GTA San Andreas : Las Venturas Missions

gta san andreas casino heist parachute

gta san andreas casino heist parachute - win

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

Slick city dlc concept

The slick city is a GTA 5 online DLC concept that takes place awhile after the Diamond casino and resort started having money problems due to the frequent heists and robberies starting to take place shortly after our characters set these changes into motion.
This concept will include - map changes - new vehicles - new clothing - new upgrades
Introduction
As the diamond casino slowly fails in business due to its premium insurance rates the people of San Andreas slowly looks for a better form of entertainment all eyes slowly drift to a new development out in grapeseed, a new company recently purchased a huge section of land and has been excavating and laying large strips of asphalt and cement.
Location
The development started taking place near the old grapeseed airport, beside the airport there are two fields that an old farmer used to own after an accident the fields were then bought to be excavated for a new building and strip
Development stage
Over a few weeks, grapeseed will go under a series of dramatic changes. First, there is an increase in construction equipment scattered around the fields ranging from excavators and bulldozers as the days go past slowly a track will start to form stretching across the two fields, slowly the stands, concrete barriers are transported inline the track, meanwhile slowly the construction of the garages and main building start.
Ownable property
After the completion of the drag strip, it started getting flood from spectators in search of a new form of entertainment. The Drag strip then put a workshop up for sale in Hope's of getting new drivers to help entertain their new crowd
The walk around
After purchasing your new Drag workshop you will be given a walk around of the premises showing off everything the drag strip has to offer to range from your own personal garage as well as the main conjoining building where display vehicles are show and tickets are sold along with the sign-up booth ( more on later )
The workshop
The workshop comes with multiple default options ranging from the initial workshop to a small garage space but for money additional, you will be able to get the following modifications
Style - the style upgrades will affect the walling and flooring helping to create a more immersive workshop depending on what time period you would like your workshop
Dyno - the Dyno is a purchasable upgrade that when used will tell you your vehicles top speed, 0 to 60, as well 0-100
Extra garbage space - for some extra cash the strip is offering an exclusive garage space that can hold up to 12 cars [IMG=XHU] Living quarters - the small personalized quarters that you can get with different variants within the quarters there is also a trophy wall and laptop to browse your track stats and other dragster builds
Ticket/main building
The ticket/main building is connected to the Drag workshop this building contains a ticket booth for setting up races ( more on later) within this main building there is a VIP booth similar to the one found within the arena, there is also a display podium that has a fully modified drag car with racing slicks and a blower sitting in the center of the room.
Racing
The public racing is divided into classes based on the car you plan on racing the classes go as so small wheel, big wheel, nitrous oxide, dragster, funny car, and special that will include any vehicle with a rocket as well as collectible vehicles ( more on later)
Classes
Classes are unlocked as you processed to race in drag races earning more XP towards the next class of races unlocking new parts for cheaper prices as well as unlocking the next tier of race
Prizes
Prizes depend upon the classes and the amount of money in play for bets special drag races earn the most going down the list to small wheel earning the least
Betting system/ pinks
There are two sections of the betting/ prize system cash and pinks, the cash system is the simplest system with a betting limit of 100 grand cash limit for betting all bets must be matched by the other competitors, the second section to the betting system is betting pink slips whereupon agreement of both parties you both put a car on the line, it does not have to be the vehicle you are racing.
Vehicles
There are three different categories of vehicles added with the slick city
Normal - everyday cars not built for racing
Drag edition - car taken and completely rebuilt with new upgrade options and top speed and acceleration available from the Drag workshop
Special - special vehicles consist of vehicles built with the intent to only be used on the strip they can, however, be used in free mode
Everyday cars
The everyday cars consist of a car from all category's ranging from muscle to import, certain vehicles from the everyday category can be upgraded into the drag edition
Dodge charger hemi 1971 Plymouth GTX Dodge ram SRT- 10 1966 Chevy C10 2018 dodge ram 3500 dually
1970 Chevrolet Chevelle SS 1993 Mustang foxbody 2020 Shelby Mustang GT500 1973 Pontiac trans am 2003 Nissan Fairlady Z Z33
2018 Camaro ( drag ) 1964 nova wagon
1964 Porsche 356 A Mazda MX-5 Miata 1968 Volkswagen t2 pickup 1971 Datsun wagon
2020 Ferrari F8
The list of the everyday vehicles go as so some vehicles have drag variants cover in the next section
Drag edition
The Drag edition of vehicles unlocks new upgrades that will be covered after the vehicles, these upgrades help boost speed, acceleration, and traction but with the downside of these vehicles tend to not be able to suffer as much damage and with the possibility to flip due to tires leaving the asphalt
Dukes ( drag edition) Vamos ( drag edition) Phantom ( drag edition) Picador ( drag edition) Jester classic ( drag edition) 1971 Plymouth GTX ( drag edition) Dodge ram SRT-10 ( drag edition) Shelby mustang ( drag edition)
1971 Datsun wagon ( drag edition)
Stallion ( drag edition) 2019 Cobra jet 50th anniversary ( drag edition)
2019 Camaro COPO ( drag edition )
[B]Special vehicles
Camaro funny car Chevelle funny car Corvette nitro funny car 1970 slingshot dragster Sleek machine dragster Phantom dragster
Restoreables ( more in collectible section)
Upgrades
With the Drag strip slowly gaining popularity the demands for high-performance parts becoming higher in demand the Drag strip made a contract so all high-performance parts have to be ordered through the strip, due to having a Drag workshop you have access to all the upgrades, most can be equipped to every vehicle unless stated otherwise.
Tier 5 upgrades - tier 5 upgrades were developed shortly after the drag strip became popular due to high demand for better performance - parts included in new tier 5 are engine, transmission, and breaks
Turbo MK.2 - probably designed by a speed junkie in his garage the turbo Mk.2 has recently hit the market helping vehicles with a dramatic acceleration boost
New tires - with the demand for new traction new slicks available for all drag edition cars these slicks help increase traction and acceleration
Parachute - on the first few opening days of the strip there was an increase in vehicles struggling to stop before the end of the strip so for drag editions car an optional parachute can be purchased triggered by the horn, the parachute will slow you down dramatically on both the land ( it may also slow your descent back to earth )
Nitrous oxide Mk.2 - After arena war slowly got less popular due to lack of contestants they sold their formula for nos over time it was improved to be more powerful it is now often used at the strips or for street racers
Restorables/ collectables
Scattered across the map are multiple car carcasses that hold their own stories within their deaths but like everything else they are waiting for their rebirth to get there revenge
Across the map is a few carcasses of racing legends abandoned or destroyed from time, the owner of the strip explains that these vehicles and original parts are somewhere in San Andreas mostly parted out he gives you a list of vehicles and wishing you luck that you may one day bring them back to the glory
Vehicle list - Phantom drag w wing - dodge ram dually
Clothing
Embroidered leather jacket - a leather jacket with company logos embroidered on the back
Racing gloves - plan color racing gloves sold separately from racing outfits
Embroidered hoodies - plan hoodies with designs on the back ex.skulls, logos, etc
Logo muscle shirt - muscle shirts with logos on the back and small on the front
Emotes
With the release of the slick city some new emotes will be released according to the style of the update, included in these emotes are
Welding - character pulls out the welder and proceeds to weld against an imaginary surface
Pit stop - character pulls out battery-powered and takes out imaginary bolts
Water break - pulls out rockstar logo water bottle and has a drink
Wrench toss - casually tosses a wrench into the air
This concludes the slick city DLC concept all help in sharing this concept is greatly appreciated slick city petition
submitted by Luciferreap to gtaonline [link] [comments]

