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Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your multiplayer setup

To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gtaonline [link] [comments]

Rockstar and Take2: Here's some reasons you missed out on immense amounts of money by not architecting dedicated servers into your GTA/RDR2 multiplayer setup

This is mostly written in the GTA Online perspective, though it has crossover into RDR Online as well.
To bring everyone up to speed on network topology in games:
GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that?
There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:

What Dedicated Servers Would Have Brought to RS/T2:

More purchases of cash in the Social store.
We'll start with the obvious here. When someone can get into a game and ask about [redacted method of obtaining money/goods/vehicles/XP] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Nevermind that the same group of people who can [redacted method of obtaining money/goods/vehicles/XP] will also just grief sessions. Better yet:
Better Control on Hackers/Modders
Anyone who is on the outside of RDR2 or GTA multiplayer has probably only heard telltale of what modders do in these games. Here's a list of what I've personally experienced:
The list goes on. The biggest reason for using dedicated servers, honestly, is to get rid of the griefers. It's enough so that I've seen people ask if someone is running a specific type of mod, and they know the commands to use to get gifted vehicles, cash, etc. It's prolific and horrible.
But cleaning those things up and preventing them means:
Higher volume of Twitch streamers.
It seems easily correlated, but Twitch's research shows that livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also [redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams.
Imagine this: the game is pretty solidly protected from people who [redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts
We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience
This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for that achievement.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness. They were this close. And I know that a lot of this translates over for Red Dead Online, too.

Is It Too Late to Do All of This?

No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically.
If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here: I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by koulnis to gaming [link] [comments]

