensing kiosk or the cage. After all was said and done, they took home $400,000 and multiple felonies. They got caught and convicted.
Are there any casinos that still have old fashioned mechanical or electro-mechanical slots in use? Another way is to trigger the bonus controller that controls the bonus games but this is tougher to do and requires timing. IGT's Indiana Jones cabinet runs a controller that controls all the games on a bank. Once the in house progressive reached a certain amount (say, $9,999), all the players had to do was figure out the threshold which was usually a round number like $10,000. They knew that the closer this prog amount was to $10,000, the likelihood of the machine hitting the bonus was greater. So at a bank of 4 machines, they'd observe and wait for the bonus amount to get close to that threshold. Once there, the 4 would only play one penny a pull until someone hit the bonus (which was community at the time). Though fair, IGT's only recourse was to require "committed betting." No longer would you be able to play one credit (one cent) at a time. I believe the minimum came out to 40 cents a pull, and required that you bet a certain amount to qualify for the bonus. During training at IGT's facility in Reno, we programmed the amount on the controller to get as close as possible to the threshold and sure enough, we got the bonus plus wins every time.
To answer your other questions -
Not that I know of. At downtown vegas off Fremont st., I see IGT S+ machines from the late 90s still, but these aren't elecro-mechanical. The only old style 'Liberty Bells' invented by Charles Fey (invento of the slot machine), and other electro mechanical style machines I ever saw was at the 'Liberty Belle' resautaurant in Reno. This was run by Charles Fey's grandson who was in his 80s when I met him almost ten years ago. Grandson Fey was an awesome guy and always excited to see IGT techs. Also, the best prime rib and in house cola I ever had. They were in an odd location right in front of the convention center. Eventually, Grandson Fey got bought out by the convention center and retired. I imagine he is no longer present in this life.
It's very easy to adjust payouts on most machines. However that range is pre set by the manufacturer. For example, on an IGT AVP cabinet, you have various payouts that range from 85% up to 99%. Same with WMS, Bally, Aristocrat, etc. If you want to set up the cabinet for tournament mode, you need to order the tournament chips from a sales associate. The machines in various lobbies of manufacturers are all set to 'demo mode' with respective demo mode chips.
That being said, as a slot tech manager, I got reports every month from auditing and revenue of machines that were 'exceptions.' These exceptions indicated that the payback percentage (we called them PAR in the industry) were either too high or too low (usually outside of a 3% threshold). What I mean is, if I set a machine to 90% theoretical payback, but it was only actually paying back 86%, I would have to investigate why. Furthermore, if it was paying back too much and was at 94% payback, same deal. I usually would send a tech to check it out, have him reboot the machine and tell me "Nothing wrong boss." Any machine that had 3 months of exceptions were usually taken off the floor, converted to another theme, or memory cleared. That's assuming it didnt hit a huge jackpot that fudged the numbers.
Can the casinos control how well certain slots pay out? It seems sometimes the new machines pay well for a while and they get people hooked and then after a while they go to shit. Yes. Newer machines always pay out better because they don't have a history the machine can fall back on. All PAR sheets that are released by the manufacturers (these are like the instruction setup manuals for slot machines that show payouts and percentages) will show a chart detailing the percentage changes. The closer you get to a million pulls, the lower the percentage fluctuation. It'll say 1-1000 pulls: +/-6%, 1001-10,000 pulls: +-3%...etc. At 10,000,000 pulls the number becomes fairly consistent with the actual payback that is set by the slot manager. So yes based on your statement and observation, as the games go on and have a history, they begin to 'correct' and function closer to the percentage set by the casino.
Do they have control over other aspects of the game? I've played one machine and one casino will give 8 free spins in a bonus where another casino only gives 5. This is theme specific. Some themes award you 8 spins on a bonus. Others it will depend on some bullshit number you picked three in a row. Or like on Gilligan's Island, you pick one of 5 characters and based on that character you'll get any number of spins. The casino doesn't control this - it's programmed into the software by the slot manufacturer.