Slick city dlc concept

The slick city is a GTA 5 online DLC concept that takes place awhile after the Diamond casino and resort started having money problems due to the frequent heists and robberies starting to take place shortly after our characters set these changes into motion.
This concept will include - map changes - new vehicles - new clothing - new upgrades
Introduction
As the diamond casino slowly fails in business due to its premium insurance rates the people of San Andreas slowly looks for a better form of entertainment all eyes slowly drift to a new development out in grapeseed, a new company recently purchased a huge section of land and has been excavating and laying large strips of asphalt and cement.
Location
The development started taking place near the old grapeseed airport, beside the airport there are two fields that an old farmer used to own after an accident the fields were then bought to be excavated for a new building and strip
Development stage
Over a few weeks, grapeseed will go under a series of dramatic changes. First, there is an increase in construction equipment scattered around the fields ranging from excavators and bulldozers as the days go past slowly a track will start to form stretching across the two fields, slowly the stands, concrete barriers are transported inline the track, meanwhile slowly the construction of the garages and main building start.
Ownable property
After the completion of the drag strip, it started getting flood from spectators in search of a new form of entertainment. The Drag strip then put a workshop up for sale in Hope's of getting new drivers to help entertain their new crowd
The walk around
After purchasing your new Drag workshop you will be given a walk around of the premises showing off everything the drag strip has to offer to range from your own personal garage as well as the main conjoining building where display vehicles are show and tickets are sold along with the sign-up booth ( more on later )
The workshop
The workshop comes with multiple default options ranging from the initial workshop to a small garage space but for money additional, you will be able to get the following modifications
Style - the style upgrades will affect the walling and flooring helping to create a more immersive workshop depending on what time period you would like your workshop
Dyno - the Dyno is a purchasable upgrade that when used will tell you your vehicles top speed, 0 to 60, as well 0-100
Extra garbage space - for some extra cash the strip is offering an exclusive garage space that can hold up to 12 cars [IMG=XHU] Living quarters - the small personalized quarters that you can get with different variants within the quarters there is also a trophy wall and laptop to browse your track stats and other dragster builds
Ticket/main building
The ticket/main building is connected to the Drag workshop this building contains a ticket booth for setting up races ( more on later) within this main building there is a VIP booth similar to the one found within the arena, there is also a display podium that has a fully modified drag car with racing slicks and a blower sitting in the center of the room.
Racing
The public racing is divided into classes based on the car you plan on racing the classes go as so small wheel, big wheel, nitrous oxide, dragster, funny car, and special that will include any vehicle with a rocket as well as collectible vehicles ( more on later)
Classes
Classes are unlocked as you processed to race in drag races earning more XP towards the next class of races unlocking new parts for cheaper prices as well as unlocking the next tier of race
Prizes
Prizes depend upon the classes and the amount of money in play for bets special drag races earn the most going down the list to small wheel earning the least
Betting system/ pinks
There are two sections of the betting/ prize system cash and pinks, the cash system is the simplest system with a betting limit of 100 grand cash limit for betting all bets must be matched by the other competitors, the second section to the betting system is betting pink slips whereupon agreement of both parties you both put a car on the line, it does not have to be the vehicle you are racing.
Vehicles
There are three different categories of vehicles added with the slick city
Normal - everyday cars not built for racing
Drag edition - car taken and completely rebuilt with new upgrade options and top speed and acceleration available from the Drag workshop
Special - special vehicles consist of vehicles built with the intent to only be used on the strip they can, however, be used in free mode
Everyday cars
The everyday cars consist of a car from all category's ranging from muscle to import, certain vehicles from the everyday category can be upgraded into the drag edition
Dodge charger hemi 1971 Plymouth GTX Dodge ram SRT- 10 1966 Chevy C10 2018 dodge ram 3500 dually
1970 Chevrolet Chevelle SS 1993 Mustang foxbody 2020 Shelby Mustang GT500 1973 Pontiac trans am 2003 Nissan Fairlady Z Z33
2018 Camaro ( drag ) 1964 nova wagon
1964 Porsche 356 A Mazda MX-5 Miata 1968 Volkswagen t2 pickup 1971 Datsun wagon
2020 Ferrari F8
The list of the everyday vehicles go as so some vehicles have drag variants cover in the next section
Drag edition
The Drag edition of vehicles unlocks new upgrades that will be covered after the vehicles, these upgrades help boost speed, acceleration, and traction but with the downside of these vehicles tend to not be able to suffer as much damage and with the possibility to flip due to tires leaving the asphalt
Dukes ( drag edition) Vamos ( drag edition) Phantom ( drag edition) Picador ( drag edition) Jester classic ( drag edition) 1971 Plymouth GTX ( drag edition) Dodge ram SRT-10 ( drag edition) Shelby mustang ( drag edition)
1971 Datsun wagon ( drag edition)
Stallion ( drag edition) 2019 Cobra jet 50th anniversary ( drag edition)
2019 Camaro COPO ( drag edition )
[B]Special vehicles
Camaro funny car Chevelle funny car Corvette nitro funny car 1970 slingshot dragster Sleek machine dragster Phantom dragster
Restoreables ( more in collectible section)
Upgrades
With the Drag strip slowly gaining popularity the demands for high-performance parts becoming higher in demand the Drag strip made a contract so all high-performance parts have to be ordered through the strip, due to having a Drag workshop you have access to all the upgrades, most can be equipped to every vehicle unless stated otherwise.
Tier 5 upgrades - tier 5 upgrades were developed shortly after the drag strip became popular due to high demand for better performance - parts included in new tier 5 are engine, transmission, and breaks
Turbo MK.2 - probably designed by a speed junkie in his garage the turbo Mk.2 has recently hit the market helping vehicles with a dramatic acceleration boost
New tires - with the demand for new traction new slicks available for all drag edition cars these slicks help increase traction and acceleration
Parachute - on the first few opening days of the strip there was an increase in vehicles struggling to stop before the end of the strip so for drag editions car an optional parachute can be purchased triggered by the horn, the parachute will slow you down dramatically on both the land ( it may also slow your descent back to earth )
Nitrous oxide Mk.2 - After arena war slowly got less popular due to lack of contestants they sold their formula for nos over time it was improved to be more powerful it is now often used at the strips or for street racers
Restorables/ collectables
Scattered across the map are multiple car carcasses that hold their own stories within their deaths but like everything else they are waiting for their rebirth to get there revenge
Across the map is a few carcasses of racing legends abandoned or destroyed from time, the owner of the strip explains that these vehicles and original parts are somewhere in San Andreas mostly parted out he gives you a list of vehicles and wishing you luck that you may one day bring them back to the glory
Vehicle list - Phantom drag w wing - dodge ram dually
Clothing
Embroidered leather jacket - a leather jacket with company logos embroidered on the back
Racing gloves - plan color racing gloves sold separately from racing outfits
Embroidered hoodies - plan hoodies with designs on the back ex.skulls, logos, etc
Logo muscle shirt - muscle shirts with logos on the back and small on the front
Emotes
With the release of the slick city some new emotes will be released according to the style of the update, included in these emotes are
Welding - character pulls out the welder and proceeds to weld against an imaginary surface
Pit stop - character pulls out battery-powered and takes out imaginary bolts
Water break - pulls out rockstar logo water bottle and has a drink
Wrench toss - casually tosses a wrench into the air
This concludes the slick city DLC concept all help in sharing this concept is greatly appreciated
slick city dlc
submitted by Luciferreap to gtavcustoms [link] [comments]