RT Rundown May 9, 2020 - May 15, 2020

Last Week
This post lists everything Rooster Teeth has released from May 9, 2020 to May 15, 2020. The organization of this post follows the order of the links on the sidebar on the website. First exclusive content is surrounded in asterisks ( *EXAMPLE*) while content that is currently exclusive but will be available publicly later is followed by an asterisks and the date in which it will be free (EXAMPLE*Free May 23rd.) This does not include content that will lose exclusivity on the day this post is made (May 16th.)
NEWS:
ROOSTER TEETH:
RT PODCAST #596 - GUS ATE MEAT!
*RT PODCAST POST SHOW #596 - Dude’s Do Shit*
*RT PODCAST - Stuck At Home - Geoff Learns to Appreciate Halo*
ALWAYS OPEN #136 - Who Had A Crush on Bart Simpson?
*STILL OPEN #136 - Being A Protagonist in A Rom-Com*
ALWAYS OPEN - Just The BOIS - Save That Money!
CHUMP #11 - WHO Got A THONG for Christmas?
*CHUMP CHANGE #11 - You Gotta Stop Gyrating*
GOOD MORNING FROM HELL - Jack Nicholson and the Return of Gambo
BLACK BOX DOWN - A Fight In Flight
HARD MODE - How to play Hide ‘N Seek in Quarantine
RT INBOX - Blaine’s Island of Doom
RT LIFE - Can the Boys do their own Makeup?
*RT EXTRAS - Gang Beats with RT Core*
RT EXTRAS - No Pain, No Gain - with Blaine!
RTTV SPECIALS - Online Shopping Adventures
ROOSTER TEETH STREAMS - Gus & Chirs Play With Airplanes - Sim Airport!
ROOSTER TEETH STREAMS - Screen Time: Terminator 3: Rise of the Machines
ROOSTER TEETH STREAMS - Welcome to Trash Island
ACHIEVEMENT HUNTER:
OFF TOPIC #232 - Fit For The New World
*LAST CALL #232 - Getting Jacked for 2020*
FACE JAM - Wienerschnitzel World of Wieners
AHWU #525 - GET REKT
ACHIEVEMENT HUNTER - Time Alone With Dante Basco - Keeping The Lights On #07
ACHIEVEMENT HUNTER - Runaway Successes with Eric Baudour - Keeping The Lights On #08
AH ANIMATED - That Time Raft Got Weird
TECHNICAL DIFFICULTIES - I Build a Stabbing Machine
BETWEEN THE GAMES - Achievement: Corn Dog (AH Vault)
*7 WONDERINGS - MINNEAPOLIS, MINNESOTA*
LET’S ROLL - Oxygen’s Getting Real Low - Deep Sea Adventure - Tabletop Simulator
PLAY PALS - Stilt Fella - What Game is This?!
ROULETSPLAY - Infinite Falling Limbs - Viscera Cleanup Detail
ACHIEVEMENT HUNTER STREAM ARCHIVE - Doing The Monster Smash with KieraPlease and KillingKrystal
ACHIEVEMENT HUNTER STREAM ARCHIVE - A Barbarian Named Sorry - Role Initiative
ACHIEVEMENT HUNTER STREAM ARCHIVE - 7 Days to Die
ACHIEVEMENT HUNTER STREAM ARCHIVE - Halo MP
ACHIEVEMENT HUNTER STREAM ARCHIVE - Monopoly
ACHIEVEMENT HUNTER STREAM ARCHIVE - Ultimate Chicken Horse
ACHIEVEMENT HUNTER STREAM ARCHIVE - Moving Out
ACHIEVEMENT HUNTER STREAM ARCHIVE - Gmod Murder
ACHIEVEMENT HUNTER STREAM ARCHIVE - Post Team Does Octodad: Dadliest Catch
LET’S PLAY - Get to the Roof! - Halo 3 LASO ODST (Part 3)* Free May 17th
LET’S PLAY - Push The Button! - How Many Hacks Are There!?
LET’S PLAY - Trash Gavin Gets Fab in Animal Crossing New Horizons
LET’S PLAY GTA V - I’m the Juggernaut!* Free May 18th
LET’S PLAY GMOD - Boomerangs Are Better than Lightsabers - TTT* Free May 20th
LET’S PLAY MINECRAFT #422 - Upping Our Diamond Game - YDYD 3 Part 7* Free May 22nd
FUNHAUS:
*LAST LAUGH - Male Lactation, Pedophilia, and Ronald Reagan - Episode 4*
*NO IDEA - We Build Ikea Furniture With Toddler Toys*
FILMHAUS - Judgement Day: Perfect Movie Battle Royale Part 2
FILMHAUS - Mandalorian Season 2 Cast is Getting Crowded
DUDE SOUP #278 - Tony Hawk and Arnold are BACK, and Quibi Blames Coronavirus
DEMO DISK - Share the Load - w/ Jack Pattillo
YOUR COMMENTS - What Else Can I Motorboat?
FULLHAUS - Net Zeroes (UNCUT) - Internet Cafe Simulator Funny Moments
FULLHAUS - We’re Nuts For Busting (UNCUT) - Ghostbusters Funny Moments
GAMEPLAY - Obstacle Courses and Bidets - Funhaus Animal Crossing Island Tour Part 2!
GAMEPLAY - Loading the Chamber of Secrets - GTA Online Casino Heist Part 5
GAMEPLAY - Our DRUNK Game Show: 20 Second Showdown
FUNHAUS LIVE - Adam and Lindsey’s Thumb School Part 2
FUNHAUS LIVE - Animal Crossing Fun w/ Jacob and the Gang!
ANIMATION:
RTAA - Covid Dreamin* Free May 18th
*BACKWARDZ COMPATIBLE - Minecraft: Building Bases*
*BACKWARDZ COMPATIBLE - CTRL+Z: Xbox Games Showcase Disaster!*
*BACKWARDZ COMPATIBLE - Gears of War*
SELECT ALL - Top Hog! - Sonic the Hedgehog Tier List | Top Tier
SELECT ALL - Lost in Rotterdam - Map Crunch Game
I HAVE NOTES - College: To Go or Not To Go?
INSIDE GAMING:
INSIDE GAMING ROUNDUP - Modern Warfare’s Size Is Infuriating
INSIDE GAMING PODCAST - Send News #12 - Unreal Engine 5 Looks INSANE
INSIDE GAMING FEATURES - The Biggest Nintendo Leak EVER
INSIDE GAMING SPECIAL - How To Make A Telenovela
INSIDE GAMING DAILY - Nintendo’s Still Making Our Lives Hard
INSIDE GAMING DAILY - Microsoft Planning To Sabotage PS5
INSIDE GAMING DAILY - Will The Tony Hawk Remakes Disappoint Us?
INSIDE GAMING DAILY - Ninja Failed Mixer
INSIDE GAMING DAILY - Unreal Engine 5 Demo Was Hiding This?
INSIDE GAMING LIVE! - The Lego Black Market - Model Employees
INSIDE GAMING LIVE! - Community Is Family - Stay Zen with Kdin #5
INSIDE GAMING LIVE! - Halo: The Master Chief Collection
INSIDE GAMING LIVE! - How To Play Big Mutherf***in Crab Truckers
INSIDE GAMING LIVE! - Peggle 2
DEATH BATTLE:
DEATH BATTLE FIGHT PREVIEWS - Danny Fenton is Goin’ Ghost in DEATH BATTLE!
DEATH BATTLE FIGHT PREVIEWS - Jake Long Dragons Up for DEATH BATTLE!
DEATH BATTLE CAST #178 - Ghosts, Dragons, and a Sneak Peek!
*SUDDEN DEATH #178 - Bring Chad The Wookie*
THE YOGSCAST:
TTT - THIS TESTER BREAKS THE GAME
TTT - DON’T FALL IN THE POO PIT
TTT - STUCK IN A REVOLVING DOOR
TTT - THE LONGEST GUNFIGHT EVER
TTT - GREATEST GRAV GRENADE
TTT - EATEN ALIVE BY CROCODILES (w/ Achievement Hunter)
TTT - GIANT FAN OF DEATH
SIMON’S PECULIAR PORTIONS - Hole In Wall Voted Top UK Tourist Spot
SIMON’S PECULIAR PORTIONS - Horse Allowed On Plane, Flies First Class
GMOD SANDBOX - ROCK ‘N ROLL POPEMOBILE
KINDA FUNNY:
WE HAVE COOL FRIENDS - GameSpot’s Lucy James Is Losing Her Accent
WE HAVE COOL FRIENDS - IGN’s Ryan McCaffery on Xbox, Tesla, and Anxiety
KINDA FUNNY PODCAST #69 - How Close Can We Get To Marisa Tomei?* Free May 17th
KINDA FUNNY LIVE REACTIONS - Tony Hawk’s Pro Skater 1 & 2
KINDA FUNNY LIVE REACTIONS - WOW. This Is What Next-Gen Can Look Like Unreal 5
KINDA FUNNY LIVE REACTIONS - Paper Mario The Origami King Reveal
KINDA FUNNY LIVE REACTIONS - Ghost of Tsushima State of Play
KINDA FUNNY GAMESCAST #17 - Game of the Year So Far
KINDA FUNNY GAMESCAST #18 - UPDATED Video Game Predictions and Bets
KINDA FUNNY GAMESCAST #19 - What Was The Most Hype Game Launch?
KINDA FUNNY GAMESCAST #20 - What’s The Value of a $60 Game?
KINDA FUNNY GAMES DAILY 05.15.20 - Ghost of Tsushima’s Reveal is a Month Late
FRIENDS OF RT:
DC DAILY May 11th, 2020 - Daddy Issues
DC DAILY May 12th, 2020 - Brian Michael Bendis & Gene Yang Superman chat
DC DAILY May 13th, 2020 - Meagan Tandy & Nicole Kang Interview
DC DAILY May 14th, 2020 - Marv Wolfman Talks TV & Comics
DC DAILY May 15th, 2020 - Stargirl Special
SUGAR PINE 7:
BEYOND THE PINE #141 - What’s wrong with K-Pop stans?
STORE:
RWBY - Remix Weiss & Arma Giga Zip Up Hoodie
RWBY - Remix Ruby & Jinn T-Shirt
RWBY - Remix Ren & Nora T-Shirt
submitted by NotMarilee to roosterteeth [link] [comments]