Also, are the games in a bank all connected to one another and payout according to how busy that bank is? No. Well...maybe. It differs. (examples below)
All machines in a casino are connected via the player tracking system. Also called the "Online Accounting System." Techs call it "Back of House." (yeah, confusing I know...) All this system does is log and monitor how much money is coming in (called COIN IN) and how much money is going out (COIN OUT). These tools help accounting stay within regulation and compliance, and also eases up on paperwork. Companies began incorporating interactive menus into these systems, offering promotions and free play based on the player's history. For the most part, this doesn't affect whether or not a machine will play out. And contrary to public opinion, free play credits on a machine won't "tighten" up its percentage.
Machines connected to "one another" are only so with a progressive controller. And this is where it gets technical. The public perception of the 99% payout banks are completely wrong. They are also completely wrong when described by so called "Casino Pros" on television. The classic explanation is that "Only one machine at that bank is set at 99%. But you gotta find which one!" This isn't true at all. When you see a sign that claims 99% payback, it's a twist, but not like the one I just described.
This is a clearer example: At the particular bank, all machines are set at 90%. Not one of them is set to 99%. Where does the 9% come from? Isn't this illegal? No. You'll notice that every single bank claiming the 99% looseness is always usually at a progressive bank. What happens is that the progressive controller that links all of the machines also takes a 1% rake of the earnings and throws it into an imaginary 'pot.' If there are 9 machines at a bank, and you are taking 1% from each machine to throw into the progressive 'pot,' you are drawing 9% payback to the customer, on top of the 90% that the machine is set to. Hence 99% payback. Hope this makes sense and clears this up for everyone.
The perception that machines win more when it is busy is simple mathematics - the more people in a casino, the more likely the machines are being paid, and the more chances of these machines hitting a jackpot. Your chances of hitting a jackpot are essentially the same whether it's busy or not.
So, after looking at your comments regarding slots and best odds, am I to assume then that the best odds of winning at slots would come from a new poker machine that I have not yet won at? The only issue with that is that poker machines are rarely ever new. They are so great at what they do, built so well and tough, that it's very, very rare to see a new poker machine. Many casinos I've seen on the strip or in Reno are older generation machines. They last forever, and pay off well, but it's very rare to see new ones. Also keep in mind that these machines are usually distractions. As a slot manager, it's ideal to leave these in a high traffic area where you are diverted to spend your money on something else - the gift shop, the buffet, a bar. You can place the machines almost anywhere else on the casino floor and they will most likely do poorly. The more you move them towards a high traffic area with a diversion, the more you'll make off of them. It's just science (and a bit hype and marketing as well).
Also, if I were to ask a floor employee about which machine I should play, how would I go about that, and do they really know ? How? This is a tricky one. The floor employees are usually slot attendants, also called change-persons. Many times the only two types of machines they tend to are a) broken ones, and b) jackpot machines. So as a tech when I ask them which machines are paying out, they'll say one that they paid multiple jackpots on. But this is a very bad statistic or information to fall back on. It's possible that the machine wins many jackpots, but pay poorly for the casual player who just wants to have fun and make a buck or two. Furthermore, many casinos are fairly lax and many times allow their own employees to play after or before their shift. If not, they can easily go across the street (or in CA, another Indian casino across the county) and play the same machine. I'll tell you this - slot attendants are some of the most broke people I've known. Take that for what it's worth.
Just like slot people, dealers are the second most broke people I know. And keep in mind, slot attendants and dealers live off their 'toke' (what we call tips in our industry). They seriously make way more than anybody after all is said and done. Many make much more than their salaried supervisors/manager, but it's never a guaranteed thing, and it's shitty to have to work holidays and weekends, on odd shifts. That being said, since dealers DO work toward that tip, they want you to win just like you want to! The mind of a dealer operates on safe plays, so if you ask them for advice, they will always suggest playing it safe. Better to go with what's in your hand, then lose it all to a bet that is in the casino's favor. So it's completely up to you. Based on all of the footage I've watched in the surveillance room and countless hours if not years on the floor, my advice would be to play it safe. Let that luck hit you on the first hand/roll instead of getting killed on that second chance.
What's really rigged? Player's Clubs. 5000 points for a complimentary toaster? $1 is considered 100 points at the last couple casinos I worked at. So $50 and you'll work your way up to the free toaster. 25,000 points for a free buffet.
Last updated: 2015-03-26 06:59 UTC
This post was generated by a robot! Send all complaints to epsy.
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