GTA Online property location guide

General rule of thumb: do not buy businesses in Paleto Bay, the only exception is if you really like to run Doomsday Heist Act 2 finale, in which case this is the best location (terrible for all other acts). Yes, they are cheap but it's a pain in the ass to do anything from all the way north.
Locations in the city are always more expensive but the most expensive spots are not always the best spots!
I will try to not go into business specifics, for moneymaking guides see /gtaonline's pinned weekly Mega Guide thread.
Related: Beginners guide: Properties ranked by necessity

Apartments and garages

You can purchase apartments after reaching Rank 5. Location doesn't matter generally, though you might want to keep a few things in mind.
You can set apartments as a spawning location, you will spawn there when joining a freeroam session (not when leaving from a job).
There are apartments that can be used to set up heists, you may want to choose a location for your heist apartment near a highway access point as quite a lot of heist setups play in Blaine County.
Most apartments come with a garage, but you can also buy standalone garages, these are slightly cheaper than buying an apartment with the same size garage. You can not set standalone garages as your spawning location.

Offices

Buying an office will allow you to become a permanent CEO (as opposed to a VIP which is temporary). It also comes with a lot of purchasable extras. Interior layout is always the same.

Locations

The cheapest Office is Maze Bank West at $1m base price. It's a decent location but with a horrible roof helipad access (lots of stairs). Also most people will have this so if you play in populated lobbies, be wary of hostiles. Highway access nearby, a couple blocks away.
The next one is Arcadius Business Center in Downtown Los Santos, next to the Del Perro Highway at $2.25m base price. The roof access is slightly better than Maze Bank West but not by much. The garages can be accessed from the underground parking lot (where you can't sprint for some weird Rockstar reason).
Lombank West is 1 block away from Maze Bank West and it costs $3.1m. It has the best roof access of all of the offices. You can parachute straight to Del Perro Beach where you can spawn Personal Aircraft (stored in Hangar). It also probably has the best view of all offices. The garage access is terrible though, vehicles with a low base and a tendency to burn out (such as the Hermes) might get stuck trying to exit.
Maze Bank Tower in Downtown LS (near Arcadius) is the worst of the four in effectiveness. It costs $4m at its base price, it's the tallest office, meaning if you want to land on the helipad for quick entrance (press E on PC, probably honk interaction on controllers), you have to gain a lot of altitude. It also has the worst front door and garage access. The view is okay from inside. Roof helipad access has stairs, same as Arcadius.

(Special Cargo) Warehouses

Sourcing missions can be all over the city, sometimes even outside. Always try to get one with an easy highway access because even if you use a helicopter or other nefarious flying vehicle to get to the product, you may still have to drive it back to the warehouse.
Best locations for large warhouses are: Wholesale Furniture in Cypress Flats ($1.9m, cheapest), and Darnel Bros Warehouse in La Mesa ($3.5m, most expensive).

Vehicle Warehouses

9 locations. Can be spawning point by default. While the cheapest has a good highway access (La Mesa), it is a very popular spot for its price so you may have to be wary in populated lobbies, as players like to camp it to steal your sourced vehicles, or just to destroy them (watch for proximity mines). It's also in a gang neighbourhood so if shots are fired (by NPCs chasing you) you might get shot at by them, causing damage to your delivered vehicle. Some of the other locations are too far away from highways, anything on the southern side of the map is probably a bad idea.
La Puerta and Murrieta Heights locations are pretty good and no gang presence nearby. Davis is a very good location too but it's on the border of two opposing gangs.

Clubhouses

Will allow you to become an MC President and also run MC Businesses. You can monitor the production progress of your Businesses from here. You can also start MC Contracts (similar to VIP jobs, they even share cooldowns) and upgrade it with a Custom Bike Shop, allowing you to do Benny's customization on your bikes (where applicable). Naturally it also allows you to store 10 motorbikes. You can also set it as your spawning point.
Most MC Contracts take place in or near the city and even if your Businesses are in Blaine County (more on this later) you might want to have your Clubhouse in the city so you can more easily check on your businesses remotely (having an Arcade totally negates this need though, more on that later).
There are two interior layout variants, one with a second floor (such as Vespucci Beach) and one with only ground floor (such as Del Perro).

MC Businesses

For MC Businesses, the main thing about location is that you can sell to a local region (default price) or to a remote location (higher price, you want to choose this). If your business is in Blaine County, the remote location is in Los Santos city, and vice versa. For this reason having any businesses in the southern part of the map (Elysian Island, Terminal etc) or in Paleto Bay/Grapeseed is a very bad idea. Either buy them in the northern parts of Los Santos or in the southern parts of Blaine County.
So here is the list:
OR
I omitted Document Forgery for a reason, it's not worth running it.