Casino Heist is what I wanted in 2013 - its just so good

I used to play GTA Online at launch and I stopped after the first set of heists were released. They were challenging and some of the most fun I've had with multiplayer in a long while. But they were very linear and like all co-op content - once you experience it once it's real hard to want to visit it again.
I've returned a few months ago and the Diamond Casino Heist is now my fist heist upon getting back and: wow - BIG wow is this good.
- The setup missions are pretty fun and optional (with real consequences for doing and not doing them).
- They can be done with 2 to 4 players so it's flexible but it can be setup completely solo
- You get paid decent money! This is the biggest one for me. I am never expecting running missions to be more profitable than Nightclub AFK grinding or just bunkeMC sale grinding but when you can spend 2 hours to do some setups, then another 30 minutes to do a mission and walk away with 300,000-1.1M dollars that's just great, it feels like my time is being well spent.
- I want to repeat this heist. Something about being able to choose the three different setups, the many ways each setup can go down. Even if ultimately you go in and out the same comfortable exits each time the fact that it's so non-linear is just wonderful.
The more I think about the heist the more I like it. If all GTA Online mission content was like this from the get-go I don't think I'd take that 4+ year gap. I'm excited for GTA 6 online, I'm excited for more GTA Online content. Even if the next DLC is just some new racetracks and not a whole full blown heist - I can see myself hitting the Diamond Casino for years on end way more than I want to ever deliver that damned EMP again.
submitted by fightstreeter to gtaonline [link] [comments]

gta 5 diamond casino heist multiplayer video

GTA Online: The Diamond Casino Heist - YouTube gta 5 diamond casino heist riesenschwindel so gehts - YouTube Gta 5 online: Diamond Casino Heist - GTA V Multiplayer - YouTube GTA 5 Online PS4 Multiplayer Gameplay - GTA 5 Casino Heist ... GTA 5 Diamond Casino Heist Review by Ex-Jewel Thief Larry ... Diamond Casino Heist - The Finale! (GTA Online) - YouTube GTA Online Nagasaki Stryder (The Diamond Casino Heist ... die NEUEN GTA 5 DIAMOND CASINO HEIST! - YouTube