Bunker

Several upgrades, you can add accomodation to be able to set it as a spawning point. Similarly to MC Businesses you can sell to a local or remote location. Since all of the locations are in Blaine County, the remote sales will always be in or near the city. Therefore Bunker locations that are closer to the city are better, the best three are the following (sorted by price, Farmhouse is the best location-wise):

Hangar

Hangars can be used to store your personal aircraft and to source crates which then you can sell. Two main locations are LSIA and Fort Zancudo, each have three hangar spots but you can only own 1 of the 6 in total. Upgrading with Living Quarters will allow you to set it as a spawning point.
Missions are all around the map but mostly somewhere in the northern parts of the city or the middle section of the entire map. Thus LSIA locations are really a bad choice if you ever want to do Hangar jobs. Otherwise it might be useful because you can only spawn personal aircraft, personal vehicles or CEO vehicles on LSIA grounds if you have a hangar here.
Having a Hangar in Ft Zancudo means you have a low level clearance, you will be allowed on the base and to fly over without getting shot down, this persists in any activity in freeroam.
Without question the best Zancudo hangar is "Fort Zancudo Hangar 3499". This is the westernmost of the three, it's the one with the middle range price with a $2.65m base price, the most expensive one in the middle of the military base is $3.25m and the cheapest on the eastern part is $2.085m.
The two main reasons why the westernmost hangar is the best:

Facility

Facilities are used in Doomsday Heists. Majority of the preps, setups and finales are in or near the city and all Facilities are in Blaine County, similarly to Bunkers. Therefore it's a good idea to own a Facility somewhere close to the city. Upgrading with Sleeping Quarters will allow you to set it as a spawning point.
Good locations are the following ones (sorted by accesibility):
The exception is if you are doing Act 2 finales a lot, in which case you may want to have Paleto Bay, but doing basically every other setup and finale will be a pain in the ass from there.

Nightclub

Again, highway access counts only for the very few setup missions (+getting the DJs the first time). If you have a good highway access, the location doesn't matter much, it's mostly area preference.
La Mesa, Strawberry, Del Perro are all great. Atmosphere-wise probably Del Perro, Strawberry and Vespucci are the best, with the two Vinewood locations if that's your thing.

Arcade

There are two arcades in Blaine County (Paleto Bay and Grapeseed), you should quickly forget about those if you want to host Casino Heists because the finale is in the city and it's a really long way, not to mention doing all the preps from that far. The only location I would advise against in the city is the Vinewood location (the most expensive) as it's really far from any type of highway, though Del Perro and Davis isn't really great either.
The best arcade is the cheapest in the city: La Mesa. It's very close to the Casino (great for finale) and to 3 highways, and since some of the preps take place very far in Blaine County, you will probably want to use the Avenger or personal aircraft (if you have any) to fly there. It's right next to the Los Santos Storm Drain, where you can spawn personal aircraft and the Avenger. The Terrorbyte spawns 2 blocks away as well.

Yachts

Yachts are probably the last type of property you want to blow money on, as it doesn't really provide much. I also suggest waiting for a sale on yachts as they are insanely overpriced.
 
There are 3 variants, the exterior differs slightly with every one of them and they come with different boats and helicopter. The GTA wiki has a very detailed list on them: https://gta.fandom.com/wiki/Galaxy_Super_Yacht#Models
The cheapest variant, the Orion is not worth it, in my opinion. It's only 1m cheaper ($6m) than the Pisces and it lacks a hot tub and doesn't spawn with a helicopter on the helipad (as far as I know?).
The middle priced variant, the Pisces ($7m) comes with a hot tub and a regular helicopter on one of the helipads (yes, this one has 2).
The most expensive one at a $8m base price, the Aquarius has a more expensive speedboat and helicopter spawning with it. It also has minor changes to the deck.
In my personal opinion the Pisces has the best layout, but I'm sure there are plenty of review videos on YouTube so you can decide for yourself.
 
It costs $25k to move the yacht every time, you can find a map with all locations (2-3 spots in every location) here. If the location where you yacht is already taken by another one when joining a session, your yacht will be moved temporarily to the nearest possible location. When you join a session where the spot your yacht was parked originally is free, your yacht will spawn in that location.
More on properties: https://gta.fandom.com/wiki/Properties_in_GTA_Online On gtabase.com: https://www.gtabase.com/grand-theft-auto-v/properties/gta-online/
submitted by howellq to u/howellq [link] [comments]