GTA 5 Online’s free update, Diamond Casino Heist, launches today, and there’s a lot to unpack. The Context Petrochemical magnates have taken ownership of Diamond Casino and Resort away from Tao Cheng and the Triads – and the Cheng family is not happy. The Diamond Casino Heist is a content update for Grand Theft Auto Online, released on December 12th, 2019. 1 Description 2 Content 2.1 The Diamond Casino Heist 2.2 Properties 2.3 Jobs 2.4 Characters added to GTA Online in this update 2.5 Character Customization 2.6 Collectibles 2.7 Weapons 2.8 Vehicles 2.9 Radio 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 The Diamond Casino Heist is the biggest ever to hit GTA Online, and requires drawing up meticulous setup plans to walk away with the maximum payout. Here’s a run-down of the setup board for the GTA Online: Diamond Casino Heist – so klappt der Klau. Mit dem "Diamond Casino Heist" habt ihr in GTA Online eine richtig harte Nuss zu knacken. Unser Guide verrät euch, was euch beim bislang schwierigsten Raubüberfall im Spiel erwartet. von Gloria H. Manderfeld am 16.12.2019, 10:42 Uhr Starting GTA Diamond Casino Heist You can’t just walk into the place all-guns-blazing and make off with the cash. Your Diamond Casino heist all starts off with the planning and preparations. The Diamond Casino Heist is a heist in Grand Theft Auto Online which tasks players with infiltrating or assaulting the Diamond Casino and robbing the secure vault contained within. Players: Up to The Diamond Casino Heist was then made available in December, but there was one thing missing – the ability to steal diamonds. Rockstar Games GTA players have the option of doing their heist GTA Online Diamond Casino Heist is online now with new update. Fans have been waiting for the news for days now, but The Diamond Casino Heist is now officially live in GTA Online. GTA Online’s latest heist is ready and waiting, so here’s how to start the Diamond Casino Heist. Billed as the most secure building in the entire city of Los Santos, the Diamond Casino won’t GTA DIAMOND CASINO HEIST PAYOUTS. According to the team at GTA Boom, the below figures is the maximum potential payout players can earn in the Diamon Casino Heist:. GTA Online Diamon Casino Heist Maximum Payout: • Cash - $2,115,000 • Artwork - $2,350,000

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GTA Online: The Diamond Casino Heist - YouTube

Subscribe for more: http://www.youtube.com/user/tmartn2?sub_confirmation=1GTA Online Playlist: https://www.youtube.com/playlist?list=PLwiTZDxPg_I2jAWzSGF-0Jx... Ex Jewel Thief Larry Lawton reviews GTA 5 Diamond Casino Heist silent and sneaky. How realistic is GTA 5 Casino Heist - Larry tells you!Ex Jewel Thief Larry... MEIN NEUER STUHL: http://bit.ly/quersusstsk * Hype Energy: https://bit.ly/31gUgWb * Mein Gaming Tisch: https://bit.ly/31uZf5L * Mein Controller: https://bit.... This video shows the new Nagasaki Stryder from the free "The Diamond Casino Heist" Update for Grand Theft Auto Online in 4K (2160p / 60fps).GTA Online Update... Among us dar cu multe inselaciuni😏 #amongus #amongusromania #amongusamuzant*****Alatura-te comunitatii de Striker... Wie schafft man ein Finale ohne Optionale Vorbereitung.Hier ein Beispiel. wieder hat mir der Jensens zur Seite gestanden. Pull off the most sophisticated and daring robbery the city of Los Santos has ever seen in The Diamond Casino Heist – now available in GTA Online.The Diamond... SUBSCRIBE: http://www.youtube.com/subscription_center?add_user=DasuberpoopIf you enjoyed the video then click the 'LIKE' button and share the video.GTA Onlin... IN TODAY'S STREAM WE COUNTDOWN TO THE NEW GTA 5 DLC CALLED "Diamond Casino Heist" AND GET SOME NEW GAMEPLAY OF THIS DLC ON GTA ONLINE Hope you all enjoy the ...

gta 5 diamond casino heist multiplayer

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