Slick city dlc concept

The slick city is a GTA 5 online DLC concept that takes place awhile after the Diamond casino and resort started having money problems due to the frequent heists and robberies starting to take place shortly after our characters set these changes into motion.
This concept will include - map changes - new vehicles - new clothing - new upgrades
Introduction
As the diamond casino slowly fails in business due to its premium insurance rates the people of San Andreas slowly looks for a better form of entertainment all eyes slowly drift to a new development out in grapeseed, a new company recently purchased a huge section of land and has been excavating and laying large strips of asphalt and cement.
Location
The development started taking place near the old grapeseed airport, beside the airport there are two fields that an old farmer used to own after an accident the fields were then bought to be excavated for a new building and strip
Development stage
Over a few weeks, grapeseed will go under a series of dramatic changes. First, there is an increase in construction equipment scattered around the fields ranging from excavators and bulldozers as the days go past slowly a track will start to form stretching across the two fields, slowly the stands, concrete barriers are transported inline the track, meanwhile slowly the construction of the garages and main building start.
Ownable property
After the completion of the drag strip, it started getting flood from spectators in search of a new form of entertainment. The Drag strip then put a workshop up for sale in Hope's of getting new drivers to help entertain their new crowd
The walk around
After purchasing your new Drag workshop you will be given a walk around of the premises showing off everything the drag strip has to offer to range from your own personal garage as well as the main conjoining building where display vehicles are show and tickets are sold along with the sign-up booth ( more on later )
The workshop
The workshop comes with multiple default options ranging from the initial workshop to a small garage space but for money additional, you will be able to get the following modifications
Style - the style upgrades will affect the walling and flooring helping to create a more immersive workshop depending on what time period you would like your workshop
Dyno - the Dyno is a purchasable upgrade that when used will tell you your vehicles top speed, 0 to 60, as well 0-100
Extra garbage space - for some extra cash the strip is offering an exclusive garage space that can hold up to 12 cars [IMG=XHU] Living quarters - the small personalized quarters that you can get with different variants within the quarters there is also a trophy wall and laptop to browse your track stats and other dragster builds
Ticket/main building
The ticket/main building is connected to the Drag workshop this building contains a ticket booth for setting up races ( more on later) within this main building there is a VIP booth similar to the one found within the arena, there is also a display podium that has a fully modified drag car with racing slicks and a blower sitting in the center of the room.
Racing
The public racing is divided into classes based on the car you plan on racing the classes go as so small wheel, big wheel, nitrous oxide, dragster, funny car, and special that will include any vehicle with a rocket as well as collectible vehicles ( more on later)
Classes
Classes are unlocked as you processed to race in drag races earning more XP towards the next class of races unlocking new parts for cheaper prices as well as unlocking the next tier of race
Prizes
Prizes depend upon the classes and the amount of money in play for bets special drag races earn the most going down the list to small wheel earning the least
Betting system/ pinks
There are two sections of the betting/ prize system cash and pinks, the cash system is the simplest system with a betting limit of 100 grand cash limit for betting all bets must be matched by the other competitors, the second section to the betting system is betting pink slips whereupon agreement of both parties you both put a car on the line, it does not have to be the vehicle you are racing.
Vehicles
There are three different categories of vehicles added with the slick city
Normal - everyday cars not built for racing
Drag edition - car taken and completely rebuilt with new upgrade options and top speed and acceleration available from the Drag workshop
Special - special vehicles consist of vehicles built with the intent to only be used on the strip they can, however, be used in free mode
Everyday cars
The everyday cars consist of a car from all category's ranging from muscle to import, certain vehicles from the everyday category can be upgraded into the drag edition
Dodge charger hemi 1971 Plymouth GTX Dodge ram SRT- 10 1966 Chevy C10 2018 dodge ram 3500 dually
1970 Chevrolet Chevelle SS 1993 Mustang foxbody 2020 Shelby Mustang GT500 1973 Pontiac trans am 2003 Nissan Fairlady Z Z33
2018 Camaro ( drag ) 1964 nova wagon
1964 Porsche 356 A Mazda MX-5 Miata 1968 Volkswagen t2 pickup 1971 Datsun wagon
2020 Ferrari F8
The list of the everyday vehicles go as so some vehicles have drag variants cover in the next section
Drag edition
The Drag edition of vehicles unlocks new upgrades that will be covered after the vehicles, these upgrades help boost speed, acceleration, and traction but with the downside of these vehicles tend to not be able to suffer as much damage and with the possibility to flip due to tires leaving the asphalt
Dukes ( drag edition) Vamos ( drag edition) Phantom ( drag edition) Picador ( drag edition) Jester classic ( drag edition) 1971 Plymouth GTX ( drag edition) Dodge ram SRT-10 ( drag edition) Shelby mustang ( drag edition)
1971 Datsun wagon ( drag edition)
Stallion ( drag edition) 2019 Cobra jet 50th anniversary ( drag edition)
2019 Camaro COPO ( drag edition )
[B]Special vehicles
Camaro funny car Chevelle funny car Corvette nitro funny car 1970 slingshot dragster Sleek machine dragster Phantom dragster
Restoreables ( more in collectible section)
Upgrades
With the Drag strip slowly gaining popularity the demands for high-performance parts becoming higher in demand the Drag strip made a contract so all high-performance parts have to be ordered through the strip, due to having a Drag workshop you have access to all the upgrades, most can be equipped to every vehicle unless stated otherwise.
Tier 5 upgrades - tier 5 upgrades were developed shortly after the drag strip became popular due to high demand for better performance - parts included in new tier 5 are engine, transmission, and breaks
Turbo MK.2 - probably designed by a speed junkie in his garage the turbo Mk.2 has recently hit the market helping vehicles with a dramatic acceleration boost
New tires - with the demand for new traction new slicks available for all drag edition cars these slicks help increase traction and acceleration
Parachute - on the first few opening days of the strip there was an increase in vehicles struggling to stop before the end of the strip so for drag editions car an optional parachute can be purchased triggered by the horn, the parachute will slow you down dramatically on both the land ( it may also slow your descent back to earth )
Nitrous oxide Mk.2 - After arena war slowly got less popular due to lack of contestants they sold their formula for nos over time it was improved to be more powerful it is now often used at the strips or for street racers
Restorables/ collectables
Scattered across the map are multiple car carcasses that hold their own stories within their deaths but like everything else they are waiting for their rebirth to get there revenge
Across the map is a few carcasses of racing legends abandoned or destroyed from time, the owner of the strip explains that these vehicles and original parts are somewhere in San Andreas mostly parted out he gives you a list of vehicles and wishing you luck that you may one day bring them back to the glory
Vehicle list - Phantom drag w wing - dodge ram dually
Clothing
Embroidered leather jacket - a leather jacket with company logos embroidered on the back
Racing gloves - plan color racing gloves sold separately from racing outfits
Embroidered hoodies - plan hoodies with designs on the back ex.skulls, logos, etc
Logo muscle shirt - muscle shirts with logos on the back and small on the front
Emotes
With the release of the slick city some new emotes will be released according to the style of the update, included in these emotes are
Welding - character pulls out the welder and proceeds to weld against an imaginary surface
Pit stop - character pulls out battery-powered and takes out imaginary bolts
Water break - pulls out rockstar logo water bottle and has a drink
Wrench toss - casually tosses a wrench into the air
This concludes the slick city DLC concept all help in sharing this concept is greatly appreciated
slick city petition
submitted by Luciferreap to GrandTheftAutoV [link] [comments]

Slick city dlc concept

The slick city is a GTA 5 online DLC concept that takes place awhile after the Diamond casino and resort started having money problems due to the frequent heists and robberies starting to take place shortly after our characters set these changes into motion.
This concept will include - map changes - new vehicles - new clothing - new upgrades
Introduction
As the diamond casino slowly fails in business due to its premium insurance rates the people of San Andreas slowly looks for a better form of entertainment all eyes slowly drift to a new development out in grapeseed, a new company recently purchased a huge section of land and has been excavating and laying large strips of asphalt and cement.
Location
The development started taking place near the old grapeseed airport, beside the airport there are two fields that an old farmer used to own after an accident the fields were then bought to be excavated for a new building and strip
Development stage
Over a few weeks, grapeseed will go under a series of dramatic changes. First, there is an increase in construction equipment scattered around the fields ranging from excavators and bulldozers as the days go past slowly a track will start to form stretching across the two fields, slowly the stands, concrete barriers are transported inline the track, meanwhile slowly the construction of the garages and main building start.
Ownable property
After the completion of the drag strip, it started getting flood from spectators in search of a new form of entertainment. The Drag strip then put a workshop up for sale in Hope's of getting new drivers to help entertain their new crowd
The walk around
After purchasing your new Drag workshop you will be given a walk around of the premises showing off everything the drag strip has to offer to range from your own personal garage as well as the main conjoining building where display vehicles are show and tickets are sold along with the sign-up booth ( more on later )
The workshop
The workshop comes with multiple default options ranging from the initial workshop to a small garage space but for money additional, you will be able to get the following modifications
Style - the style upgrades will affect the walling and flooring helping to create a more immersive workshop depending on what time period you would like your workshop
Dyno - the Dyno is a purchasable upgrade that when used will tell you your vehicles top speed, 0 to 60, as well 0-100
Extra garbage space - for some extra cash the strip is offering an exclusive garage space that can hold up to 12 cars [IMG=XHU] Living quarters - the small personalized quarters that you can get with different variants within the quarters there is also a trophy wall and laptop to browse your track stats and other dragster builds
Ticket/main building
The ticket/main building is connected to the Drag workshop this building contains a ticket booth for setting up races ( more on later) within this main building there is a VIP booth similar to the one found within the arena, there is also a display podium that has a fully modified drag car with racing slicks and a blower sitting in the center of the room.
Racing
The public racing is divided into classes based on the car you plan on racing the classes go as so small wheel, big wheel, nitrous oxide, dragster, funny car, and special that will include any vehicle with a rocket as well as collectible vehicles ( more on later)
Classes
Classes are unlocked as you processed to race in drag races earning more XP towards the next class of races unlocking new parts for cheaper prices as well as unlocking the next tier of race
Prizes
Prizes depend upon the classes and the amount of money in play for bets special drag races earn the most going down the list to small wheel earning the least
Betting system/ pinks
There are two sections of the betting/ prize system cash and pinks, the cash system is the simplest system with a betting limit of 100 grand cash limit for betting all bets must be matched by the other competitors, the second section to the betting system is betting pink slips whereupon agreement of both parties you both put a car on the line, it does not have to be the vehicle you are racing.
Vehicles
There are three different categories of vehicles added with the slick city
Normal - everyday cars not built for racing
Drag edition - car taken and completely rebuilt with new upgrade options and top speed and acceleration available from the Drag workshop
Special - special vehicles consist of vehicles built with the intent to only be used on the strip they can, however, be used in free mode
Everyday cars
The everyday cars consist of a car from all category's ranging from muscle to import, certain vehicles from the everyday category can be upgraded into the drag edition
Dodge charger hemi 1971 Plymouth GTX Dodge ram SRT- 10 1966 Chevy C10 2018 dodge ram 3500 dually
1970 Chevrolet Chevelle SS 1993 Mustang foxbody 2020 Shelby Mustang GT500 1973 Pontiac trans am 2003 Nissan Fairlady Z Z33
2018 Camaro ( drag ) 1964 nova wagon
1964 Porsche 356 A Mazda MX-5 Miata 1968 Volkswagen t2 pickup 1971 Datsun wagon
2020 Ferrari F8
The list of the everyday vehicles go as so some vehicles have drag variants cover in the next section
Drag edition
The Drag edition of vehicles unlocks new upgrades that will be covered after the vehicles, these upgrades help boost speed, acceleration, and traction but with the downside of these vehicles tend to not be able to suffer as much damage and with the possibility to flip due to tires leaving the asphalt
Dukes ( drag edition) Vamos ( drag edition) Phantom ( drag edition) Picador ( drag edition) Jester classic ( drag edition) 1971 Plymouth GTX ( drag edition) Dodge ram SRT-10 ( drag edition) Shelby mustang ( drag edition)
1971 Datsun wagon ( drag edition)
Stallion ( drag edition) 2019 Cobra jet 50th anniversary ( drag edition)
2019 Camaro COPO ( drag edition )
[B]Special vehicles
Camaro funny car Chevelle funny car Corvette nitro funny car 1970 slingshot dragster Sleek machine dragster Phantom dragster
Restoreables ( more in collectible section)
Upgrades
With the Drag strip slowly gaining popularity the demands for high-performance parts becoming higher in demand the Drag strip made a contract so all high-performance parts have to be ordered through the strip, due to having a Drag workshop you have access to all the upgrades, most can be equipped to every vehicle unless stated otherwise.
Tier 5 upgrades - tier 5 upgrades were developed shortly after the drag strip became popular due to high demand for better performance - parts included in new tier 5 are engine, transmission, and breaks
Turbo MK.2 - probably designed by a speed junkie in his garage the turbo Mk.2 has recently hit the market helping vehicles with a dramatic acceleration boost
New tires - with the demand for new traction new slicks available for all drag edition cars these slicks help increase traction and acceleration
Parachute - on the first few opening days of the strip there was an increase in vehicles struggling to stop before the end of the strip so for drag editions car an optional parachute can be purchased triggered by the horn, the parachute will slow you down dramatically on both the land ( it may also slow your descent back to earth )
Nitrous oxide Mk.2 - After arena war slowly got less popular due to lack of contestants they sold their formula for nos over time it was improved to be more powerful it is now often used at the strips or for street racers
Restorables/ collectables
Scattered across the map are multiple car carcasses that hold their own stories within their deaths but like everything else they are waiting for their rebirth to get there revenge
Across the map is a few carcasses of racing legends abandoned or destroyed from time, the owner of the strip explains that these vehicles and original parts are somewhere in San Andreas mostly parted out he gives you a list of vehicles and wishing you luck that you may one day bring them back to the glory
Vehicle list - Phantom drag w wing - dodge ram dually
Clothing
Embroidered leather jacket - a leather jacket with company logos embroidered on the back
Racing gloves - plan color racing gloves sold separately from racing outfits
Embroidered hoodies - plan hoodies with designs on the back ex.skulls, logos, etc
Logo muscle shirt - muscle shirts with logos on the back and small on the front
Emotes
With the release of the slick city some new emotes will be released according to the style of the update, included in these emotes are
Welding - character pulls out the welder and proceeds to weld against an imaginary surface
Pit stop - character pulls out battery-powered and takes out imaginary bolts
Water break - pulls out rockstar logo water bottle and has a drink
Wrench toss - casually tosses a wrench into the air
This concludes the slick city DLC concept all help in sharing this concept is greatly appreciated
slick city petition
submitted by Luciferreap to GrandTheftAutoVOnline [link] [comments]

Just a few ideas I came up with, some are concepts from other games but most are mine.

LET ME KNOW WHAT YOU THINK DOWN BELOW!
Properties:
  1. I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
  2. Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
  3. In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
  4. The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
  5. Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
  6. Pets being in players apartments and houses/adding animals to GTA online.
  7. More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
  8. Open up the mechanic's area in the back of garages.
  9. Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
  10. If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
  11. Make the camper available for purchase as a mobile home property.
  12. Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
  13. Add more room for yachts.
  14. Fix interior inclined windows or remove inclined windows on the yacht.
  15. Let doors inside yacht close.
  16. Let security gates in the bunker close and open.
  17. Add more rooms in bunkers.
  18. Let players pick the paintings in properties.
Big downloadable content:
  1. A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
  2. The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
  3. Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
  4. If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
  5. Civil service DLC: buy police stations and vehicles.
  6. Continental hotel like from john wick.
Game modes & mini-games:
  1. An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
  2. A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
  3. Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
  4. Add a 2 player hunting minigame.
  5. Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
  6. Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
  1. Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
  2. Add more customization for the player's phone.
  3. Make more actions and taunts, its been a while since any have been added.
  4. Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
  5. Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
  6. In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
  7. The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
  8. Choker chains.
  9. Let players do their own makeup inside their home.
  10. Looping actions or idle actions.
  11. Add backpacks. Something more than parachutes.
  12. Add football helmets, grilled shades, headbands, fezes.
  13. Let players put on duffle bags and other restricted mission outfits.
  14. Let players purchase the wrestler masks.
  15. Let players color and choose the decals for clothes.
  16. Add earbuds.
  17. Bandana’s from bandana masks be separate if the player wants it that way.
  18. Flaming skull masks.
  19. Platform shoes.
Returning content:
  1. Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
  2. Bring back assassinating targets for Lester in freeroam.
  3. Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
  1. When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
  2. If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
  3. Let self-radio play in stores.
  4. Let self-radio play in the nightclub.
Pause menu:
  1. In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
  2. Let players throw away money so that they don't have modded money.
  3. Let players view how long their friends have been offline.
Business benefits:
  1. Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
  2. Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
  3. Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
  4. Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
  5. Let CEOs invite members from an mc.
  6. Business to manufacture new weapons for the player and make ammo.
  7. In an organization or mc, if friendly fire is on let members lock on to each other.
  8. Ability to choose organization color if not already taken.
  9. Increase VIP/CEO/pres limit.
  10. Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
  11. Allow multiple CEO work missions to be active at the same time.
Crews:
  1. Let players join more than 5 crews.
  2. Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
  3. Crew emblems on more clothes.
  4. Let players put crew emblems on guns.
  5. Crew emblems in more properties.
Map expansion/immersion:
  1. Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
  2. Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
  3. Open pier carnival games.
  4. More carnival rides, like the drop tower.
  5. Let players buy snacks from places other than the office, facility, or stores.
  6. Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
  7. Make arcade machines playable.
  8. Add ladders to more buildings to climb on or add a grappling hook.
  9. Let players rob safes in the back of stores.
  10. Have it snow more often.
Annoyance fixes:
  1. Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
  2. Make an option in mors mutual insurance to claim all cars from all garages
  3. Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
  4. Let players rearrange bicycles in garage bicycle racks.
  5. Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
  6. Allow the player to disable gang attacks.
  7. Allow players to call the car that's in the moc from office.
  8. Assisted havok landing.
  9. Add an option to stop players from changing the tv or radio.
  10. Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
  11. When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
  12. Let players run in their nightclubs.
Weapons:
  1. Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
  2. Melee weapons on guns (bayonet).
  3. Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
  4. Knuckle dusters on both hands.
  5. Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
  6. Lasers on weapons.
  7. Flashbang, decoy, smoke grenades.
  8. Dual wielding pistols.
  9. Burst fire options on certain guns.
  10. MK.III weapons would have branches.
  11. Throwing weapons: ninja star, throwing knives, tomahawk.
  12. MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
  13. Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
  14. Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
  15. MK.II explosives: bouncy, cluster types.
  16. Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
  17. Paintball gun for harmless firefights with friends.
  18. Assault rifle with a grenade launcher attachment.
  19. Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
  20. MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
  21. MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
  22. Pulse detectors on guns, like thermal scopes but detecting heartbeats.
  23. Add small drones that can be deployed on the ground or in the air and can be upgraded.
  24. Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
  25. Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
  26. Add a helmet or scope that would allow players to detect electronics and explosives.
  27. Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
  28. Stun grenades and mines that would act like a taser.
  29. Small glass shields on guns.
  30. Crossbow bolts with smoke or tear gas.
  31. Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
  32. Multiple explosive upgrades: on impact cluster flashbang.
  33. Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
  34. Make the programmable AR purchasable
  35. LMG Bipods
  36. Make the golf club hide-able in the weapons lockers.
Vehicles:
  1. Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
  2. If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
  3. Add gogo monkey blista compact, space docker, and the blimp.
  4. Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
  5. Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
  6. Make plane windows tintable
  7. Add more rims from cars with unique rims.
  8. Roof options on the ruiner.
  9. Assisted yacht helicopter landing.
  10. Able to call bicycles from office or mechanic.
  11. Speed racer type of cars with jump jacks and unique weapons.
  12. Hot wheels type cars.
  13. In the vehicle remote functions, let players roll their cars windows up and down.
  14. Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
  15. Pegasus semi-trucks with trailers.
  16. Add zeppelins and war blimps, like from guns of Icarus.
  17. In garages or workshops, place a spinning display platform for a car to be showcased.
  18. Let players transfer cars between garages without manually driving them.
  19. Let players change the avenger propeller light color.
  20. Colored sun strips on cars with sponsored sunstrips only.
  21. Purchasable trailers for cars like the boat or generator trailers.
  22. Let players put spoilers on the ramp buggy.
  23. Let players modify the other 3 special vehicles in the vehicle warehouse.
  24. Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
  1. Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
Job creator:
  1. Make pipes in stunt races that can go underwater.
submitted by JobLobber to gtaonline [link] [comments]

My personal opinion on what GTA V did wrong

This is a text I wanted to make for a long time. Since the release there has been a lot of complaining about the game. It often has been some kind of whining, but there are also complaints that are justified and explained by the critic. I guess most people won't care about my opinion, but I created this text for the sake of speaking out and I'd like to hear peoples opinion about it. First of all I want to point out that, even though I have a lot of issues with the game, it's still well done and has it strengths. That's why it shouldn't come off as another whine and bash review. But now let's get to the things that bothered me.
Issue 1: The police I guess this was the one everyone was expecting, since this is also the major flaw for a relatively big part of the GTA V community. This is also the reason I don't want to get too deep into the problem, you probably read that a hundred times. I'll try to make it short: The police in GTA V is too powerful (boohoo you are such a bad player, blablabla), they hit you from ridiculous distances with a high accuracy; they catch up with you even though you might have the fastest car in the game (thus destroying the feel of being in a superior position); they are aggressive (no more arresting of civilians like in GTA IV) and omniscent (shooting a lone wanderer at midnight on the peak of a mountain with a silenced pistol? Wanted level!). This was the short version, to those of you who are interested in that matter, I really recommend this video: https://www.youtube.com/watch?v=-qUJc20yu28 This guy shows all the bad aspects of the police AI with footage as a proof (however I think he is kind of aggressive towards Rockstar, but that's yet again his opinion)
Issue 2: The map No, I don't make ridiculous claims on having two other cities because San Andreas had it. What is bothering me is how much space actually got "wasted". When people were speculating about the map before the official release, my biggest hope was a nice forrest area. Like everyone else I got hyped when Rockstar was promising a huge map. So when the game finally came out we had a big city and north of it mountains, a desert and a forrest. Unfortunately those areas didn't gave the feeling the players were hoping for (I say the players, because as with the police, the map was another issue a large part of the community agreed with). The mountains were basically taking up most of the landscape while offering very little in return. Sure, Mount Chiliad is interesting with its paths, stony cliffs for parachuting and stunting, but the other hills are just... well... there. And then you're standing there and think: "Well now what?". The desert on the other hand suffers from the same problem the forrest does. They're not secluded. THIS is the biggest flaw with the rural areas IMO. I want to get lost in the woods, I want a total different feel when running through the grass and hunting animals. But I am always close to the next highway, hearing the motorized vehicles in the distance and meet pedestrians around the corner. What is lacking here is the ghostly and scary vibe Back O Beyond from San Andreas emitted. The same applies to the desert. While it is way bigger than the forrest area it always has a highway or modern infrastructure nearby. The mappers could've removed a mountainside and use the area for a larger forrest. Rockstar did great with the "Tall Trees" area in Red Dead Redemption, but in GTA V it failed. Hell, even a simple thing like adding some abandoned cabins on the hills and some more animals (like bears and boars) in the woods might've done the deed. The oceans are a similar topic. They were praised by Rockstar before release and I admit: they are beautiful and detailed, but what the fuck am I supposed to do there? You can dive and explore with your submarine (and also make the side missions picking up nuclear waste), so what? Unfortunately I have no idea how to solve this problem besides making some good story missions that take place in the ocean. And story mission is a good point here, it is like a stopgap. When you can't make the boring areas interesting outside of the missions, then at least include the boring areas inside of interesting missions.
Issue 3: Missions / Story I don't wanna get too much into detail about this one. What was troubling me is the fact, that the story was basically set around being commanded by others (feds and rich assholes). I know, I know, it wasn't too different in the previous installments. But there it used to be some kind character development like CJ getting the King of San Andreas or Tommy the big guy in Vice City. In GTA V you are doormat and the end doesn't feel like much of a change (at least to me). What I'm trying to say is, that there was a lack of variety. My favourite example for this: The political fight between Jock Cranley and Sue Murry. Rockstar spend time developing a little story based around those two personalities that you can learn about on the radio and in the in-universe internet. It didn't got put into the story though. Time for a little fantasy: Imagine that during the plot of GTA V one of the characters, lets say Michael gets to know Jock Cranley and another, e.g. Franklin, meets with Sue Murry. Both start working for them, missions could include making adverts for the relevant candidate (e.g. flying a stunt plane with smoke) or manipulating the marketing of the opponent (by destroying their stands, their cars, whatever). In the end Michael and Franklin might find out they both had been used and start rampaging destroying both political candidates work (this is a crazy idea, but its just to make a point). It's the lost potential in the story that makes me sad. The lack of many different characters, that ACTUALLY MATTER and don't appear a few times here and there never to be seen again. Again a comparison: In San Andreas we saw how CJ actually went from one crazy situation to another completely different one while simultaneously developing. It started with ghetto gang war shit, then it was about rural robbing shit, crazy drug plantation burning, having an own business, dealing with the chinese mafias, then he got into top secret federal stuff (Torino storyline) after that the awesome casino heist in Las Venturas and eventually he came back to Los Santos as a rich man, with many influential friends to fight the big bad. GTA V lacks this kind of writing, which is sad since there is so much stuff right in front of Rockstar's eyes. A little side note: It's also the lack of areas that have been covered in missions. The prison was completely unrelated to the story, Fort Zancudo came only in a little side missions for the Trevor heist, the ocean / mountains / forrest have rarely been used (see Issue #2).
Now I spend a long time writing that, I hope it was worth it and at least someone reads and comments on it. If you made it this far, I appreciate that. There is a lot of other stuff I could nag about. But those are my three biggest issues and I really needed to say that.
tl;dr Biggest 3 issues in my personal opinion: Ominiscent, overpowered cops; usage and design of the map; lack of interesting story
submitted by -Zloy- to GrandTheftAutoV [link] [comments]

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GTA San Andreas Breaking The Bank At Caligula Save Game For Android Mod was downloaded 15599 times and it has 10.00 of 10 points so far. Download it now for GTA San Andreas ; GTA SA- On the mission breaking Caligulas bank i cannot pick up the satchels. What do I do? Asked by Wiki User. 3 4 5. Answer. Top Answer. Enter the Mafia Casino! Mafiaカジノに入れ。 適当な車でMafiaのカジノ(Rosenbergのいるカジノ)に向かいます。 Avoid attracting attention in the casino or you'll below your cover カジノの中では注意を引かないようにしないと正体がばれる。 車を降りて中に入ってください。 If anyone else has been grinding those diamonds this week and trying to get the trade prices for the Casino Heist getaway vehicles, here is a full list 1.8M (Warstock) Maxwell Vagrant - 1.66M (Southern San Andreas) Nagasaki Outlaw - 951K (Southern San Andreas) Karin Everon Lowest parachute pullout I did a few years ago. 0.1m. Breaking the Bank at Caligula's is the final heist mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by San Fierro Triads leader Wu Zi Mu from The Four Dragons Casino, located along The Strip in Las Venturas, San Andreas. 1 Mission 2 Mission Objectives 3 Note 4 Reward 5 Transcript 6 Post-mission phone call script 7 Trivia 8 Gallery 9 Video Walkthroughs 10 Navigation Grand Theft Auto: San Andreas brings the GTA world to the early 90s in this huge California-based installment. Deal with rival gangs and corrupt cops as you climb the crime ladder! Franchises The GTA Network presents the most comprehensive fansite for the new Grand Theft Auto game: GTA San Andreas. Release dates and information for the PC, PlayStation 2 and Xbox titles. GTA: San Andreas. Close. 9. Posted by 1 year ago. Archived. GTA SA on IOS: No calls triggered to start casino heist after obtaining Millie's key card despite finishing all missions available prior the heist. GTA: San Andreas. Not sure if it's. Zeros Missionen zählen zu den schwierigsten Aufgaben in 'GTA: San Andreas'. It's just west of the abandoned airstrip. You can use a parachute and then it disappears from your inventory. You can also base jump off a roof, bail out of a plane, or bail out of a vehicle from a high point to use the parachute. --- [Goggles] --- There are two types of goggles to be found around San Andreas. You can restart the heist at anytime by running out of lives-Best plan of attack-Enter the south helipad. Exit the staff lobby. High level buyer. Decoy driver (optional, lowers how many stars you have)-Steps-Enter the cargobob. Parachute to the casino. Rappel down the elevator shaft (You are now in the staff lobby) Take out everyone quietly This guide is a complete walkthrough of the Silent & Sneaky approach to the Diamond Casino Heist. Our Big Con approach guide is here and our Aggressive guide can be found here.Make sure you also check out how to unlock the elite hacker Avi Schwartzman for more time in the vault, our payout guide, and also the POI and access point guide.

gta san andreas casino heist parachute top

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GTA: San Andreas but we pull off a casino heist - YouTube

GTA: San Andreas, time for the heist missions My Patreon: https://www.patreon.com/callmekevin Merch: https://kevin.fanfiber.com/ Twitter: http://twitter.com/... In this video I will show you how to pass the last 3 "Heist"missions in Las Venturas. The whole point of the "Heist" missions is to rob "Caligula's Casino". ... CJ does some missions for The Truth and then find Idea to do Caligula's Casino heist. GTA San Andreas LV Hindi Missions in this video - 0:00 Keycard from Mil... GTA San Andreas - Customs Caligula's Casino Heist MOD (+$4M)In this video I will be showcasing a mod that will allow you to manually conduct a heist on the i... Grand Theft Auto: San Andreas - Part 17 - Bank Robbery ... GTA San Andreas PC - How to gamble at the Casino Floor in Las Venturas - Duration: 9:08. ZMOONCHILD 62,673 views. 9:08. There are 8 parachutes in San Andreas state.Basically, the easiest way to get parachute is by using cheat that gives Carl Johnson a parachute which are given... I show it can be done. Hold forward key(usually W) It's time for me to go back to Los Santos. The family has been torn apart and are fighting against each other. It's up to me to resolve whatever's been going... Grand Theft Auto - San Andreas - Parachute - Copyright notice: I Don't own the music Willie Nelson - Crazy

gta san andreas casino heist parachute

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